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Using UE 4.19.0 (4.19.0-3944462+++UE4+Release-4.19), created an empty BP project, created a Plugins directory and cloned this repository into an ImpostorBaker subdirectory (so it is in C:\Users\sebas\workspace\UE4ImpostorBaker\Plugins\ImpostorBaker).
(UE 4.18.3 and UE4.20-master are totally unable to open the map)
When opening the provided Generate_Impostor_Map.umap (using "Show Plugin Content") I get a big bung of warnings. The first few lines are:
[2018.03.18-13.23.33:248][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/sebas/workspace/UE4ImpostorBaker/Plugins/ImpostorBaker/Content/ImpostorBaker/Maps/Generate_Impostor_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2018.03.18-13.23.33:249][ 0]LightingResults: New page: Lighting Build
[2018.03.18-13.23.33:255][ 0]MapCheck: New page: Map Check
[2018.03.18-13.23.33:255][ 0]LightingResults: New page: Lighting Build
[2018.03.18-13.23.33:578][ 0]LogLinker: Warning: Can't find file '/Script/BlueprintMaterialTextureNodes'
[2018.03.18-13.23.33:578][ 0]LogLinker: Warning: Can't find file for asset '/Script/BlueprintMaterialTextureNodes' while loading ../../../../../../Users/sebas/workspace/UE4ImpostorBaker/Plugins/ImpostorBaker/Content/ImpostorBaker/BP/BP_Generate_ImposterSprites.uasset.
[2018.03.18-13.23.33:578][ 0]LoadErrors: Error: /ImpostorBaker/ImpostorBaker/BP/BP_Generate_ImposterSprites : Can't find file for asset. /Script/BlueprintMaterialTextureNodes
[...]
If I create my own NewMap, and try to bring BP_Generate_ImposterSprites into it I get the following errors:
[2018.03.18-13.33.08:113][169]LogBlueprint: Error: [Compiler BP_Generate_ImposterSprites] In use pin In Render Target no longer exists on node Render Target Sample Rectangle Editor Only . Please refresh node or break links to remove pin.
[2018.03.18-13.33.08:113][169]LogBlueprint: Error: [Compiler BP_Generate_ImposterSprites] In use pin In Rect no longer exists on node Render Target Sample Rectangle Editor Only . Please refresh node or break links to remove pin.
[2018.03.18-13.33.08:114][169]LogBlueprint: Error: [Compiler BP_Generate_ImposterSprites] In use pin Return Value no longer exists on node Render Target Sample Rectangle Editor Only . Please refresh node or break links to remove pin.
[2018.03.18-13.33.08:114][169]LogBlueprint: Error: [Compiler BP_Generate_ImposterSprites] Could not find a function named "RenderTarget_SampleRectangle_EditorOnly" in 'BP_Generate_ImposterSprites'.
Make sure 'BP_Generate_ImposterSprites' has been compiled for Render Target Sample Rectangle Editor Only
[2018.03.18-13.33.08:115][169]LogBlueprint: Error: [Compiler BP_Generate_ImposterSprites] In use pin <Unnamed> no longer exists on node Set MICTexture Param Editor Only . Please refresh node or break links to remove pin.
[2018.03.18-13.33.08:115][169]LogBlueprint: Error: [Compiler BP_Generate_ImposterSprites] In use pin <Unnamed> no longer exists on node Set MICTexture Param Editor Only . Please refresh node or break links to remove pin.
[2018.03.18-13.33.08:115][169]LogBlueprint: Error: [Compiler BP_Generate_ImposterSprites] In use pin Material no longer exists on node Set MICTexture Param Editor Only . Please refresh node or break links to remove pin.
[2018.03.18-13.33.08:115][169]LogBlueprint: Error: [Compiler BP_Generate_ImposterSprites] In use pin Param Name no longer exists on node Set MICTexture Param Editor Only . Please refresh node or break links to remove pin.
[2018.03.18-13.33.08:116][169]LogBlueprint: Error: [Compiler BP_Generate_ImposterSprites] In use pin Texture no longer exists on node Set MICTexture Param Editor Only . Please refresh node or break links to remove pin.
[2018.03.18-13.33.08:116][169]LogBlueprint: Error: [Compiler BP_Generate_ImposterSprites] Could not find a function named "SetMICTextureParam_EditorOnly" in 'BP_Generate_ImposterSprites'.
Make sure 'BP_Generate_ImposterSprites' has been compiled for Set MICTexture Param Editor Only
[2018.03.18-13.33.08:117][169]LogBlueprint: Error: [Compiler BP_Generate_ImposterSprites] In use pin <Unnamed> no longer exists on node Create MIC Editor Only . Please refresh node or break links to remove pin.
[2018.03.18-13.33.08:117][169]LogBlueprint: Error: [Compiler BP_Generate_ImposterSprites] In use pin <Unnamed> no longer exists on node Create MIC Editor Only . Please refresh node or break links to remove pin.
[2018.03.18-13.33.08:117][169]LogBlueprint: Error: [Compiler BP_Generate_ImposterSprites] In use pin Material no longer exists on node Create MIC Editor Only . Please refresh node or break links to remove pin.
[2018.03.18-13.33.08:118][169]LogBlueprint: Error: [Compiler BP_Generate_ImposterSprites] In use pin Name no longer exists on node Create MIC Editor Only . Please refresh node or break links to remove pin.
[2018.03.18-13.33.08:118][169]LogBlueprint: Error: [Compiler BP_Generate_ImposterSprites] In use pin Return Value no longer exists on node Create MIC Editor Only . Please refresh node or break links to remove pin.
[2018.03.18-13.33.08:118][169]LogBlueprint: Error: [Compiler BP_Generate_ImposterSprites] Could not find a function named "CreateMIC_EditorOnly" in 'BP_Generate_ImposterSprites'.
Make sure 'BP_Generate_ImposterSprites' has been compiled for Create MIC Editor Only
[2018.03.18-13.33.08:234][169]LogBlueprint: Error: [Compiler BP_Generate_ImposterSprites] In use pin In Render Target no longer exists on node Render Target Sample Rectangle Editor Only . Please refresh node or break links to remove pin.
[2018.03.18-13.33.08:235][169]LogBlueprint: Error: [Compiler BP_Generate_ImposterSprites] In use pin In Rect no longer exists on node Render Target Sample Rectangle Editor Only . Please refresh node or break links to remove pin.
[2018.03.18-13.33.08:235][169]LogBlueprint: Error: [Compiler BP_Generate_ImposterSprites] In use pin Return Value no longer exists on node Render Target Sample Rectangle Editor Only . Please refresh node or break links to remove pin.
[2018.03.18-13.33.08:236][169]LogBlueprint: Error: [Compiler BP_Generate_ImposterSprites] Could not find a function named "RenderTarget_SampleRectangle_EditorOnly" in 'BP_Generate_ImposterSprites'.
Make sure 'BP_Generate_ImposterSprites' has been compiled for Render Target Sample Rectangle Editor Only
[2018.03.18-13.33.08:267][169]LogBlueprint: Warning: [Compiler BP_Generate_ImposterSprites] [0280,67] Compile of BP_Generate_ImposterSprites failed. 20 Fatal Issue(s) 0 Warning(s) [in 225 ms] (/ImpostorBaker/ImpostorBaker/BP/BP_Generate_ImposterSprites.BP_Generate_ImposterSprites)
The text was updated successfully, but these errors were encountered:
LogMaterial: Warning: MyProjectPathHere\Plugins\ImpostorBaker\Content\ImpostorBaker\Materials\Debug\M_VSShrink.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
Using UE 4.19.0 (4.19.0-3944462+++UE4+Release-4.19), created an empty BP project, created a Plugins directory and cloned this repository into an ImpostorBaker subdirectory (so it is in C:\Users\sebas\workspace\UE4ImpostorBaker\Plugins\ImpostorBaker).
(UE 4.18.3 and UE4.20-master are totally unable to open the map)
When opening the provided Generate_Impostor_Map.umap (using "Show Plugin Content") I get a big bung of warnings. The first few lines are:
If I create my own NewMap, and try to bring BP_Generate_ImposterSprites into it I get the following errors:
The text was updated successfully, but these errors were encountered: