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webpack.config.js
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"use strict";
const path = require("path");
const webpack = require("webpack");
const CommonsChunkPlugin = webpack.optimize.CommonsChunkPlugin;
const DefinePlugin = webpack.DefinePlugin;
const ProvidePlugin = webpack.ProvidePlugin;
const UglifyJsPlugin = webpack.optimize.UglifyJsPlugin;
const LoaderOptionsPlugin = webpack.LoaderOptionsPlugin;
const CopyWebpackPlugin = require("copy-webpack-plugin");
const HtmlWebpackPlugin = require("html-webpack-plugin");
const VendorChunkPlugin = require("webpack-vendor-chunk-plugin");
const isProduction = process.env.NODE_ENV === "production";
const isDevServer = path.basename(require.main.filename) === "webpack-dev-server.js";
let config = {
context: path.join(__dirname),
devtool: isProduction ? "" : "inline-source-map",
devServer: {
compress: true,
contentBase: "assets"
},
entry: {
game: [
"source/Main.ts"
],
vendor: [
"excalibur"
]
},
output: {
path: path.join(__dirname, "dist"),
filename: "scripts/game.js"
},
resolve: {
extensions: [
".js",
".jsx",
".ts",
".tsx"
],
modules: [
"node_modules",
"extlibs",
path.join(__dirname, "node_modules"),
path.join(__dirname)
]
},
module: {
loaders: [
{
test: /\.ts$/,
loader: "ts-loader",
exclude: /node_modules/
}
]
},
plugins: [
new LoaderOptionsPlugin({
options: {
ts: {
logLevel: "warn"
}
}
}),
new CommonsChunkPlugin({
name: "vendor",
filename: "scripts/vendor.js"
}),
new VendorChunkPlugin([
"vendor"
]),
new ProvidePlugin({
"ex": "excalibur"
}),
new HtmlWebpackPlugin({
filename: "index.html",
title: "Simple Breakout"
}),
]
};
if (!isDevServer) {
config.plugins.push(
new CopyWebpackPlugin([
{
from: "assets/",
to: "./"
}
])
);
}
if (isProduction) {
config.plugins.push(
new UglifyJsPlugin()
);
}
module.exports = config;