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impass_all simply adds a rectangle to check for collisions against. But why not also add the feature to add a mask to check for collisions against, too? This would be very easy to integrate, in the init of tilemap where it's setting up the impassable rectangles (looking for impass_all in tile.flags).
tile flag for making only parts of a tile impassable as defined by a mask: impass_mask
impass_all simply adds a rectangle to check for collisions against. But why not also add the feature to add a mask to check for collisions against, too? This would be very easy to integrate, in the init of tilemap where it's setting up the impassable rectangles (looking for impass_all in tile.flags).
tile flag for making only parts of a tile impassable as defined by a mask: impass_mask
I'll take care of this. Just needed a note. :)
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