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UIPage.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(CanvasGroup))]
public class UIPage : MonoBehaviour {
[SerializeField]
private UISelectable defaultSelectable;
private UIRoot _root;
private CanvasGroup _group;
protected UIRoot root
{
get
{
if (!_root)
{
_root = GetComponentInParent<UIRoot>();
}
return _root;
}
}
public CanvasGroup group
{
get
{
if (!_group)
_group = GetComponent<CanvasGroup>();
return _group;
}
}
public void Show()
{
root.ShowPage(this);
}
public void Hide()
{
root.ShowPage(null);
}
internal bool IsVisible()
{
return group.alpha > 0.0f;
}
public virtual void OnShow()
{
group.alpha = 1.0f;
if (defaultSelectable)
defaultSelectable.Select();
}
public virtual void OnHide()
{
group.alpha = 0.0f;
UIInputController inputController = GetComponentInParent<UIInputController>();
if (inputController)
inputController.Deselect();
}
public virtual void OnControllerActivated(InputModule module)
{
}
}