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LD-template.hxproj
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<?xml version="1.0" encoding="utf-8"?>
<project version="2">
<!-- Build options -->
<build>
<option directives="flixel=4.6.0
openfl=8.8.0
lime=7.3.0
openfl-next
FLX_NO_MOUSE
FLX_NO_GAMEPAD
FLX_NO_MOUSE_ADVANCED
FLX_NO_SOUND_SYSTEM
native
openfl-native
tools=2.3.3
FLX_NO_DEBUG
no-compilation
NAPE_RELEASE_BUILD
FLX_NO_TOUCH
lime-native
FLX_NO_NATIVE_CURSOR
FLX_NO_SOUND_TRAY
windows
desktop" />
<option flashStrict="False" />
<option noInlineOnDebug="False" />
<option mainClass="ApplicationMain" />
<option enabledebug="False" />
<option additional="--remap flash:openfl
--macro flixel.system.macros.FlxConditionals.run()
#--macro keep("Main")" />
</build>
<!-- haxelib libraries -->
<haxelib>
<!-- example: <library name="..." /> -->
</haxelib>
<!-- Class files to compile (other referenced classes will automatically be included) -->
<compileTargets>
<compile path="source\GameClass.hx" />
</compileTargets>
<!-- Paths to exclude from the Project Explorer tree -->
<hiddenPaths>
<hidden path="obj" />
</hiddenPaths>
<!-- Executed before build -->
<preBuildCommand>"$(CompilerPath)/haxelib" run lime build "$(OutputFile)" $(TargetBuild) -$(BuildConfig) -Dfdb</preBuildCommand>
<!-- Executed after build -->
<postBuildCommand alwaysRun="False" />
<!-- Other project options -->
<options>
<option showHiddenPaths="False" />
<option testMovie="Custom" />
<option testMovieCommand="" />
</options>
<!-- Plugin storage -->
<storage />
</project>