Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Very high RenderQuery Result time when having a lot of impostor objects in screen #14

Open
CakeDragon opened this issue Jun 3, 2021 · 1 comment

Comments

@CakeDragon
Copy link

I thought impostors are supposed to improve the performance. However, showing the highest LOD has a better performance than showing the impostor objects. Am i doing something wrong here? Or is this because I'm using unreal engine 4.26?

image

@CakeDragon CakeDragon changed the title Very high RenderQuery Result when having a lot of impostor objects in screen Very high RenderQuery Result time when having a lot of impostor objects in screen Jun 3, 2021
@CakeDragon
Copy link
Author

I found the cause. Don't use 8k textures ;)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant