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Needs modernizing and partial rewriting #1
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Adding a follow up: OdinVex@62631df#commitcomment-67861467 I got it working on Linux, assumed still working with Windows, and untested Mac. It works on UE >= 4.25 as well. Note: You assumed local branches are
If I get around to it. ^_^; |
Thanks! Unfortunately, I really don't find the time to further support this plugin, but I'm happy for the contribution! |
I'll try to find some time to test on Windows, it should already work on Mac (untested, but the shell is quite similar to Linux). I've got it working flawlessly on Linux, though I'm wondering how I might want to implement everything without trying to invent a whole git client. 🤔 As for the |
This project needs some rewriting to work with the latest versions of Unreal Engine. Most of its compile issues are relating to how everything is #included, or slate deprecations, but there is also the issue of UE_LOG not working correctly for this plugin.
I'd like to make note that some use Linux. Just allow us to specify a path to the binary for git, and we're content. I've gotten it to compile (a bit of tinkering definitely required) for Linux, hopefully it'll work.
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