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# CATransform3D-in-Swift
Basics example of using CATransform3D functions in Swift
+
+## Example App
+
+
+
+
+## Exploring ? :D
+* 3D transformations in X,Y,Z axis
+* Moving the anchor point from default (0.5,0.5)
+* Set m34 (matrix element in the 3rd row at the 4th column) for your z-axis perspective
+* 4x4 Matrix for 3D Spaces
+*
+```swift
+// 4x4 Matrix
+[X][0][0][0]
+[0][Y][0][0]
+[0][0][Z][0]
+[0][0][0][1]
+
+// Structure in Swift
+public struct CATransform3D {
+ public init(m11: CGFloat, m12: CGFloat, m13: CGFloat, m14: CGFloat,
+ m21: CGFloat, m22: CGFloat, m23: CGFloat, m24: CGFloat,
+ m31: CGFloat, m32: CGFloat, m33: CGFloat, m34: CGFloat,
+ m41: CGFloat, m42: CGFloat, m43: CGFloat, m44: CGFloat)
+}
+```
+
+## Contact Me
+
+Anak Mirasing
+
+- https://github.com/igroomgrim
+- https://www.linkedin.com/in/anakmirasing
+- https://twitter.com/igroomgrim
+- http://www.igroomgrim.com/
+- thaihooligan@hotmail.com