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Releases: imchillin/Anamnesis

2022-04-18 (Beta)

18 Apr 14:31
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New Features

  • #936, #937, #938, #939, #940, #941, #942, #944, #948, #949, #954, #955, #956, #957, #959, #960, #962, #968, #970, #974, #975, #976, #977, #978, #981, #982 - 6.1 Support.
    • WE KNOW
  • #381 - History system (Undo only)
    • Undo steps are recorded after a short delay when not interacting with the UI.
    • History is recorded for all actor changes from within Anamnesis (posing, changing gear, etc.).
  • #908, #945 - Hotkey system
    • Keys pressed while Anamnesis has focus that are not used are sent to FFXIV.
    • Rotate selected bone - NONE / SHIFT / CONTROL + S / W / A / D / Q / E
    • Clear Equipment - CTRL + SHIFT + C
    • Select Pinned Actor - F1 to F8
    • Next Pinned Actor - CTRL + Right
    • Previous Pinned Actor - CTRL + Left
    • Scene Tab - 1
    • Appearance Tab - 2
    • Action Tab - 3
    • Pose Tab - 4
    • Undo - CTRL + Z
  • #922, #969 - Animation system overhaul
    • Animations are now controlled on the brand new Action tab.
    • Speed control is now live and animations can be scrubbed backwards/forwards.
    • Lip movement overriding is now supported.
    • Animation blending is now supported.
    • Animation search now contains abilities as well as emotes and raw animations.
    • The animation status of the actor is now shown so you can discover what animations actors in the world are doing.
    • Data path is now part of the Action tab.
    • Freeze world positions can be enabled from the Action tab.
    • Actor position can be adjusted from the Action tab.
    • Various fixes and improvements.

Improvements

  • #852, #870 - Fixed expressions breaking while modifying other parent bones.
  • #890, #947, #980 - Fixed NPC appearances not carrying over into GPose correctly.
  • #893 - Allow entering of any value to Model Height and Actor Scale.
  • #896 - More clearly explain the Penumbra HTTP API option.
  • #898 - Fixed closing Anamnesis while the animation position lock was enabled causing all actors to appear at 0,0,0 after changing zones.
  • #899 - Fixed weapon visibility toggle not functioning while the weapon is drawn.
  • #901 - Fixed Offhand items without sub-models (such as Paladin shields) not appearing in the equipment selector.
  • #927 - Added more Sin Eater NPC names.
  • #946 - CN Language updated.
  • #965 - Fixed extended appearance not being applied correctly when using the Penumbra redraw option.
  • #966 - Improved animation search.
  • #973 - Play Dead poses added to the Standard Poses Library.
  • Finished meltdown.
  • Fixed Appearance Model panel not appearing for NPC actors.
  • Performance improvements while posing.
  • Now equips the Emperor's new fists when clearing the main weapon slot.
  • Middle click item slots to clear them.
  • Clearing an item slot now also clears the dye for that slot.

2022-03-24 (Beta)

24 Mar 12:25
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Improvements

  • #502 - Added a 'Body Pose' option to load poses without changing the facial expression.
  • #828 - Can now embed an image, author, and description into *.pose and *.chara files.
  • #835 - Item categories updated.
  • #842 - Improvements to actor retargeting when entering or leaving GPose.
  • #845 - Fixed warning notices not rendering correctly under light theme.
  • #854 - Can now pin retainers as actors.
  • #857 - Gallery now caches images and uses lower resolution versions to reduce total bandwidth usage.
  • #858 - Updated tooltips in the equipment selector toolbar.
  • #859 - KR language updated.
  • #865 - Added weapon and visor toggles.
  • #869 - Can now equip either hand model when equipping weapons.
  • #889 - CN language updated.
  • Changed language from 'Load Full Transforms' to 'Full Transforms (Advanced)' to discourage novice users from incorrectly using the feature.
  • Added a button to search the NPC databases for any that match the selected appearance.
  • When linked, all Vector scale fields now become sliders.
  • The actor scale field is now linked (and a slider) by default.
  • Verbiage updated in between patches- users are now prompted to click 'OK' if there's a game version mismatch and no Anamnesis update.
  • Added an option 'Use Penumbra Redraw' that uses the /Penumbra redraw command instead of Anamnesis' actor refresh. Requires Penumbra 0.4.8.0. Fixes character changes not loading character collections, and allows for changing equipment while in GPose.

Fixes

  • #847, #848 - Disable time control if FFXIV is closed.
  • #853 - Fixed many NPCs loading without the correct hand items.
  • #855 - Fixed many NPCs loading without their equipment, instead getting a Moogle cap and red shorts.
  • #881 - Prevent changing of animations when the actor is not in a valid state.
  • #886 - Fixed saved appearances of monsters being unloadable.
  • Fixed a 'Value does not fall within the expected range' error when opening the file browser.
  • Equipment toolbar is now correctly disabled when the actor cannot be refreshed.

2022-01-31 (Beta) (Hotfix)

31 Jan 13:22
93ad357
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Humungous thanks to @AsgardXIV and @HoloWise for many of these updates!

Hot Fix

  • Fixed the invisible overworld version of actors staying pinned when entering gpose, making it appear that poses were not loading.

New Features

  • Posing
    • Sage and Reaper weapons can now be manipulated in Pose Mode (Matrix and Pose3D views).
    • Enabling pose mode now freezes the world position of the camera and actors.
    • A 'Universal' Built-In Poses folder has been added, which currently includes A- and T- poses for use with any race and gender.
  • Animation
    • World position of camera and actors can now be frozen with motion enabled (this allows you to move actors which are animating).
    • Emotes are now searchable in animation search.
    • Animation speed control improvements:
      • Speed control is only available in GPose.
      • Animations can now be paused/resumed.
      • Exact speed can now be specified.
    • Animation overriding is now available in the overworld and for overworld actors.
    • Reset now attempts to restore the actor to the state they were before any animation was applied.
    • Added a button to set an actor to default idle pose.
    • Animation can be queued to play next or forced to play immediately.
  • Appearance Changes
    • Sub Actor changing introduced:
      • Mounts can now be switched.
      • Fashion Accessories (aka Ornaments) can now be switched and equipped as they are in-game (no more model-switching).
      • Minions can now be switched.
    • Added an option to link eye colours.
  • System changes
    • Overworld actors can now be pinned in GPose.
      • Clothing/appearance of overworld actors can be changed even within GPose.
      • Overworld actors can now be posed in GPose.
  • Miscellaneous
    • Minions, Fashion Accessories and Mounts now appear in the targeting list by default and can be pinned.
    • Hidden/unloaded actors no longer appear in the targeting list by default (but can be toggled on).
    • Fashion accessories now appear in the NPC list under Ornaments.
    • File extensions are now toggleable.

Fixes

  • Loading appearances onto Mounts, Minions, and Fashion Accessories no longer crashes the game.
    • Please note that changes to appearances will not be copied to GPose for these actor types.
  • Heterochromia is now applied to the correct eyes for NPCs.
  • Invisible items have been changed so the character neck no longer appears on certain actors.
  • Actor rotation and scale is no longer loaded when it shouldn't be.
  • Validation for game patch 6.08.
  • General verbiage updates.
  • Anamnesis Connect has been removed.

Improvements

  • Lumina Nuget packages updated.
  • Overall memory management improvements.
  • Overall Animation Mode improvements.
  • NPCNames.json has been reformatted.
  • Fixes for multiple monitors.
  • Prop list has been updated.
  • Gallery has been updated.
  • Logging improvements.

Known Issues
When multiple actors with the same name are pinned, entering GPose will shuffle which pin corresponds to which actor. So far this is only occurring with Carbuncle actors. We will continue to investigate this.

Notes
Our self-imposed embargo lapsed on January 7th. As such, the Gallery and Model List may now contain potential spoilers for those who have not yet completed the Endwalker MSQ.

2022-01-06 (Beta)

06 Jan 02:51
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New Features

  • #733, #741, #742, #751, #755 - Animation Control has been added. Another massive thanks to the amazing @AsgardXIV! An FAQ has been provided By Asgard in the wiki HERE.
  • #739, #743 - Bahasa Indonesia language has been added. Thank you, @Lunarisnia!
  • #759 - Added a button to quickly equip the racial starting gear.
  • 6.05 game version validated.

Fixes

  • #737 - Fixed loading damaged appearance files writing invalid values to bust and height, causing the camera to detach from the player.
  • #752 - Fixed crash caused by filepaths with spaces. Thank you, @HoloWise!
  • #758 - Fixed the process selector not respecting the user's chosen language.
  • #761 - Fixed some item ID's being cut off when using the Hyperlegible font option.
  • #765, #767 - Time control fixed for 6.05. Thank you, @AsgardXIV!
  • #769 - Fixed hardcoded save button width. Thank you, @HoloWise!
  • Fixed unable to scroll settings flyout, causing the colour selector to be cut off at the bottom.
  • Fixed error dialogues disappearing when the main window opened during start-up.

Improvements

  • #746 - Rotation and Scale of actor are now included in .pose files.
  • #750 - Handle errors during shutdown more gracefully.
  • #754 - Fixed a typo and added missing language labels. Thank you, @HoloWise!
  • #766 - Included current version in error dialogue.
  • #771 - Pose Mode enable button changed to a slide toggle to make room for animation support.

Known Issues

  • When multiple actors with the same name are pinned, entering GPose will shuffle which pin corresponds to which actor. So far this is only occurring with Carbuncle actors. We will continue to investigate this.

Notes

  • Our self-imposed embargo will lapse on January 7th. As such, the Gallery and Model List remain untouched to avoid spoilers as much as possible. We will revisit this in the next build, as there were too many issues to warrant holding off until then. Your patience is appreciated.

2021-12-25 (Beta)

25 Dec 08:17
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Fixes

  • #726 - Fixed a crash when the gallery runs for too long.

2021-12-23 (Beta)

23 Dec 06:22
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Happy Starlight, one and all!

Special thanks to @AsgardXIV for so many features in this new update. We are indebted to you!

Fixes

  • #669 - Fixed bones flickering while in position or scale mode.
  • #686 - Fixed actors being targeted and lost in a cycle when the extended appearance pointer is bad.
  • #688 - Fixed FTUE window not rendering correctly on first launch.
  • #700 - Fixed renaming files in the File Browser causing them to disappear.
  • #702 - Fixed 'remove equipment' button in equipment flyout not working while there was text in the search box.
  • #719 - Fixed Hrothgar lips in Matrix view.
  • #720 - Fixed jaw bone moving when first selected.
  • #722 - Enabled the 'Mount' option for actor type.
  • Pinning carbuncles and other actors is now more reliable.
  • Validated to work with patch 6.01.

Improvements

  • #693 - Fixed incorrectly displaying "This actor does not have a model" when the actor is simply not selected.
  • #696 - Moved Mini Mode toggle into Settings flyout.
  • #696 - Added some animations to the Mini Mode icon.
  • #699 - Added Model List for Fashion Accessories.
  • #703 - Can now pin the currently targeted actor.
  • #713 - Can now set the in-game target from Anamnesis by right-clicking on a pinned actor.
  • #714 - Added default Masculine Viera poses to the Standard Poses library.
  • #716 - Added next and previous buttons to the Gallery. Clicking the image will now open a larger version.
  • #717 - Improved the time control method so it works the same as pre-Endwalker.
  • #721 - Shift clicking no bones will no longer deselect all current bones.
  • Include scale in expressions.
  • German language updated thanks to @Maxunit.

Known Issues

  • When multiple actors with the same name are pinned, entering GPose will shuffle which pin corresponds to which actor. We will continue to investigate this.

Notes

  • Our self-imposed embargo will lapse in the new year. As such, the Gallery and Model List remain untouched to avoid spoilers as much as possible. We will revisit this in the next build.

2021-12-14 (Beta)

15 Dec 00:40
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Fixes

  • #661, #687 - Time control is back! Thanks @AsgardXIV.
  • #668 - Fixed 'destination too short' crash; affected imaged will not be loaded.
  • #680 - Improved handling of actor loss.
  • #683 - Fixed a fatal error when the actor is lost while posing.
  • #685 - Fixed a bug where strings would sometime not load. Thanks @AsgardXIV.
  • #666 - Confirmed everything working as intended. G E T T O P O S I N G.
  • Fixed file browser not always returning to the last used directory.
  • Fixed Masc. Viera skin colours appearing white. Thanks @Khyrou.
  • Fixed Viera ear bones appearing in Pose Matrix when the actor is not a Viera.
  • Catch a fatal crash when opening file browser and present a better error message.

Improvements

  • #571 - Show descriptions as file names for .dat character files.
  • #670 - Can now use a local folder for the Gallery instead of the curated feed.
  • #671 - Don't clear the selection when loading a pose.
  • Check for updates before attempting to attach to memory for smoother updates in future.
  • Improved check for minimum supported Windows version.
  • Added an option to disable rotation sliders from wrapping.
  • Added a check for black Windows trim colours to prevent Anamnesis from appearing broken.

Notes

  • #686 - We've adjusted how actor ID's are determined, hopefully to reduce the occurrences of 'actor lost' during use; this may have a knock-on effect on which actors you can pin. Please keep an eye on this one for us!
  • The Gallery will not be updated until the beginning of the new year to prevent potential spoilers. While we currently curate the Gallery, we would much rather not take the chance at all. Please rest assured that there are NO spoilers in the Gallery at the moment!

2021-12-11 (Beta)

11 Dec 23:05
50bbaef
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Fixes

  • #652 - 6.0 Support
  • #655 - Fixed the favourite star not always right-aligned in some selectors
  • #664 - Corrected labels on Viera ear bones in Pose Matrix

Improvements

  • #655 - Equipment selector now scrolls to the currently equipped item when opened.

Known Issues

  • #661 - Time control has been disabled until we can get it to work with 6.0
  • #668 - Crash when selecting gear (possibly caused by UI mods)
  • #669 - Position mode is not working correctly while posing.

Special Thanks
Thanks to everyone who contributed offsets and signatures:
@Maxunit, @Caraxi, @UnknownX7, @Ottermandias, @Reyli
And another thanks to everyone doing alpha testing!

2021-11-30 (Beta)

30 Nov 11:15
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Fixes

  • #272 - Fixed a performance degradation when changing actors while posing.
  • #610, #649 - Pose flipping fixed and re-enabled (thanks @werlej)
  • #647 - Fixed CMTool Gearsets not loading.

Improvements

  • #622 - Prevent changing to actor kinds that break Anamnesis.
  • Automatically change housing NPCs to 'Player' when loading an appearance.

Notes
Since Endwalker is just days away, we've promoted the "unsupported game version" warning to an error. Until we've validated the Endwalker patch, it's unlikely anything in Anamnesis will work. Please be patient!

2021-11-27 (Beta)

27 Nov 06:08
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This is a re-issue of yesterday's release with the included hotfix.

Fixes

  • #632 - Fixed the colour selector being cut off at the bottom of the screen.
  • #633 - Fixed the Windows file browser not opening to the intended directory.
  • #634 - Clicking a shortcut in the File Browser will now always navigate to the target directory.
  • Fixed Pinned Actor list squashing the tab buttons when there were more than 4 actors pinned.
  • Fixed a crash when right-clicking on the Mini Window.

Improvements

  • Prevent modifying the n_root bone transform.
  • Added the Visor bone to Pose GUI.
  • New Lumina API wrapper for improved performance.
  • Added Hair names to the hair selector.
  • Improved memory usage and smoothness of selector flyouts (equipment, NPC, etc).
  • Added support for an even older CMTool appearance save json format.

Hotfix

  • #643 - Fixed a crash when attempting to change Dye.