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UINumericBlockBar.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UINumericBlockBar : MonoBehaviour {
[SerializeField]
private Color filledColor;
[SerializeField]
private Color emptyColor;
[SerializeField]
private float blockHeight;
private int _max;
private int _current;
private GameObject[] fills;
public void SetValues(int current, int max)
{
if (_max != max)
{
_max = max;
CreateBlocks();
}
_current = current;
for (int i = 0; i < _max; i++)
{
fills[i].SetActive(i < _current);
}
}
// Update is called once per frame
private void CreateBlocks () {
foreach (Transform t in transform)
{
Destroy(t.gameObject);
}
fills = new GameObject[_max];
for (int i = 0; i < _max; i++)
{
fills[i] = createBlock();
}
}
private GameObject createBlock()
{
GameObject parentObject = new GameObject("Block_Parent");
parentObject.AddComponent<RectTransform>();
Image image = parentObject.AddComponent<Image>();
image.color = emptyColor;
LayoutElement layout = parentObject.AddComponent<LayoutElement>();
layout.preferredHeight = blockHeight;
GameObject childObject = new GameObject("Block_Child");
Image childImage = childObject.AddComponent<Image>();
childImage.color = filledColor;
LayoutElement childLayout = childObject.AddComponent<LayoutElement>();
childLayout.ignoreLayout = true;
RectTransform childRect = childObject.GetComponent<RectTransform>();
childRect.anchorMin = Vector3.zero;
childRect.anchorMax = Vector3.one;
childObject.transform.SetParent(parentObject.transform);
parentObject.transform.SetParent(transform, false);
return childObject;
}
}