- #21
8e4cafc
Thanks @ColinEspinas! - Added hooks to execute code at engine's key locations
- #19
fd47614
Thanks @ColinEspinas! - Changed engine loop and time management class to improve developer experience.
- #14
10d5840
Thanks @ColinEspinas! - Updated project tooling
2.1.1 (2023-01-13)
2.1.0 (2022-10-15)
- added engine error handling and made engine container more available (d8669a2)
2.0.8 (2022-10-02)
- fixedStep where not called (ed2b86a)
2.0.7 (2022-10-02)
- fixed scope issues with fixedStep calls (04c1bd3)
2.0.6 (2022-10-02)
- trying non-synchronous fixedSteps calls with promises (10d04dc)
2.0.5 (2022-10-02)
- nodes: added id getter and fixed children remove method (c5076ba)
2.0.4 (2022-10-02)
- nodes: node added to children after loading are now loaded (51e7f5c)
2.0.3 (2022-05-11)
2.0.2 (2022-05-11)
2.0.1 (2022-05-11)
2.0.0 (2022-05-09)
- awe is now Ineka (d7e3462)
- Package name is now @ineka/engine
1.4.0 (2022-05-08)
- framerate option wasn't registered by the time system (b604317)
- added parent and engine to node (e54c8e2)
1.3.0 (2022-05-08)
- step-loop: step loop now working as intended, fixed deltatime issues (5a82f1f)
- step-loop: added basic step loop with fixed timestep option (37f23ab)
1.2.0 (2021-11-26)
- added systems and step loop to engine class (24667ba)
1.1.0 (2021-11-16)
- nodes: added outer and inner nodes methods to handle engine runtime (76d099f)