Tons of bug fixes. Memory management and performance improvements. API to control tick / tock execution order.
- Update wrist object position and rotation only when joint poses are available (#5438) (@mrxz)
- Fix issue when checking schema properties when a schema changes (#5426) (@mrxz)
- Set correct default value for
scene.background
when the background component is removed (#5417) (@mrxz) - Fix fog removal from scene (#5418) (@mrxz)
- Fix Chrome non-passive violation warnings for touchmove and touchstart event handlers (#5511) (@mrxz, @mitchallen)
- Fix bug when loading models on child entities of controllers (#5415) (@mrxz)
- Fix bug in handling
processSound
callback when sound hadn't loaded yet (#5414) (@mrxz) - Fix misspelled variable names after using a spell checker (#5462) (@mrxz)
- Fix problem when a shader that declares itself as glsl3 has its version ignored (bbe74f52) (@dmarcos)
- Fix problem when checking for duplicate names of property types (#5475) (@mrxz)
- Fix problem when adding children entities to a
hand-tracking-controls
entity before the hand model has loaded (12d550c6) (@dmarcos) - Hide
hand-tracking-controls
entity when there's no hand tracking available (dbdb9dac) (@dmarcos) - Fix issues when applying mixins to primitives (#5483) (@mrxz)
- Fix issue when a component is not removed from the DOM via mixin removal / update (#5492) (@mrxz)
- Fix timing issue when initializing XR Layers (#5489) (@zjm-meta)
- Fix problem where scene doesn't wait / timeout on
a-asset-items
(#5491) (@mrxz) - Fix bug when using
setAttribute
ona-scene
if a system has not yet initialized (#5482) (@mrxz) - Fix broken parser cache of
getComponentPropertyPath
(#5467) (@mrxz) - Fix issue when shadowMaps are always enabled. Make sure it's only enabled when there's a shadow component present (#5399) (@mrxz)
- Fix issue when children of an entity with
hand-tracking-controls
don't follow the hand (874fced2) (@dmarcos) - Fix ES modules support on node (#5522) (@vincentfretin)
- Make rotation axis order is consistent when using
setAttribute
and modifying object3D directly (#5513) (@mrxz) - Fix issue when calculating the size of the bounding box of an
obb-collider
(5da7166e) (@dmarcos) - Fix issue when the el.hasLoaded flag can be true but not all components have initialized (924dc00e) (@dmarcos)
- Fix issue when trying to remove a mesh before model was loaded in
obj-mode
l component (#5499) (@Elettrotecnica) - Use
renderer.useLegacyLights
instead of the deprecatedrenderer.physicallyCorrectLights
in THREE (#5389) (@vincentfretin) - Set correct default value for
glslVersion
for non-raw shaders (#5388) (@mrxz) - Remove "skinning: true" option when instanciating a THREE.MeshStandardMaterial object. Property deprecated in THREE (#5386) (@avdynut)
- Fix issue when tracking an unexisting AR Hitest anchor (@hi-liang, @dmarcos) (bcc4bc2cae2b3) (fix #5314)
- Fix issue when layers are not initialized in AR mode (bb1e7a4e) (@dmarcos)
- Fix issue when removing unexisting light probe after exiting vr mode (#5429) (fix #5384) (@Elettrotecnica)
- Fix issue when removing an obb-collider (957237d) (fix #5385)
- Fix typo when requesting layers on the WebXR requiredFeatures list (f7e56a8f) (@dmarcos)
- Fix issue when trying to animate a non existing button on the controller (da8dc146) (@dmarcos)
- Improve unit tests execution time (#5477) (@mrxz)
- Recycle nextData and
previousOldData
objects when a component is destroyed preventing memory leaks (#5458) (@mrxz) - Improve pooling and recycling of internal component objects. Better memory management (#5459) (@mrxz)
- Reduce memory allocations on component update logic (#5474) (@mrxz)
- Improve throttleLeadingAndTrailing implementation to prevent unnecessary allocations (#5476) (@mrxz)
- Introduce before/after component API to control tick / tock execution order (#5478) (@mrxz)
- Bump to THREE r164 (@dmarcos)
- Remove maximum canvas size (#5440) (@mrxz)
- Cache THREE.Source instead of THREE.Textures (#5449) (@mrxz)
- Introduce a sceneOnly flag for components that only apply to the
a-scene
element (#5465) (@mrxz) - Switch unit tests from WebVR to WebXR (#5452) (@mrxz)
- Move back debug dependency from fork to upstream (#5508) (@arpu)
- Introduce stencil property in the renderer system (#5509) (@mrxz)
- Improve iPad detection logic to include iPad Pro (#5502) (@Drkjr92)
- Remove unnecessary attribute properties and special handling of is: "attribute" in shader component (#5310) (@mrxz)
- Improve async loading of aframe library and interoperation with ES module (#5481) (@mrxz)
- Improve system warning messages when setting an unknown property (#5463) (@mrxz)
- Use native bind method instead of custom implementation. Performance benefits of custom one no longer exist (#5461) (@mrxz)
- Add Pico4 controllers support to
laser-controls
component (#5435) (@IamTonio) - Add hand model opacity to
hand-tracking-controls
(#5431) (@ehammons11) - Postpone screenshot component offscreen canvas setup until a screenshot is taken (#5442) (@arpu)
- Update GitHub CI to use node 20.x (#5479) (@vincentfretin)
- Use window.isSecureContext instead of manually checking URL for http/localhost/127.0.0.1 (#5487) (@mrxz)
- Remove deprecated
getComputedAttribut
method (#5466) (@mrxz) - Remove unnecessary crossOrigin configuration for THREE loaders (#5416) (@mrxz)
- Add support for
navigator.xr.offerSession
WebXR spec (#5410) (@cabanier) - Add support for fog, toneMapping, colorSpace conversion and logarithmicDepthBuffer to the msdf shader used in the text component (#5409) (@mrxz)
- Remove minimum scale value. THREE handles zero scale gracefully (#5404) (@mrxz)
- Add
hide-on-enter-vr
component analog tohide-on-enter-ar
(9e644def) (@dmarcos) - Remove iOS 10 specific HLS workaround (#5450) (@mrxz)
- Remove outdated polyfills that were needed just for IE11 (#5448) (@mrxz)
- Docs improvements (@diarmidmackenzie, @Samu01Tech, @thepelkus-too, @Omegahed, stefanhuber, @ctrlw, @vincentfretin, @jgbarah)
Multiview extension, Spatial computing UIs, Mixed Reality features, Hand manipulation interactions, Quest 3 support and much more!
- Use renderer.useLegacyLights instead of the deprecated renderer.physicallyCorrectLights in three r150, but keep the physicallyCorrectLights property name for the renderer system for backward compatibility (fix #5293) (@mrx)
- Fix
hand-controls
animations (#5300) - Fix outdated link in error message (#5313) (fix #5275) (@kolson25)
- Fix visibility of controller in model-viewer example (#5317) (@DougReeder)
- Fix typo in phong shader properties (#5334) (@nightgryphon)
- Adapt shaders to new THREE API (#5328) (@nightgryphon)
- Traverse meshes instead of using a hardcoded index (#5340) (@diarmidmackenzie)
- Fix examples miscellaneous errors (#5343) (@mrxz)
- Fix back plane resizing when text component changes (#5357) (fix #2764) (@brycethomas)
- Fix switching back and forth from hands to controller input (fix #5373) (@floe, @dmarcos)
- Update to THREE r158 (@felixtrz, @dmarcos) (fix #5369)
- Add
hand-tracking-grab-controls
component to make any entity manipulable with hands (@dmarcos) - Add support for WebXR Mesh and Planes Module (real-world-meshing component) (@dmarcos)
- Add support for WebXR Anchors Module (anchored component) (@dmarcos)
- Add support OVR_multiview extension (@felixtrz)
- Add support for Quest 3 controllers (@dmarcos, @felixtrz)
- New
obb-collider
implementing oriented bounding box colliders (@dmarcos) - Improve hand-trackin-controls pinch logic (@dmarcos)
- Add
anisotropy
option to material and renderer (#5309) (@mrxz) - Linter improvements (#5342) (@diarmidmackenzie)
- Add
loopStart
andloopEnd
properties to sound component to play loops (#5364) (@JonathannJacobs) - Improve sorting / rendering order (#5332) (@diarmidmackenzie, @mrxz)
- Redesign enter immersive mode UI (@vincentfretin, @msub2, @diarmidmackenzie, @thedart76, @dmarcos)
- Replace the use of
getJointPose
withfillPoses
andfillJointRadii
in hand-tracking-controls to avoid memory allocations (#5298) (@mrs) - Handle conversion from sRGB to Linear-sRGB implicitly instead of calling
applyColorCorrection
(#5210) (@mrxz, @vincentfretin) - Add Pico 4 headset controllers support (#5281) (@felixtrz)
- Update URL to basis encoder (#5329) (@vincentfretin)
- Add Spatial Computing UI example (#7ea40c13) (@dmarcos)
- Remove workaround for an old Chrome bug in the context of
a-assets
(#5335) (@mrxz) - Unit tests improvements (@mrxz, @dmarcos)
- Consolidate references to the CDN URL in a global variable (#5333) (@diarmidmackenzie)
- Docs improvements (@luc122c, @donmccurdy, @turbotimon, @lainshiHenry, @Rhys-Alexander, @vincentfretin, @dmarcos)
vr-mode-ui
component renamed toxr-mode-ui
(@dmarcos)- GearVR and Daydream support (@vincentfretin, @dmarcos)
- Fix issue when Quest 2 touch buttons are pressed before model has loaded (#5212, #5220) (@vincentfretin @mikemainguy)
- Fix orientation of hand tracking models (fix #4848) (@DougReeder)
- Fix problem with where image load quickly before the onload listener is attached. Manifests in particular for browser cached images (fix #5251) (@tomfelder94)
- Fix loading order when A-Frame is used along defer and modules script tags (fix #5228) (@wmurphyrd)
- Fix raycaster visual appearance when origin is not 0,0,0 (fix aframevr#4882) (aframevr#4884) (@Clicky02)
- Fix problem when adding a single property component via mixin (#5273) (@kfarr @dmarcos)
- Fix exception when trying to reference this pointer inside callback. (aframevr#5221) (@diarmidmackenzie) Change vertexColors property name to vertexColorsEnabled and make it a boolean to match THREE API (aframevr#5250) (@diarmidmackenzie)
- Add WebXR unit tests (aframevr#5227) (@diarmidmackenzie) Expose low / high refresh rates options for WebXR devices (aframevr#5217) (@diarmidmackenzie)
- Docs improvements (@Srile @DougReeder @foobar404 @stefan-langenmaier @vincentfretin @diarmidmackenzie @dmarcos)
- Fix error when exiting immersive mode (fix aframevr#5137) (@vincentfretin)
- Fix issue reentering immersive mode when using compositor layers (fix #5197) (supermedium/three.js#9) (@vincentfretin)
A-Frame moved to custom elements V1, Oculus Quest Pro support, and tons of fixes and improvements in both A-Frame core and inspector 👏
28 A-Framers contributed to this one! You're awesome 🙇
Sponsor A-Frame to help us move the 3D Web forward.
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- Move A-Frame to Custom Elements V1 API from the now deprecated Custom Elements V0 (fix #4262) (#5136) (@dmarcos)
- Move build system from Browserify to Webpack adding support for ESM (#5116) (@vincentfretin)
- Update to THREE r147 (@dmarcos @AdaRoseCannon @vincentfretin)
- Cardboard mode is now disabled by default as a first step towards deprecation. Magic window is now the fallback on mobile when native WebXR API is not available (fix #4814) (@dmarcos)
- Add support for Meta Quest Touch Pro controllers (fix #5138) (#5139) (@felixtrz @cabanier @dmarcos)
- Replace
targetRaySpace
with `gripSpace to position WebXR tracked controllers (#88e8db12) (@felixtrz @dmarcos) - Add support for KTX2 texture compression in gltf-model component (#5101) (@jameskane05)
- Add a default for Draco decoder URL for the gltf model component (#5156) (@kfarr)
- Hide fullscreen button in desktop mode on iPad. Safari doesn't seem to support fullscreen mode. (fix #4841) (#5191)
- Detach inactive pool entities from THREE Scene avoiding unnecessary matrix updates and raycaster checks / hits (#5188) (@diarmidmackenzie)
- Add support for WebXR foveation level. Only WebVR API was previously supported (fix #5108) (#5110) (@mrxz)
- Events emitted on a cursor entity also pass original MouseEvent and TouchEvent events when applies.
- Update unit test stack and fix test suite (#5091) (@vincentfretin)
- Display fullscreen button when AR / VR mode are not available (#ce23027d) (@dmarcos)
- Add
xrselect
option to rayOrigin property in cursor component so it can be used in a WebXR AR context (#5065) (@AdaRoseCannon) tracked-controls-webxr
reference space is now configurable (#5040) (@msub2)- New
light
component property to enable directional lights to track objects and update shadows automatically (#5025) (@AdaRoseCannon) - New
toneMapped
property on renderer system. Flat materials can now opt out of tone mapping to look like light emitting surfaces. (#5029) (@AdaRoseCannon) - Update hand tracking model (fix #5185) (@dmarcos @vincentfretin)
- Factor out and document
throttleLeadingAndTrailing
(#5151) (@diarmidmackenzie) - Docs improvements (@nikolas @dirkk0 @JGrotex @Kershawj @juunini @andrejsmelnikovs @csxiaoyaojianxian @Kirshach @diarmidmackenzie @Chabloz @vincentfretin @karunstha @janarthnk @Utopiah @daniel-schroeder-dev @Descent098 @oroju1)
- Fix
triggerchanged
event not firing with Oculus Quest 2 controllers (#5149) (@msub2) - Fix issue of loading screen displayed indefinitely (#5033) (@diarmidmackenzie)
- Remove duplicated update shader logic (#6858ed66) (@dmarcos)
- Fix ray positioning for Oculus Quest 2 controllers (#5141) (@felixtrz)
- Fix reflection component removal (#5125) (@vincentfretin)
- Fix Quest 1 controller ray positioning (fix #5183) (#5190) (@vincentfretin)
- Set default dev port to 8080. Oculus OS / Browser now block port 9000 and it's no longer usable (#0f508ad2) (@dmarcos)
- Fix Oculus Quest 2 controller button animation and highlights (fix #5067) (#5103) (@kylebakerio)
- Stop render loop when
a-scene
is removed from the DOM (#5112) (@vincentfretin) - Fix Github CI (#5092) (@vincentfretin)
- Don't emit
granted
events ifDeviceOrientationEvent
permission is not granted (#5079) (@diarmidmackenzie) - Fix removal of components with the name pattern
component-name__sufix
. Used on multiple instances of a single component (fix #5080) (#5081) (@diarmidmackenzie) - Exclude
a-mixins
when camera system tries to retrieve camera entities (fix #5023) (@mattrossman) - Reset
wasd-controls
velocity when axis properties change (#5050) (@vulture-boy) - Match screenshot component and scene encoding (#5157) (@diarmidmackenzie)
- Fix VR/AR buttons positioning in embedded mode (fix #5158) (@dmarcos)
- Remove examples warning messages (fix #5184) (@dmarcos @vincentfretin)
Huge pile of fixes!
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- Update to THREE r137 (@dmarcos)
- Don't try to use hit test in VR. API only available in AR mode (#5005) (@AdaRoseCannon)
- Fix canvas size calculation on embedded mode (fix #4911) (@s-light)
- Fix reference space for WebXR Layers (#4991)
- Fix problem when material map doesn't reflect the
offset
andrepeat
properties set viasetAttribute
(#4985) (@diarmidmackenzie @arturitu) - More robust
componentchanged
event. We were skipping the last component state transition event during a component change burst if last modification happens within throttle interval. (fix #4972) (@diarmidmackenzie @dmarcos) - Emit
mouseenter
,mouseleave
,click
cursor events component when order of intersected entities changes (fix #4978) (@diarmidmackenzie @dmarcos) - Prevent render loop to start before the camera is ready (#4967) (@wtodd1)
- Fix mouse based cursor entity intersection when used with ortographic camera (#4935) (@kfarr)
- Fix wrapping on distortion maps (#4932) (@AdaRoseCannon)
- Remove checks to prompt the user to switch to mobile mode on mobile browsers disguised as desktop (e.g: iPad) Browsers now ship with DeviceOrientationEvent API enabled. (fix #4798) (@PlumCantaloupe @dmarcos)
- Adds support for glTF models compressed with EXT_meshopt_compression (#4910) (@donmccurdy)
- Add missing dependency to fix 360 image gallery example fade animation (#4896) (@vincentmi)
- Fix hand model to accommodate changes in the hand tracking API implementation (66e0c624) (@dmarcos)
- Fix hit-test logic on model-viewer example (db633024) (@dmarcos)
- Fix SDF text shader for WebGL1 devices (fix #4827) (@Dirk-27)
- Replace SphericalReflectionMapping (now deprecated in THREE) with EquirectangularReflectionMapping (fix #4818) ( @diarmidmackenzie)
- Automatic generation of environment map (#4797) (@AdaRoseCannon)
- Fix copy in device orientation permission dialog (#4794) (@antoninklopp)
- Add phong shader to material component (#5001) (@AdaRoseCannon)
- Allow newer npm version in package.json (#4870) (@cwadrupldijjit)
- Add support for AR hit-test for Augmented Reality headsets and handsets (#4892) (@AdaRoseCannon)
- Add some default styling to WebXR DOM-Overlay (#4901) (@AdaRoseCannon)
- Add some default styling to DOM-Overlay (#4901) (@AdaRoseCannon)
- Integrate WebXR background lighting estimation API and environment maps for AR scenes (#4890) (@AdaRoseCannon)
- Use THREE.Cache API with a-assets.js (#4864) (@takahirox)
- Add Reverb G2 Support (#4845) (@zach-capalbo)
- Remove workaround to match Vive profile id with the one returned by Chrome. Chrome is now reporting the id matching the official WebXR profile (fix #4846) (@juliusikkala, @dmarcos)
- Replace live-server by five-server (#4836) (@yandeu)
- Add sRGB encoding to perspective screenshot (#4822) (@kfarr)
- Add registerShader texture example (#4795) (@mordof)
- Docs improvements (@epic-developer @jacob-willden @barthy-koeln @vincentfretin @RobinMglsk @a0m0rajab @kfarr @technobotanist @cao-jacky @schmelto @jlecordier @oneWaveAdrian @danbuckland @diarmidmackenzie @dmarcos)
WebXR immersive session and hand tracking fixes.
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- Update to THREE r125 (THREE.Geometry deprecated) (@dmarcos)
- Fix hand tracking (https://github.com/aframevr/aframe/commit/97be8159d3769f4602e24ca870b754741f78777b) (@dmarcos)
- Fix immersive mode in Chrome for Android and Microsoft Edge. (THREE r125)
- Don't initialize text mesh until the font has loaded. This prevents the raycaster to intersect prematurely and emit spurious events (#4742) (@quantumalchemy @dmarcos)
- Fix raycaster overriding line default color (#4743) (@GMartigny @dmarcos)
- Make sure enter-vr / exit-vr events are emitted when entering fullscreen (#4740) (@stefanhuber @dmarcos)
- Fix problem with wasd-controls when opening a contextual menu with right click while pressing WASD simultaneously. Camera movement doesn't stop when releasing keys (#4766) (@djoksimo @dmarcos)
- Fix inspector toggle on US international keyboards (#4516) (@svenkonings @dmarcos)
- Make sure generic controls have the lowest precedence when vendor specific ones are also defined (#4784) (@fordacious @dmarcos)
- Fix tests (@dmarcos)
- THREE r125 deprecates
THREE.Geometry
- Docs improvements (@tete-github @luics @KovacsGG @dmarcos)
5 years of A-Frame! 🥳
40 amazing A-Framers participated in this release. Thank you 👏
AR, hand tracking, compositor layers, immersive navigation (Quest only), Quest 2 support and much more.
Buy an gorgeous t-shirt 👕 to support the project.
- Support for WebXR compositor layers API @rcabanier @Artyom17 @dmarcos
- Support for WebXR DOM Overlays support @klausw
- Support for the WebXR immersive navigation proposal @arpu @Artyom17 @dmarcos
- Support for the WebXR hand tracking API proposal (#4650) @machenmusik @dmarcos
- Support for Quest 2 controllers @dmarcos
- Update THREE to r123 @dmarcos
- Fix problem with Windows Mixed Reality controller falling to generic model @arpu
- Fix incorrect values returned by the
axismove
event on Oculus Quest (#4472) @Sujoy-Ghosh - Fix
npm run dist
command when running in zsh @benallfree - Fix wasd-controls easing to prevent sudden position jumps (#4241) @ntamas
- Replace calls to
THREE: getWorld*
methods that don't know work in immersive mode (#4521) @NNskelly @dmarcos - Fix undetected controllers when using WebXR API @cabanier @Artyom17
- Fix
selectstart
/selectend
never detected by the cursor component @vincentfretin - Fix for duplicated cursor component events (#4494) @binzume
- Listen to
sessiongranted
event only if WebXR is available @dmarcos - Bump
webvr-polyfill
to fix magic window mode in iOS 13 (#4554) @jwjordan @dax72 @NomisGnos @dmarcos - Fix Gear VR controller detection @vincentfretin
- Fix spectator camera mode when entering VR mode (#4666) @broehl @dmarcos
- Fix duplicated cursor component event in VR mode (#4494) @binzume @dmarcos
- Background component can now be removed (#4676) @NVFedorov @dmarcos
- Fix screenshot component (#4685) @bknill @dmarcos
- Add user gesture to start video playback in examples @dmarcos
- Fix white stripe at the bottom of the screen when exiting VR mode in iOS (#4617) @jgutierro @dmarcos
- Fix msdf shader compatibility with WebGL 1 devices (Safari iOS) @dmarcos
- Fix for immersive navigation where the
sessiongranted
event was not captured @dmarcos - Move
raycaster
collision detection fromtick
totock
to prevent bogus collisions on first frame @dmarcos - Fix for camera pose not correctly restored when exiting VR mode @dmarcos
- Make sure exit immersive logic runs when exiting AR mode @dmarcos
- Add
vr-mode
state to<a-scene>
when entering immersive mode with WebXR @dmarcos - Fix Valve Index controller button mappings @dmarcos
- Pass high-performance to the WebGL context to prioritize rendering performance over power consumption @arpu
- Docs improvements @rotoglup @richardjbaker @klausw @dmarcos @kfarr @majecty @AdaRoseCannon @ngokevin @sonnynomnom @lordbron @da4throux @danbuckland @vikohone @pixelistik @vincentfretin @stefanhuber
- Code hygiene @Jamesgt @Shalwaban
- Use new
THREE.WebGLRenderer
outputEncoding @arpu - Make msdf shader WebGL 2 compliant @arpu
- Valve Index controller support @zach-capalbo
- Cordova compatibility @benallfree
- Change look-controls
hmdEnabled
property name tomagicWindowTrackingEnabled
@dmarcos - Improve hand tracking pinch gesture accuracy @cesmoak (#4691)
- Improve error handling when entering immersive mode (#4660) @federico-camonapp @dmarcos
- Make text of device permission ui component dialogs configurable @dmarcos
- Add look controls
mouseEnabled
property to enable / disable mouse input @dmarcos - Add model viewer example with AR / VR and 2D mode compatibility @dmarcos
- Add user interface example that works in VR, desktop and mobile @dmarcos
- Make raycaster component line color configurable @dmarcos
- Add info panel to examples @thedart76 @dmarcos to show instructions, controls and credit authors.
Bug fixes
- Reset
referenceSpace
and controllers list when entering / exiting VR (#4406) @AG-LucidWeb @Artyom17 @dmarcos - Fix WebXR buttons mapping for Oculus Go controller @dmarcos
- Properly remove
selectstart
/selectend
event listeners when XR session ends @DougReeder - Apply handedness orientation directly to the hands model (#4388) @dbradleyfl @dala00 @dmarcos
- Set tracked-controls
armModel
default to false (#4405) @dmarcos - Set camera entity
matrixAutoupdate
to false only for the WebXR case (#4383) @liewol @dmarcos - Check if headset is connected when ignoring
mousedown
events (#4380) @AG-LucidWeb @dmarcos - Get rid of invalid character in TRHEE build (#4428) @kennardconsulting @dmarcos
- Add dithering property in materials component (#4433) @Firepal
- Add Magic Leap Controller Support @atarng-magicleap
- New high poly, low poly and toon styles for
hand-controls
@arturitu - Listens to WebXR
selectstart
/selectstart
and reemits as mousedown / mouseup. Simple screen input for AR experiences (fix #4407) @dmarcos - Use full hash in dependencies to comply with pnpm @pleku
- Add color property to
hand-controls
@arturitu - Docs improvements @d2s @ChicagoDev @dirkk0 @omgitsraven @dmarcos
- Add API to set WebXR far and near camera planes (#4387) @DougReeder
Bug fixes
- Add support for Gear VR controller over WebXR (@Artyom17, @dmarcos)
- Add support for Oculus Go controller over WebXR (@Artyom17, @arpu, @dmarcos)
- Fallback to a generic controller when a WebXR gamepad is not recognized (#4376) (@Artyom17, @dmarcos)
- Match physical and virtual position of Quest and Rift S controllers (fix #4374) (@Artyom17, @dmarcos)
- Consider initial device orientation for magic window tracking. Fix problem when experience loads in landscape orientation on Android devices (@dmarcos)
- Listen to DOMContentLoaded if scene is not defined before updating the enter VR UI (#4373) (@mkungla, @dmarcos)
Bug fixes
- Track DeviceMotionControls yaw delta instead of absolute value to honor initial camera orientation (fix #4368) (@dmarcos)
- Disable touchmove / mousemove tracking in VR mode. Pose is preserved when exiting VR (@dmarcos)
- Hide Device Motion permission dialog on desktop requests from mobile devices. Only the alert about requesting mobile page is shown (fix #4369) (@dmarcos)
- Reset camera rotation to 0 when entering VR to prevent collision between magic window and WebXR poses (fix #4371) (@karanganesan, @dmarcos)
- Check if headset is connected before disabling mouse controls (fix #4370) (@KrisMerckx, @dmarcos)
Post 1.0.0 release bug fixes.
- Reintroduce a-asset-item logic to assign response type to
glTF
models automatically. It now ignores query parameters that made it fail before. (#4219) (@dmarcos) - Prevent zoom on enter
VR / AR buttons
when double tapping on touch screens (@dmarcos) - Apply style to reset the enter
AR / VR buttons
background on mouseleave. CSS Hover is sticky on mobile devices (@dmarcos) - Fix
magic window mode
in Daydream / ARCore Android devices. Use DeviceOrientationControls for tracking. (#4355) (@mako-lw, @dmarcos) - Honor model property in
laser-controls
(#4354) (@dala00, @dmarcos) - Reduce
video-sphere / photo-sphere
radius to prevent far plane clipping in VR mode on Android devices (#4365) (@AntoineLucidWeb, @dmarcos)
- Improve visual design of
modal dialogs
(#4359) (@thedart76, @dmarcos) - Reinstate
WebXR
as the default code path for Oculus Browser. Oculus Browser 7.1 now ships the gamepad module (#4360) (@dmarcos) - Show
alert dialog
if the site is served over HTTP (#4357) (@brendanciccone, @thedart76, @mkungla, @dmarcos) - Improve text of desktop mode in mobile device
dialog
. Change Ok button text to Close (@dmarcos)
WebXR final spec support!
Subscribe to the newsletter for continuing updates.
WebXR
spec support (@klausw, @Artyom17, @dmarcos)- Support
WebXR gamepads
module (#4322) (@dmarcos, @arpu)- HTC Vive (@dmarcos)
- Daydream (@arpu)
- Oculus Rift (@DigiTec, @dmarcos)
- Oculus Rift S (@DigiTec, @dmarcos)
- Oculus Go (@arpu)
- Oculus Quest (@dmarcos, @Knochi)
- Microsoft Mixed Reality (@arpu)
- Vive Focus (@IvoJager, @dmarcos)
- Support experimental
WebXR AR
mode (#4281) (@klausw) - New enter VR and AR icons (#4326) (@klausw, @brendanciccone, @ngokevin, @thedart76 and all members of the community that provided feedback)
Quest
controller support (#4073) (@DigiTec, @dmarcos)- Set
72Hz mode
by default on Oculus Browser for Quest (#4232) (@dmarcos) - Fallback to WebVR on Oculus Browser until WebXR gamepad module ships (#4342) (@dmarcos)
- Permission dialog to request access to
DeviceOrientation
events due to iOS 13 new policy (#4303) (@KevinEverywhere, @dmarcos) - Update to THREE r111
- Fix resolution drop on exiting VR mode (#4246) (@tomegz)
- Don't emit synthetic
vrdisplaypresentchange
event unless there's native WebVR implementation (#4301) (@dmarcos) - Set
xrSession
to undefined after exiting VR mode (#4321) (@klausw, @dmarcos) - Emit cursor
mouseup
ifmousedown
if it's only originated on scene (#4249) (@edsilv, @dmarcos) - Fix
IE 11
fullscreen mode (#4243) (@AlexandraWins) - Bump
animejs
fork to fix flattenArray (#4158) (@ngokevin) - Replace undefined check to prevent ReferenceError in
JavaScriptCore
(#4318) (@nuel, @dmarcos) - Fix component.events singleton, events being overridden by components of the same type (#4250) (@ngokevin)
- Honor
embedded mode
on loading screen (#4245) (@dmarcos) - Fix incorrect response type inference for glb/gltf files (#4219) (@Ely-S)
- Fix WebVR deep-linking / navigation (#4199) (@Artyom17)
- Restore render target to canvas to prevent freezes (@dmarcos)
- Adjust
three-bmfont-text
to THREE r111 API changes (#4331) (@dmarcos) - Don't consider Firefox Reality and Oculus Browser mobile / phone browsers (#4338) (@dmarcos)
DracoLoader
Path set for THREE v108 (#4272) (@arpu)- Use glTF header to determine a-asset-item response type (#4228) (@Ely-S)
- Remove
setTimeout
call in tick if not raycaster.showLine (#4192) (@ngokevin) - isMobileVR differentiates Samsung Internet for Gear VR from Samsung Internet for Android (#4188) (@DougReeder)
- Apply handedness to Oculus Go controller (#4162) (@dmarcos)
- Fix button mapping for Vive Focus (fix #4344) (@dmarcos, @IvoJager)
- Deprecate
checkHasPositionalTracking
(#4255) (@dirkk0)
Follow-up fix to 0.9.1 for fixing vrdisplayactivate
and link traversal flow.
- Move
vrdisplayactivate
handler back earlier to fix auto entering VR in many cases (#4155). - Fix
vrdisplayactivate
and link traversal due to last build having outdated version our three.js fork. - Fix
Entity.destroy
not catching if entity is not attached to scenegraph (#4140). - Fix exiting fullscreen on Chrome m71+ (#4136).
- Fix URL bar not hiding in iOS Safari in fullscreen (#4146).
- Fix wrong sized canvas in iOS VR by preventing multiple
requestPresent
calls if already presenting (#4148).
Follow-up fixes and improvements to 0.9.0.
Released Hot Module Replacement loader for A-Frame: https://github.com/supermedium/aframe-super-hot-loader
- Detaching entity from scene will preserve component data. Add
Entity.destroy()
method to clear components and return their memory to the pool (#4121). - Use controller index to determine left / right controllers which may impact cases like Vive Trackers. Will look to make this more robust soon (#4013).
- Deprecate
utils.device.isOculusGo
in favor ofutils.device.isMobileVR
(#4032).
- Updated documentation guides for 0.9.0.
- Fix text antialiasing from distance (#4039).
- Improve
vrdisplayactivate
path for more robust navigation (#4093, 3c2f68e). - Clean up object requested from pool by component to prevent pollution of old keys from other schemas (#4016).
- Fix initial camera position, rotation, scale potentially not getting applied (#4020).
- Fix
utils.coordinates.stringify
for zeroed vectors (#4017). - Handle if both WebVR and both WebXR APIs are available (#4022).
- Handle null device from WebXR (#4030).
- Catch
navigator.xr.requestDevice
error (#4035). - Fix animation for custom vec3 properties (#4051).
- Fix sound
onEnded
not settingisPlaying
to false (#4061, #4097, #4101). - Fix new materials not getting applied to
obj-model
recursively (#4062). - Fix boolean values in
.flushToDOM
(#4069). - Hide navigation buttons on Android (#4090).
- Fix Chrome gamepads by checking
getGamepads
on every tick for Chrome (#4116).
- Add
Component.events
API to define event handlers that are automatically attached and detached depending on entity lifecycle (#4114). - Improve animation error message when passing invalid
animation.property
(#4122). - Have
Entity.remove
detach entity to match HTML element behavior (#4082). - Migrate
hand-controls
model to glTF (#3932). - Add
shadow.enabled
property to shadow system (#4040). - Add
renderer.alpha
property to renderer system (#4040). - Add
AFRAME.coreComponents
for a list of the core components (#4064).
- Use a fork of anime.js that has memory improvements from Kevin (#4028).
Performance improvements, WebXR support, Inspector updates!
We continued to battle test A-Frame to produce native-like VR experiences and continue to add large performance gains. We have also introduced initial WebXR support! Although the spec is heavily in flux and yet to have feature parity with WebVR 1.1, we had A-Frame get a head start to help test it out and smooth out the changes.
- Bump to three.js r101 on a branch with a few extra patches for WebXR support (f9f314).
- WebXR support (#3875).
- Remove
<a-animation>
in favor of new animation component (#3678). - Remove
collada-model
component (#3866). - Add
renderer.colorManagement
property (disabled by default) to accurately match colors against modeling tools, but may changes in scene colors when flipped on.renderer.gammaFactor
will be set to 2.2. Callscene.renderer.systems.applyColorCorrection
onTHREE.Color
s andTHREE.Texture
s to normalize changes (#3757). - Have raycasters only intersect against objects defined via
.setObject3D
.raycaster.objects
should be specified (e.g.,objects: [data-raycastable] or objects: .raycastable
) because raycasting is expensive.raycaster.recursive
property removed (#3980) but will default to be recursive only under objects defined via.setObject3D
(#3652). - Add
renderer
component (#3757). antialias
attribute moved torenderer.antialias
.- Raycaster events such as
raycaster-intersected
no longer directly contain intersection data. Use.getIntersection
function supplied in event detail orel.components.raycaster.getIntersection(el)
to retrieve intersection data. Done to reduce garbage (a87e3b). - Disable link portal appearance by default (
link.visualAspectEnabled
), link component defaults to purely to listening to an event to trigger navigation (#3743).
- Frame-independent easing for
wasd-controls
to prevent judders during framedrops (#3830). - Enable matrix auto updates for
tracked-controls
to fix children of camera and controllers not following parent (#3867). - Fix removing mixins not removing components (#3982).
- Fix timing issues with mixins on still-initializing entities (#3859).
- setPoseTarget to underlying object3D to fix issues with entities as child of camera (#3820).
- Don't disable
matrixAutoUpdate
for tracked-controls outside VR (643fdc). - Render spectator view after VR submit frame (#3577).
- Fix mouse cursor events not being re-enabled on resume (#3904).
- Allow components to write to camera Z rotation when look-controls enabled (9a78a)
- Clear raycaster intersections when toggling disabled (#3594).
- Postpone renderer until scene is appended to DOM (#3574).
- Fix canvas textures (b47f20).
- Fix faces and vertices numbers on stats panel (#3573).
- Fix magic window mode on Chrome (aaa3bf).
- Fix audio asset preloading (2a899c).
- Fix raycaster flatten to only include objects part of
el.object3DMap
versus arbitrary children (8809e7). - Fix canvas getting squished on orientation change on mobile (64ed3d).
- Update position, rotation, scale components when calling
.setAttribute
on them (#3738). - Update canvas bounds for mouse cursor on renderer resize (a4cf08).
- Fix controller reconnecting on Oculus Go and GearVR (dc8662).
- Fix playing sound on event with
sound.on
(#3844). - Fix Chrome WebView (#3852).
- Fix raycaster not grabbing all entities when
raycaster.objects
is not set. But you should always set it (#3840). - Fix WebVR polyfill buffer scale override (#3863).
- Fix text when used with other geometry types (#3909).
- Fix
daydream-controls
trigger not working with cursor by default (#3916). - Fix accessing Inspector in pointer lock mode (#3947).
- Fix mouse cursor not emitting click when fuse is set (#4000).
- Fix screenshots (#3998).
- Fix camera offset getting applied when entering 2D fullscreen (#3902).
- Add
oculus-go-controls
, thanks Oculus! (cbbe75) - Add
vive-focus-controls
(#3876). - Add
loading-screen
component (#3760). - Add
?inspector={selector}
andEntity.inspect()
to automatically launch Inspector and focus on entity (#3894). - Add
renderer.highRefreshRate
to enable 72hz mode on Oculus Browser (#3967). - Add
tracked-controls.autoHide
property to configure whether controllers automatically hide when connected or disconnected (#3912). - Enable multiple raycasters on an entity (fc18cd).
- Support custom enter VR buttons through vr-mode-ui (#3606).
- Add
material.blending
property (#3543). - Add
light.shadowRadius
property (21b38). - Add ability to cap canvas size to pixel value (92b2f9).
- Reduce npm bundle (53f58f).
- Allow double underscores in component IDs (e.g.,
animation__foo__bar
) (030023). - Add
renderer.logarithmicDepthBuffer
option (d210a2). - Add
look-controls.reverseTouchDrag
property (#3761). - Switch to jsdelivr with rawgit going away.
- Support preprocessing of sound in
sound.playSound()
(2b2819). - Consolidate fullscreen styles under single CSS class (
html.a-fullscreen
) (#3828). - Emit
displayconnected
event when headset connected (#3918). - Enable antialias by default on Oculus Go (#3942).
- Update to webvr-polyfill v0.10.10 (#3993).
- Large refactor of core component update path, reducing memory allocation and using object pooling (#3772).
- Skip
buildData
if updating component directly. 2x speed boost on.setAttribute
(#3835). - Remove spamming
navigator.getGamepad
calls in tracked-controls (#3816). - Optimize coordinates / vector utilities (#3908).
- Remove object allocation in
.setAttribute(component, propertyName, value)
(#3812). - Simplify text shader hacks and make text alpha look prettier (#3557).
- Remove garbage and bubbling from tracked-controls (#3589).
- Remove redundant matrix world update in raycaster (ae7eba).
- Replace Oculus OBJ model with a glTF one (#3539).
- Optimize coordinate parse (bf66ba).
- Simply wasd-controls tick (#3763).
- Optimize text component (#3768).
- Remove memory allocations in material code (#3789).
- Remove garbage in sound component (2b2819).
- Improve grabbing class cursor performance in 2D look-controls (#3790).
- Remove unused and redundant mixin observers (#3831).
- Add warning to developers to specify
raycaster.objects
(#3839). - Cache asset property type regex (#3854).
Kevin spent some time getting the Inspector into ship shape.
- Introducing the A-Frame Watcher to sync updates of entities with IDs from Inspector to HTML files.
- Remove HTML exporter.
- Remove old A-Frame Registry code.
- Remove broken Uploadcare uploader.
- Remove motion capture tools.
- Orthographic cameras.
- Improve raycasting to picking entities.
- Syntax highlighting of entities.
- Highlight and describe entities on viewport bar when hovering.
- Added
?inspector={selector}
to automatically launch Inspector and focus on entity. - Show bounding box of selected entities.
- Show with icon what entities contain text in scenegraph.
- Sort component properties alphabetically.
- Display class names on entity panel.
- Only show camera and light helpers when respective entity is selected.
- Improve position when focusing on entity.
- Polish components panel.
- Center editor controls to the scene camera position.
- Support arrow keys for number widgets.
- .glb export.
- Add
o
shortcut to toggle transform widget. - Add
esc
shortcut to unselect entity. - Refactor most everything (modularize, data flow, Stylus, Prettier).
- Tweak grid colors.
- Bigger checkboxes.
- Fix color picker in components panel.
- Fix display of mixins.
- Don't load 50 images when opening the Inspector.
- Optimize and fix helpers for position, rotation, scale.
- Speed up scene graph search.
- Remove global mutation observer.
Bug fixes after 0.8.0 release.
- Place touch model to match real physical position of the controller. Apply correctly the pivot offset for Oculus Touch Controls. (#3537)
- Remove unused rotationOffset attribute in favor of orientationOffset. (#3537)
- Use both touchpad and trigger events in laser-controls to fire click events on GearVR. (#3530) (fix #3519) 4879f0601 Fix reverse mouse drag for look-controls. (#3482) (fix #3459)
- Use most recent intersection from raycaster when entity is intersected. (#3475) (fix #3467, #3485, #3445)
- Fix minification issues due to ES6 features. Use forEach instead of for...of (#3495) (fix #3449)
- Stop click event from propagation in vr-mode-ui. Prevent taps on the screen to propagate to the scene on Cardboard v2. (#3527)
- Init position/rotation/scale first if defined on the entity (#3517) (fix #3516)
- Change default value of vec4 component property type to match THREE.Vector4 default value.
- Deprecate antialias component in favor of renderer component. (#3424)
- Fix post processing. Use scene.onAfterRender() for tock. (#3468)
- Fix ignored controller events if several button preses happen on same tick. (#3472)
- Fix animations triggered by state change. (#3470) (fix #3436)
- Delay setting pose target for VRManager until camera is ready to prevent vrdisplayactivate trigger vr mode prematurely. (#3448)
- Fix video sphere not rendering due to missing back material flag. (fix #3444)
- Fixes pointerlock mode camera movement jank. (#3434)
- Remove default components to 4 component initializations per entity. (#3490)
- Save one array initialization per tick and raycaster. (#3438) (fix #3437)
- Use Object3D directly to save/restore pose in look-controls skipping radToDeg. (#3439)
- Add component to a-scene to configure renderer. (#3424) (fix #666)
- Add component reference to sound-loaded and sound-ended (#3514) (fix #3505)
- Improve testing coverage for controllers (#3474)
Performance improvements.
- Updated to three.js r90.
- Ability to update three.js Object3D position, rotation, scale, and visible directly while being in sync with A-Frame. (#3245)
- Bubble
object3dset
andobject3dremove
events no longer bubble. (#3220) - Raycaster intersection and cleared events now emitted once per event, not on every frame. (#3126)
- Remove VREffect / VRControls for three.js WebGLRenderer API. VR camera pose is managed by three.js. (#3152, #3327)
- Removed geometry.mergeTo. (#3191)
- Removed state mixins. addState and removeState event detail modified to be the state name, not object. (#3171)
- Removed Scene.reload() (#2239)
- Entity.getOrCreateObject3D. (#3222)
- Clone object type properties into oldData to fix update method not called on referenced objects. (#3409)
- Fix matrix composition when updating pose for controllers. (#3407)
- Fix component update getting overridden by mixin due to not passing in the whole attrValue into buildData. (#3302)
- Remove a-canvas z-index. (#3391)
- Fix parameters passed to the onButtonEvent function for Windows MR. (#3372)
- Fix black texture issue with a-sky and a-videosphere components with three r89. (#3370)
- Fix material array handling in shadow component. (#3348)
- Postpone the resize operation in iOS to ensure that the window size matches the viewport on orientation changes. (fix #3282) (#3306)
- Fix utils.entity.getComponentPropertyPath if defaultLightsEnabled not defined
- Look-controls don't read HMD position if no headset connected. (#3286)
- Fix raycaster direction. (#3239)
- Fix raycaster line update that wasn't triggered anymore. (#3124)
- Fix data from dom not parsed if skipTypeChecking. (#3153)
- Clone default array property type. (#3095)
- Fix Gear VR buttons highlighting. (#3103)
- Do not resize the canvas while presenting on mobile (#3080)
- Flipped the sign on sampleUV.x in the portal shader used by the link component (#3079)
- Add spectator camera mode and spectator scene component. (#3280)
- Support Pointer Lock API. (#3341)
- Allow mixin composition. (#3305)
- Add a background component for better performant plain color backgrounds than
<a-sky>
. (#2908) - Use MutationObserver and object3dset and object3dremove events to refresh raycaster list. (#3070)
- Allow specify container for pool component. (#3392)
- Expose raycaster.intersections array. (#3289)
- Remove cameraRig on setupDefaultCamera. (#3364)
- Add metalnessMap and roughnessMap. (#2722)
- Add spectator camera mode to the camera component and spectator scene component. (#3280)
- Add transparent flag to be able to define transparent backgrounds. (#3320)
- Improve function names in debugger call stacks. (#3310)
- Allow removal of mixed-in components. (#3275)
- Add xOffset option to allow text padding. (#3269)
- Allow disable shadow map auto update, fix shadow system init. (#3214)
- Use component event handlers insted of bound a-scene methods. (#3213)
- Support sources in video. (#3176)
- Make camera system aware of mixins. (#3196)
- Remove everGotGamepadEvent flag and gamepadconnected / gamepaddisconnected. (#3189)
- Register cursor event listeners on canvas, not window. (#3179)
- Do not update style.width and style.height on renderer resize to not override styles applied externally. (#3184)
- Factor out onButtonEvent method from controllers. (#3169)
- Add raycaster.enabled property to toggle tick handler. (#3148)
- Have camera call enter VR handler if scene already entered VR with display activate. (#3149)
- String-trim primitive attribute values. (#3145)
- Add customizeable colors to link portal and title. (#3106)
- Adapt cursor onMouseMove to also accept touchmove events. (#3143)
- Save array creations on each raycaster update. (#3317)
- Optimize event emit. (#3308)
- Throttle updateControllerList while keeping getGamepads call. (#3112)
- Get rid of some string split operations. (#3316)
- Default the raycaster interval/throttle to 0. (#3293)
- Have getAttribute(visible) return object3D.visible directly. (#3283)
- Optimize aframe.utils.diff. (#3271)
- Raycaster fixes and performance improvements. (#3250)
- Remove garbage for addBehavior/removeBehavior. (#3217)
- Reduce garbage in axismove in tracked-controls. (#3185)
- Prevent component leakage in updateComponents (#3212)
- Cache font image textures for text component (#3158)
- Remove two array allocations per deepEqual call (#3115)
- Reduce Object.keys usage in core/schema (#3117)
- Save object allocation on look-controls.calculateDeltaRotation (#3116)
This release contains the same functionality as 0.7.0. This is a version bump to fix the npm package that shipped by mistake with an outdated THREE r86 version. (#3177)
This release features:
- Support for Windows Mixed Reality Headsets and Microsoft Edge.
- Support for glTF 2.0.
- Performance improvements to reduce garbage collection cycles.
- Add support for Windows Mixed Reality motion controllers. (#3013)
- Add glTF 2.0 support through upgrading three.js. glTF 1.0 is no longer supported. (#2986)
- Bump THREE to r87. (#2994)
- Do not resize the canvas in VR which leads to resolution drop (#3031).
- Fix component build data when
previousData
is object and a property has anull
default value. (#3021) - Fix calculating mouse position for embedded scenes. (#2942)
- Fix missing detail property in a-scene onVRPresentChange. (#2920)
- Fix updates for the line component. (#2906)
- Handle
vrdisplayconnect
andvrdisplaydisconnect
events in VREffect and VRControls. (#3019) - Allow text component to take a number value. (6cbdac)
- Handle
vrdisplaypointerrestricted
event ina-scene
. (#3014) - Allow decoupling of touch events in look-contols. (#3012)
- Add support for VR headsets that do not provide
stageParameters
. (#3000) - Moves canvas initialization logic from a component to the scene. (#2985)
- Listen to
vrdisplayconnect
andvrdisplaydisconnect
to enter and exit VR when headset is plugged or unplugged. (#2900) - Add title info to Enter VR button. (#2905)
- Cursor example improvements. (#2916)
- Add
vertexColors
property to base material component. (#2901) - Add
emissive
andemissiveIntensity
properties to base material component. (#2896)
- Optimize tracked controls tick, discovery, and utilities. (#2943)
- Do not clone
attrValue
attributes into data anymore to reduce cloning. (#2939) - Optimize a-entity code. (#2959)
- Optimize wasd-controls with early returns and skipping of type checking. (#2945)
- Optimize vec3 parse utility. (#2947)
- Optimize component change/initialize events. (#2950)
- Optimize look-controls by reducing object allocations and skipping of type checking. (#2944)
- Optimize emit method by removing split/map/callback calls and allocations. (#2941)
- Save a couple of function callbacks and array creations on each frame. (#2937)
- Remove inline functions for critical code paths in tracked-controls/raycaster/component for garbage collection. (#2936)
- Do not update component when data not changed even if skipping type checking. (#2917)
Bug fixes, support for Firefox on Android, mouse-based cursor, enable motion capture developer tools in the Inspector.
- Add a mouse-based cursor / raycaster, apply to the link traversal example. (#2861)
- Replace BlendCharacter dependency with ObjectLoader for hand-controls component. (#2876)
- Fix component updates when reusing same object by storing oldData after building component data. Pass undefined as oldData on component initialization for single-prop components. (#2840, #2871)
- More reliable entity loading order by checking against list of registered elements. (#2873)
- Bump polyfill that fixes Firefox for Android tracking issue. (#2865)
- Use attribute for animation color as
from
iffrom
is not defined. (#2855) - Re-add controller events after unpausing scene. (#2879)
- Fix line component being applied in raycaster when disabled.
- Link traversal for navigating from page to page while staying in VR. Support
- for VR controllers across the board with the addition of Daydream and GearVR
- controller components as well as laser interactions. Large performance
- improvements around
.getAttribute
and.setAttribute
.
- Bumped three.js to r84. (#2456)
- Updated WebVR polyfill to 0.9.35. (#2700, #2818)
- Removed auto-enter-vr component previously for Carmel debugging. (#2784)
- Renamed
AFRAME.utils.coordinates.isCoordinate
toAFRAME.utils.coordinates.isCoordinates
. (af3f89) - Removed reset sensor keyboard shortcut due to being removed from WebVR API. (#2531)
- Added support for link traversal. (#1575)
- Added link component with default portal appearance. (#1575)
- Added link-controls component in the examples. (#1575)
- Daydream controller support with daydream-controls, 3DoF support to tracked-controls with head/arm model. (#2538)
- GearVR controller support with gearvr-controls. (#2545)
- laser-controls component for responsive controls across 6DoF and 3DoF. (#2678)
- Added support for cursor component to draw a visible ray or project a mesh onto the intersection point. (#2678)
- Added
origin
anddirection
properties to configure raycaster component. (#2678) - Shadow support via shadow component and light properties. (#2350)
- Implement
thumbstickmoved
andaxismoved
for oculus-touch-controls. (#2513) - Implement system
.update
handler. (#2548, #2613) - Added
controllerconnected
andcontrollerdisconnected
events. (#2505) - Handle
onvrdisplaypresentchange
events to enter and exit VR. (#2751) - Exposed
material.alphaTest
andmaterial.depthWrite
properties. (#2516) - Exposed glTF animations. (#2417)
- Implemented
Component.tock
handler called after scene render for future post-processing support. (#1564) - Added support for A-Frame being required in a Node environment. (#2476, #2477, #2484, #2492, #2498)
- Implemented
trackpadmoved
event for vive-controls component. (#2415) - Added
response-type
attribute to<a-asset-item>
to support array buffer responses. (#2442) - Automatically set glTF response types to array buffer. (63d2f8)
- Apply
camera.userHeight
to controller when no stage parameters (e.g., Daydream). (#2448) - Allow unsetting of mixin with
.setAttribute('mixin', '')
and.removeAttribute('mixin')
. (a173509) - Allow default lights to be disabled with
<a-scene light="defaultLightsEnabled: false">
. (#2376) - Added panner properties to sound component. (#2374)
- Added non-positional audio support to sound component. (#2490)
- Refactored and unit test tracked-controls component. (#2396)
- Added triangle geometry. (#2573)
- Cleaned up cursor component when removed. (#2391)
- Normalized default component values to proper types rather than strings. (#2411)
- Removed unnecessary touching of
THREE.Cache
for asset responses. (#2435) - Throw error for developer if HTML is opened with
file://
protocol. (#2540) - Set
System.el
to the scene element. (#2566) - Use
isControllerPresent
utility rather than checkingnavigator.getGamepads
in order to fake oculus-touch-controls for motion capture. (#2604) - Check WebVR API rather than using a dolly to check for positional tracking capabilities. (#2602)
- Made default cone geometry look like a cone. (#2506)
- Show error message when loading Inspector. (#2525)
- Added validation warnings for schema default values. (#2511)
- Removed timestamps from debug and console messages to reduce noise. (#2550)
- Use
getElementById
vs.querySelector
for asset property types to be more strict. (#2578) - Added developer warnings for primitive mapping names. (#2631)
- Anti-alias by default on 2D desktop. (#2455)
- Added support for iOS 10 HLS video streaming. (#2597)
- Skipped schema type checking when object is passed through
.setAttribute
more than once to consider it a validated object. (#2679) - Made
.getAttribute
not clone component data object. Now returns raw reference to component data (#2689) - Disposed of unused texture objects from memory when no longer used by material component. (#2686)
- Throttled emitting of
componentchanged
event on each update to every 200ms. We recommend polling if more critical updates are needed. (#2683) - Avoided
string.split()
in.setAttribute()
to reduce memory in array instantiations. (#2674) - Removed duplicate asset requests by passing down
<img>
from<a-assets>
and by usingcrossorigin
from the start. (#2544) - Changed selector property types to support
getElementById
. (#2820) - Reduced default
<a-cursor>
segments. (#2821)
- Fixed hand-controls blend-character animations between hand poses. (#2568)
- Fixed infinite loop when component
.init
handler calls.setAttribute
on itself. (#2454) - Fixed unreliable
requestAnimationFrame
timestamps by usingTHREE.Clock
in the render loop. (#2471) - Fixed error when entity detached while trying to load and then trying to initialize. (#2521)
- Fixed updating of
material.side
component. (#2528) - Fixed components sharing default array reference. (#2615)
- Fixed non-recursive raycasters. (#2331)
- Fixed various issues with sound component. (#2490)
- Fixed
AFRAME.utils.device.checkHeadsetConnected
to checkVRDisplay.isConnected
(for Windows Mixed Reality Headsets). (#2427) - Fixed video materials not respecting autoplay and controls attributes, set
playsinline
. (#2610) - Fixed cursor component
mouseup
event not being emitted if entity no longer intersecting. (#2678) - Fixed resetting material texture to null. (#2388)
- Fixed sound not playing when changing sound source. (#2457)
- Fixed
AFRAME.utils.deepEqual
recursion when comparing object with itself. (#2406) - Fixed
AFRAME.utils.deepEqual
when comparing non-Object objects like HTML elements (#2502) - Fixed loading of glTF files that did not include a default scene. (#2462)
- Fixed camera height when re-entering VR. (#2394)
- Fixed CSS cursor stuck to grabbing in Firefox. (#2684)
- Fixed tablets not being considered mobile devices in
AFRAME.utils.isMobile
. (#2309) - Fixed
AFRAME.utils.coordinates.isCoordinate
with scientific notation. (#2475) - Fixed pool component initializing twice. (#2407)
- Fixed error when injecting Inspector. (#2380)
- Fixed plane geometry segments. (#2499)
- Fixed grab CSS being applied when look-controls disabled. (#2642)
- Fixed look-controls enabling and disabling. (#2467)
- Fixed light targets. (#2715)
- Fixed
setAttribute
wiping out DOM-defined data on init. (#2727) - Fixed primitives mapping to non-default components. (#2767)
- Fixed vive-controls component button colors. (#2772)
- Fixed error if removing component before initialized. (#2713)
- Fixed booleans when updating component. (#2796)
- Fixed cursor component not waiting for canvas to load. (#2813)
- Fixed text component not updating text while font is loading. (#2814)
- Fixed WebVR polyfill being applied and user height not applied to GearVR browsers. (#2819)
- Fixed single-property mixins not working with primitives. (#2810)
0.5.0 contains text, glTF support, patches to enable WebVR record-and-replay tools, WebVR polyfill updates, enhancements, and bug fixes.
- Bumped three.js to r83. (#2214)
- N/A.
- Added
text
component for SDF and MSDF text. (#2289) - Added
gltf-model
component for loading glTF 3D models. (#2333) - Added new hand poses for Oculus Touch controls. (#2191)
- Attach
tracked-controls
event listeners even if no physical controllers are present. (#2314) - Made
Entity.removeAttribute(component, property)
reset a property value to its default. (#2353) - Added
AFRAME.utils.throttleTick
andAFRAME.utils.throttle
utils. (#2189) - Changed
hand-controls
to check for "not Oculus Touch" rather than "is Vive" to makehand-controls
be compatible with community control components (e.g., GearVR). (#2192) - Don't cache geometry if merging. (#2255)
- Allow unsetting of mixins with
setAttribute(mixinId, '')
. (#2291) - Allow access to the
screenshot
component canvas (#2316). - Made
stats
component UI more readable. (#2313) - Added warning of registered components contain uppercase characters. (#2233)
- Added warning if entity is appended outside of a scene. (#2240)
- Added warning if geometry merge target is not an entity. (#2243)
- Removed unneeded object equality check getting called on component initialization. (#2322)
- Updated
VREffect
to allow player scaling. (#2328) - Added guides to documentation for Using JavaScript and DOM APIs, Using with three.js, and Writing a Component (58555a, 982f66, 09a606).
- Fixed low iOS resolution and blur issues. (#2352)
- Fixed mobile resolution and canvas sizing issues by using WebVR polyfill with updated device database. (#2345)
- Fixed potential Vive controller issues across browsers by loosening the Gamepad ID check to only check for prefix. (#2370)
- Fixed
raycaster.interval
not being applied. (#2363) - Fixed system initialization affecting component updates. (#2367)
- Fixed unstable version of Inspector being injected on shortcut. (#2364)
- Fixed
vive-controls
not tracking. (#2194) - Fixed component updates getting called even if data did not change. (#2322)
- Fixed
envify
causing issues when installing from npm with a bundler. (c62690) - Fixed component updates with
setAttribute
usingdata
instead ofattrValue
. (#2184) - Fixed coordinate parser when passed
null
and when trying to override. (#2209) - Fixed error when
vr-mode-ui
is disabled andembedded
is enabled. (4607e2) - Fixed array property type updates through
AFRAME.utils.deepEqual
. (#2229) - Fixed
init
andupdate
handlers being called when doingflushToDOM
on non-loaded entity. (#2250). - Fixed disabling of
fog
. (#2251) - Fixed texture offset and repeats. (#2253)
- Fixed fullscreen not exiting when exiting VR. (#2264)
- Fixed component
pause
andremove
handlers not getting called on scene detach. (#2302) - Fixed multiple
look-controls
instances colliding. (#2335) - Fixed several component properties missing property types. (#2357)
0.4.0 contains Oculus Touch controller support, integration with the Registry by means of the Inspector, API polish, and bug fixes.
getAttribute
returns full computed rather than just defined component data set. (#1925)setAttribute
when passed an object (i.e.,setAttribute('material', {color: 'red'})
) no longer clobbers existing component data, it will instead extend existing component data. Pass atrue
flag as the third argument to clobber existing data.- Asset property type will directly pass the video element to a component if the value is a selector. (#2129)
- Refactored primitives to fix component dependencies and initialization ordering. (#2106)
- Removed
transforms
feature from theregisterPrimitive
API. (#2045) - Removed deprecated
look-at
component. (#1913) - Removed deprecated Declarative Events API (
<a-event>
). (#1914)
getComputedAttribute
deprecated in favor ofgetAttribute
.getDOMAttribute
does whatgetAttribute
used to do. (#1925)src
schema property type deprecated in favor ofasset
,audio
,map
,model
schema property types. (#2003)AFRAME.utils.isMobile
,AFRAME.utils.isGearVR
,AFRAME.utils.checkHeadsetConnected
, andAFRAME.utils.isIOS
have all moved to theAFRAME.utils.device
namespace.
- Bumped three.js to r82. (#2081)
- Oculus Touch controller support and controller refactor. (#2132)
- Inspector is pulled from
unpkg.com
CDN to be able to reference a fuzzy version. (e664fe6) - Added
reverseDrag
property tolook-controls
component to reverse mouse drag (ideal for static 360° content). (#2024) auto-enter-vr
component for Carmel browser support, may be replaced once link traversal lands. (ae69e1d)- Added standard material map properties for ambient occlusion, displacements, normals, and spherical environments. (#1826, #2078)
- Asset parser no longer strictly demands URLs be wrapped with
url()
. (#2045) - Added ability to take equirectangular and projection screenshots with a keyboard shortcut. (#1984)
- Added
asset
,map
,model
,audio
schema property types. (#2054) - Added wireframe properties to the standard and flat materials. (#1971)
- Have
raycaster
component refresh its list of intersection targets when entities are attached or detached from the scene. (#1887) - Added
pool
component for performant object pooling and reuse. (#1954) - Added support for
tracked-controls
component to change its origin position (e.g., for teleportation). (#2002) - Added pooling to the
sound
component. (#1924) - Added intersection data to
cursor
component events. (#1920) - Added events to entity
setObject3D
andremoveObject3D
. (#2075) - Added
pauseSound()
method to thesound
component. (#1996) - Added loading feedback while A-Frame Inspector is being injected over the network. (#2006)
- Added console warning message if A-Frame script tag is included in the
<body>
. (#2000) - Added support for non-QWERTY keyboard layouts in
wasd-controls
component. (#1832) - Automatically set
playsinline
andwebkit-playsinline
on video elements in asset system. (#2076) - Used slightly faster function binding. (#1782)
- Made
stats
component alert text more readable. (#1885) - Allowed
inspector
component to be opened viapostMessage
. (#1997) - Allowed
stats
component to be disabled via querystring. (#1836) - Exposed component prototype. (#2062)
- Exposed
XHRLoader
in<a-assets>
. (#2023) - Added local Markdown documentation server
npm run docs
. (48ff50) - Added documentation test and lint script for checking links, fix links. (#2080)
- Fixed component dependencies where bugs manifested in the
obj-model
andraycaster
components. (#2036) - Fixed
int
property type with empty data being turned toNaN
. (#2063) - Fixed GearVR VR mode height by only removing
camera.userHeight
if positional tracking exists and the device is not a GearVR or smartphone. (#2044) - Fixed mixins not working with multiple-instanced components. (#1699)
- Fixed default components (i.e.,
position
,rotation
,scale
,visible
) not being flushed to DOM in debug mode. (#2064) - Fixed
cursor
mouseleave
event not being reliable with multiple close objects. (#1882) - Fixed
cursor
component intersecting itself. (#1936) - Fixed entity not being able to re-attach after being detached. (#1928)
- Fixed typos for
requestFullscreen
calls. (#1963) - Fixed
tracked-controls
component if a mesh was not applied. (#1875) - Fixed
raycaster
component passing its actual intersection objects through events. (#1978) - Fixed
stats
component for Safari. (#1865) - Normalized Git-tracked files to Unix-style line feeds. (#1825)
- Fixed stringifying default
null
values for object property types. (#2138) - Fixed material update referencing
sceneEl
when the scene has not yet loaded. (#2137) - Fixed default values of a schema property getting changed to weird values. (#2140)
- A regression in the October 29th version of Chromium passes microsecond-based
timestamp into
requestAnimationFrame
instead of milliseconds, breaking animations.
- WebVR 1.1 API support (#1931)
- Fixed requiring A-Frame with Browserify from npm. (#1824)
0.3.0 improves performance, adds support for the WebVR 1.0 API, and adds tracked controllers (using experimental Gamepad APIs).
- WebVR 1.0 API support. (#1423)
- Default camera is now positioned at
0, 1.6, 0
rather than0, 1.8, -4
. In VR mode, the1.6m
height offset as defined bycamera.userHeight
is removed. (#1474, #1718) - Components no longer serialize stringified data to the DOM for performance. Introduced debug mode and flush-to-DOM methods. (#1323)
- No longer able to provide own
<canvas>
element. (#1474) - Geometries default to be BufferGeometrys, saving memory at the cost of being more difficult to manually manipulate. Use
geometry="buffer: false"
to disable. (#633) -- Geometry data is preserved ingeometry.metadata
. (#1557). - Removed deprecated declarative events, loader component, and
<a-cube>
. (29446e0) - Abstract raycasting-related properties out of the cursor component into the raycaster component. (#1196)
- Have shaders handle applying texture objects to material objects rather than material system. (2cee9eb)
- Removed geometry component's
translate
property, added apivot
component inextras/
. (#1339) - Renamed
defaultAttributes
todefaultComponents
inregisterPrimitive
API. (#1460) - Default lighting setup tweaked. (#1478)
- Made
sound.src
use thesrc
property type. Sound URLs must now either be wrapped inurl()
or a selector to an<audio>
element. (#1629) - Added A-Frame Code of Conduct. (#954)
- Reduced webvr-polyfill
BUFFER_SCALE
to1 / window.devicePixelRatio
only for iOS versions under 10 as a workaround to a Webkit bug. This will cause decrease resolutions on iPhone VR mode temporarily. It can be overridden inwindow.WebVRConfig.BUFFER_SCALE
, but will cause canvas sizing issues upon entering stereo causing people to have to rotate their phones back and forth. (#1803)
- Declarative Events deprecated in favor of ngokevin/aframe-event-set-component. (#1634)
look-at
component deprecated and moved to ngokevin/aframe-look-at-component. (#1447)<a-model>
primitive deprecated in favor of<a-collada-model>
and<a-obj-model>
. (#1525)
- Added
tracked-controls
,vive-controls
, andhand-controls
components. (#1584) - Added API for multiple components of the same type (e.g.,
sound__1
,sound__2
). (#1596) - Added schemas to systems. (#1589)
<a-asset-item>
s now truly cached and only fetched once. (#1700)- Added better support for embedded scenes with
<a-scene embedded>
. (#1474) - Can now enter fullscreen if headset is not connected. (#1474)
- Added
AFRAME.registerGeometry
API such that each geometry type has its own distinct schema. (#1162) - Bumped
webvr-polyfill
to 0.9.15. (#1618) - Dispose
THREE.Geometry
andTHREE.Material
objects when no longer in use to save memory. (#1287) - Moved texture caching to material system. (#1315)
- Reduced default
<a-sky>
,<a-videosphere>
segments. (#1319, #1532) - Added geometry caching system to save memory. (#1347)
- Improved GearVR support. (#1336)
- Removed unnecessary object diffing calls. (1c924b6)
- Added geometry merging API to reduce number of draw calls for geometries that share the same material. (bd0dbcb)
- Added support for animation of color property types. (#1302)
- Added icosahedron, dodecahedron, octahedron, tetrahedron geometries. (#1413, #1493)
- Better NPM v3 support. (#1430)
- Added more properties to the raycaster component. (#1196)
- Added more properties to the sphere component. (#1454)
- Added
light.intensity
,light.target
properties. (#1270, #1728) - Added
camera.zoom
property. (#1453) - Added
<a-sound>
,<a-torus-knot>
primitives. (#1455, #1456) - Added
componentremoved
event for entities. (#1434) - Remove injected A-Frame favicon. (#1415)
- Added
end
attribute for animations to stop on events. (#1481) - Added separate
delay
attribute for animations. (#1508) - Added
material.flatShading
,material.visible
properties. (#1503, #1690) - Defaulted
geometry.primitive
tobox
. (#1523) - Versioned the A-Frame documentation.
- Custom materials lifecycle methods only require to set
this.material
rather than return. (#1549) - Added support for
<canvas>
to be a source of texture for materials. (#1567) - Added utility functions for getting and setting properties of multi-prop components. (#1595)
selectorAll
property type now convertsNodeList
toArray
. (#1642)- Changed default stats UI background color to gray. (#1644)
- Exposed list of registered primitives. (#1643)
- Removed instances of hard-coded
<a-scene>
, done to support an independent augmented reality (AR) initiative. (#1665) - Added cursor grabbing styles to look-controls component. (#1680)
- Added support for mixins being attached at runtime, done to support a third-party CSS syntax for components. (#1610)
- Added
<ctrl> + <alt> + i
shortcut to inject the A-Frame Inspector tool. (#1599) - Removed a
Function.prototype.bind
call on each frame render (#1808)
- Fixed deep-seated prototype callback order invocation bug in
document.registerElement
wrapper. (#1689) - Fixed look-controls component when dragging mouse off of canvas. (#1474)
- Fixed primitives not correctly merging properties with defined components. (#1324)
- Fixed being able to provide size to custom canvas. (#1322)
- Fixed merging of mapped properties and component properties for primitives. (#1332)
- Fixed not being able to disable video autoplay. (#1353)
- Fixed dynamically attached entities not playing. (#1415)
- Fixed primitives overriding defined attributes. (#1448)
- Fixed raycasting on loaded models. (#1497)
- Fixed having multiple COLLADA models in a scene. (#1511)
- Fixed components not being initialized before playing. (#1565)
- Fixed
material.repeat
not being able to be a float. (#1568) - Fixed single-property components with a default truthy value not obeying truthiness if defined in HTML without a value. (#1631)
- Fixed spotlight angles. (#1728)
0.2.0 improves extensibility:
- Component API has been greatly enhanced with more lifecycle methods, schema options, and property types.
- Components can be applied to primitives (e.g.,
<a-box>
). - Custom GLSL shaders can be shared and registered to provide more visual effects.
aframe-core
merged withaframe
.window.AFRAME
exposes whataframe-core
was exposing previously (e.g.,AFRAME.registerComponent
vs.AFRAME.aframeCore.registerComponent
). (#368)<a-assets>
must be declared within<a-scene>
. (#910)<a-entity>.object3D
is now aTHREE.Group
. Use<a-entity>.setObject3D
API to add new 3D objects from components. (#847)- Bumped three.js to r74 stable. (#1006)
- npm points to a prebuilt bundle of
dist/aframe.js
. - Scene
<canvas>
elements are now appended to the scene by default rather than to the document body. The scene can specify which<canvas>
to render to. (c0aa360) - Primitives such as
<a-sphere>
directly extend<a-entity>
rather than template them. They can be registered withAFRAME.registerPrimitive
. (#883) <a-template>
and HTML Imports logic have been removed. Use https://github.com/ngokevin/aframe-template-component in the meantime. (#883)<a-camera>
no longer creates a cursor on its own. Do<a-camera><a-cursor></a-cursor></a-camera>
instead. (#883)- Default geometry
depth
,height
,width
property values changed from2
to1
. (#1245) - Default color of primitive elements such as
<a-box>
changed to#FFF
to not interfere with textures. (#1245)
loader
component deprecated in favor ofcollada-model
andobj-model
. (#913)<a-model>
deprecated in favor of<a-collada-model>
and<a-obj-model>
. (#883)<a-EVENTNAME>
elements such as<a-mouseenter>
deprecated in favor of<a-event name="EVENTNAME">
(unstable). (#883)<a-cube>
deprecated in favor of<a-box>
. (#883)
- Introduced shaders to extend the material component and to register custom GLSL shaders. (#861)
- Component property types. Property types define how a component property is parsed and stringified. Custom property types can be registered or defined inline with the property in the schema. Built-in property types include
array
,boolean
,color
,int
,number
,selector
,selectorAll
,string
,vec2
,vec3
,vec4
. (d35e56e) - Single-property components. A component can define itself as consisting of only one property by specifying a type and/or a default value in the schema. (d35e56e)
- Asset management system that blocks scene render.
- Play/pause methods on entities and play/pause handlers on components. (9238861)
- Tick method on components to register a function called on each scene tick. (#823)
- Support for loading
.OBJ
and.MTL
assets. (#788) - Texture caching for better performance when reusing textures. (#1116)
- Components can be attached to primitives (e.g.,
<a-sphere>
). (#883) - Introduce systems API (unstable) to provide global scope and services for components. They can be registered wtih
AFRAME.registerSystem
. (#924) - Entities, including the scene, wait for their children to load before emitting the
loaded
event. (a8a4f06) - Entities emit
child-attach
when children are attached. - Most
<a-scene>
logic moved to configurable components and systems. (#776) - Support for multiple cameras in a scene and switching between them. (#745)
- Added more events for scene VR mode, material component, model components, and sound component.
- Default geometry
segments*
property values increased for smoother meshes. (#1245) - Added more meta tags for mobile web-app capabilities, automatically set properties to video elements for inline video playback on iOS. (#316)
- Added three.js stats to the stats component. (#1223)
- Added
<a-torus>
primitive. (#1184)
- Stop
<a-animation>
when detached. (#727) - Fixed
<a-animation>
begin
attribute. (#885) - Keyboard shortcuts no longer trigger when used alongside modifier keys. (#1211)
- Fixed viewport issues in Twitter webview on IOS. (#1174)
- Raycaster and cursor components can now intersect with loaded models. (#1166)
- Improved positional tracking. (#1157)
- Fixed Android shader bugs for devices like Motorola and OnePlus. (ceb5fa)
- Initial public release