You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Expected behavior
I would expect the controller model position to match the controller position in SteamVR overlay.
Screenshots
Here is a screenshot taken right after opening SteamVR overlay to show the difference. You can also see that the pointer ray is rotated, but I am not sure if that is expected.
3D engine (please complete the following information):
The same issue appears when the model is imported into Unity using glTFast. There you need to also rotate the model by 180 degrees, but that is expected according to the importer's readme. To get the models to match I have to change the transforms of htc_vive_none from
But those are only approximate values acquired by moving the controller in the editor until it roughly matches model taken from Steam\steamapps\common\SteamVR\resources\rendermodels\vr_controller_vive_1_5 folder
Profile id
htc-vive
Describe the bug
Controller model is offset to what I would expect.
To Reproduce
Steps to reproduce the behavior:
dom.vr.webxr.enabled
set to true in about:configExpected behavior
I would expect the controller model position to match the controller position in SteamVR overlay.
Screenshots
Here is a screenshot taken right after opening SteamVR overlay to show the difference. You can also see that the pointer ray is rotated, but I am not sure if that is expected.
3D engine (please complete the following information):
dom.vr.webxr.enabled
set to trueAdditional context
Firefox is the only browser in which I could get the viewer to work.
The text was updated successfully, but these errors were encountered: