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S-nim.cpp
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S-nim.cpp
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// iagorrr ;)
#include <bits/stdc++.h>
using namespace std;
#define endl '\n'
#define fastio \
ios_base::sync_with_stdio(false); \
cin.tie(0); \
cout.tie(0);
#define rep(i, l, r) for (int i = (l); i < (r); i++)
#define len(__x) (ll) __x.size()
using ll = long long;
using vll = vector<ll>;
using pll = pair<ll, ll>;
using vll2d = vector<vll>;
using vi = vector<int>;
using pii = pair<int, int>;
using vii = vector<pii>;
using vc = vector<char>;
#define all(a) a.begin(), a.end()
#define INV(xxxx) \
for (auto &xxx : xxxx) cin >> xxx;
#define PRINTV(___x) \
for_each(all(___x), [](ll &____x) { cout << ____x << ' '; }), \
cout << '\n';
#define snd second
#define fst first
#define pb(___x) push_back(___x)
#define mp(___a, ___b) make_pair(___a, ___b)
#define eb(___x) emplace_back(___x)
#define rsz(___x, ___n) resize(___x, ___n)
void dbg_out() { cerr << endl; }
template <typename H, typename... T>
void dbg_out(H h, T... t) {
cerr << ' ' << h;
dbg_out(t...);
}
#define dbg(...) \
{ \
cerr << #__VA_ARGS__ << ':'; \
dbg_out(__VA_ARGS__); \
}
const ll INF = 1e18;
ll N = 10'000;
vll sg(N + 1);
void precompute(const vll &st) {
sg[0] = 0;
for (ll i = 1; i <= N; i++) {
vc seen(i + 1);
for (auto &sti : st) {
if (i >= sti) {
seen[sg[i - sti]] = true;
}
}
// find the mex
ll curr = 0;
while (seen[curr]) {
curr++;
}
sg[i] = curr;
}
}
char solve(const vll &h) {
vc seen(N);
ll fxor(0);
for (auto &hi : h) {
fxor ^= sg[hi];
}
if (fxor == 0) return 'L';
return 'W';
}
void run() {
ll k;
cin >> k;
vll s(k);
INV(s);
precompute(s);
ll n;
cin >> n;
for (int i = 0; i < n; i++) {
ll m;
cin >> m;
vll h(m);
INV(h);
cout << solve(h);
}
cout << endl;
}
int32_t main(void) {
// fastio;
int t;
t = 1;
// cin >> t;
while (t--) run();
}
// AC, game theory, Groundy, nim game