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Project.xml
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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="HadleyHaxe" file="HadleyHaxe" main="Main" version="0.0.1" company="Nodebay.com" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="31" />
<setenv name="SWF_PLAYER" value="C:/Users/Hunter/AppData/Local/HaxeDevelop/Apps/flashsa/32.0.0/flashplayer_32_sa_debug.exe" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="950" height="550" fps="24" background="#000000" hardware="true" vsync="true" />
<window if="flash" orientation="landscape" fullscreen="false" resizable="true" />
<!--HTML5-specific-->
<window if="html5" resizable="false" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="false" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export" />
<classpath name="source" />
<assets unless="flash" path="assets/cloudInfoRoom" embed="false" library="cloudInfoRoom" />
<assets if="flash" path="assets/cloudInfoRoom" embed="true" library="cloudInfoRoom" preload="true" />
<library name="cloudInfoRoom" type="pak" />
<assets unless="flash" path="assets/cloudLift" embed="false" library="cloudLift" />
<assets if="flash" path="assets/cloudLift" embed="true" library="cloudLift" preload="true" />
<library name="cloudLift" type="pak" />
<assets unless="flash" path="assets/cloudGarden" embed="false" library="cloudGarden" />
<assets if="flash" path="assets/cloudGarden" embed="true" library="cloudGarden" preload="true" />
<library name="cloudGarden" type="pak" />
<assets unless="flash" path="assets/interface/starboard" embed="true" library="starboard" />
<assets if="flash" path="assets/interface/starboard" embed="true" library="starboard" preload="true" />
<library name="starboard" embed="true" />
<assets path="assets/interface/chat" embed="true" />
<assets path="assets/interface/fonts" embed="true" />
<assets path="assets/interface/login" embed="true" />
<assets path="assets/core" embed="true" />
<assets path="assets/items" embed="true" />
<assets path="assets/sounds" embed="true" />
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<haxelib name="flixel-ui" />
<haxelib name="flixel-addons" />
<!--In case you want to use the addons package-->
<!--<haxelib name="flixel-addons" />-->
<!--In case you want to use the ui package-->
<!--<haxelib name="flixel-ui"/>-->
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape" />-->
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Enable the Flixel core recording system-->
<!-- <haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile" />
<!--<haxedef name="FLX_NO_KEYBOARD" if="mobile" />-->
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<haxedef name="fdb" if="flash" />
<!--haxedef name="FLX_NO_GAMEPAD" /-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<!--<haxedef name="FLX_NO_DEBUG" unless="debug" />-->
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- _________________________________ Custom _________________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
</project>