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Hey Ryan thanks for the awesome work you've done on this tool. I'm not sure if this is still being updated, but just in case anyone out there knows what is going on, any help would be greatly appreciated!
The impostors seem to work just fine and don't seem to have any issues with them but when I try to bake the lighting in the scene my project unfortunately crashes 100% of the time. UE4 gives me this note upon crash "Assertion failed: InShadingModel < MSM_NUM [File:D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Classes\Engine/EngineTypes.h] [Line: 499] ". This happens when I try building the lighting in both 4.24 and 4.25. Not sure if anyone else has run into this issue and knows exactly what is going on. I can still use the impostors without baked lighting, but it would still be nice to be able to use baked lighting withing the project for other assets.
Thanks in advance.
The text was updated successfully, but these errors were encountered:
Hey Ryan thanks for the awesome work you've done on this tool. I'm not sure if this is still being updated, but just in case anyone out there knows what is going on, any help would be greatly appreciated!
The impostors seem to work just fine and don't seem to have any issues with them but when I try to bake the lighting in the scene my project unfortunately crashes 100% of the time. UE4 gives me this note upon crash "Assertion failed: InShadingModel < MSM_NUM [File:D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Classes\Engine/EngineTypes.h] [Line: 499] ". This happens when I try building the lighting in both 4.24 and 4.25. Not sure if anyone else has run into this issue and knows exactly what is going on. I can still use the impostors without baked lighting, but it would still be nice to be able to use baked lighting withing the project for other assets.
Thanks in advance.
The text was updated successfully, but these errors were encountered: