-
Notifications
You must be signed in to change notification settings - Fork 24
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Feature Request: Produce RESOURCE.TXT Files #9
Comments
This seems out of scope for SCI Companion. |
Although I guess that might be pretty difficult... |
To be honest, I can't even get MAKEVOLS to work, RESOURCE.TXT file or otherwise. |
Given I don't really know the format for resource.txt (it seems to be fairly different for different SCI versions, from what I've seen), something fairly easy I could do is just have functionality that lists the resources in the package files in the form of script 123 etc... |
This is what I managed to use:
|
Was there any success in using makevols to repackage resources? |
In the last five years? Not on my part. |
(requested by NewRisingSun in http://sciprogramming.com/community/index.php?topic=1420.msg10242#msg10242)
If I may request an additional feature: the ability to produce a
RESOURCE.TXT
file from an existing set of RESOURCE.* packages, so I can use it with Sierra'sMAKEVOLS
to repackage a changed game with compression. This could be implemented as an option in the "Extract all resources" window. I have, more or less manually, written aRESOURCE.TXT
file for SQ1 thatMAKEVOLS
will accept and yields identicalRESOURCE.*
files to the released game when fed with extracted unmodified resources.The text was updated successfully, but these errors were encountered: