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Describe the bug
On the left controller the X and Y buttons are in the wrong place. On the physical device the Y is on top and the X is at the bottom. The corresponding .glb file has the X button on top and the Y button at the bottom.
Pressing the Y button does result in the Y button being pressed on the model (as in, the button labelled Y).
To Reproduce
Steps to reproduce the behavior:
Go to the 'WebXR Input Profile Viewer'
Select the profile pico-neo3 and the left controller
See the X button above the Y button
Enter VR (with a Pico Neo 3 controller)
Press either X or Y and see/feel the disconnect between the physical button being pressed and the virtual button being pressed
Expected behavior
The button layout and positions on the model matches the physical controller.
Screenshots
3D engine:
Engine: three.js
Version r127
The text was updated successfully, but these errors were encountered:
Profile id
pico-neo3
Describe the bug
On the left controller the X and Y buttons are in the wrong place. On the physical device the Y is on top and the X is at the bottom. The corresponding .glb file has the X button on top and the Y button at the bottom.
Pressing the Y button does result in the Y button being pressed on the model (as in, the button labelled Y).
To Reproduce
Steps to reproduce the behavior:
pico-neo3
and theleft
controllerExpected behavior
The button layout and positions on the model matches the physical controller.
Screenshots
3D engine:
The text was updated successfully, but these errors were encountered: