All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
NOTE: This changelog is shared between bevy-tnua-rapier2d and bevy-tnua-rapier3d.
- Deprecate
TnuaRapier3dIOBundle
in favor or bevy required components.
- Use
RapierContextEntityLink
to detect the Rapir context. This means Tnua should now support Rapier's multiple physics worlds feature.
- Upgrade to Bevy 0.15 and bevy_rapier 0.28.
- Upgrade to Bevy 0.14 and bevy_rapier 0.27.
- Upgrade to bevy_rapier 0.26.
- [BREAKING] Ray is always cast in the specified direction, regardless of the entity's rotation.
- Allow
TnuaRapier2dPlugin
andTnuaRapier3dPlugin
to register their systems in different schedules.
- Upgrade to Bevy 0.13 and bevy_rapier 0.25.
- Upgrade bevy_rapier to 0.24.
- Use a proper
OR
syntax for the dual license.
- Splitted out of the main bevy-tnua crate.