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origins? #1
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I come from a small community of developers that reverse engineer Habbo to make our own communities. Shockwave used to be what the game was based on :) ThuGie is also one of us. I dunno, reverse engineering is probably just in our blood.
Furthermore, I'm really interested in decompiling a game called Spineworld. I'd love to learn some if it's secrets, view its code, maybe inject some of my own. Date the shit out of it basically 😂
I could add functionality to the only version we have. Everyone wants 2009 but we only have 2008.
My project Whirlpool is a server for it.
http://dev.nodebay.com/ (use IE)
- Hunter
On Apr 29, 2017, at 3:54 AM, Brian <[email protected]<mailto:[email protected]>> wrote:
I noticed that you starred + watched my project repo (thx, btw)
So, how did you happen upon it, and how/why did you get started in messing with the director/shockwave formats, anyways?
Just curious
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oh, alright sounds fun. some of my own goals pertain to this kind of stuff. I want to port a few games, and extract assets from dcrs. yeah alright (meanwhile, I'm having fun configuring my haxe project to compile in a certain way...lol) |
Yeah man I'm just tryna get that game back! It's a bitch that Director was never sourced.
- Hunter
On Apr 29, 2017, at 12:41 PM, Brian <[email protected]<mailto:[email protected]>> wrote:
oh, alright
sounds fun. some of my own goals pertain to this kind of stuff. I want to port a few games, and extract assets from dcrs.
yeah
alright
(meanwhile, I'm having fun configuring my haxe project to compile in a certain way...lol)
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I noticed that you starred + watched my project repo (thx, btw)
So, how did you happen upon it, and how/why did you get started in messing with the director/shockwave formats, anyways?
Just curious
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