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ac130.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="AC-130 game" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Unix Debug 32">
<Option platforms="Unix;Mac;" />
<Option output="bin/Debug/ac130" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Option parameters="-aw -ar 640x480 -anoaa -ac -t 5" />
<Compiler>
<Add option="-Wshadow" />
<Add option="-Winit-self" />
<Add option="-Wredundant-decls" />
<Add option="-Wcast-align" />
<Add option="-Wundef" />
<Add option="-Winline" />
<Add option="-Wunreachable-code" />
<Add option="-Wextra" />
<Add option="-Wall" />
<Add option="-pg" />
<Add option="-g" />
<Add option="-m32" />
</Compiler>
<Linker>
<Add option="-pg" />
<Add library="GLEW" />
<Add library="GL" />
<Add library="SDL2" />
</Linker>
</Target>
<Target title="Unix Release 32">
<Option platforms="Unix;Mac;" />
<Option output="bin/Release/ac130" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Option parameters="-r 1280x1024" />
<Compiler>
<Add option="-march=athlon-4" />
<Add option="-march=pentium3" />
<Add option="-fomit-frame-pointer" />
<Add option="-O3" />
<Add option="-m32" />
<Add option="-DNDEBUG" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="GLEW" />
<Add library="GL" />
<Add library="SDL2" />
</Linker>
</Target>
<Target title="Unix Debug 64">
<Option platforms="Unix;Mac;" />
<Option output="bin/Debug/ac130" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Option parameters="-w -r 640x480 -noaa -c -t 5" />
<Compiler>
<Add option="-Wshadow" />
<Add option="-Winit-self" />
<Add option="-Wredundant-decls" />
<Add option="-Wcast-align" />
<Add option="-Wundef" />
<Add option="-Winline" />
<Add option="-Wunreachable-code" />
<Add option="-Wextra" />
<Add option="-Wall" />
<Add option="-pg" />
<Add option="-g" />
<Add option="-m64 -msse -msse2" />
</Compiler>
<Linker>
<Add option="-pg" />
<Add library="GLEW" />
<Add library="GL" />
<Add library="SDL2" />
</Linker>
</Target>
<Target title="Unix Release 64">
<Option platforms="Unix;Mac;" />
<Option output="bin/Release/ac130" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Option parameters="-r 1280x1024" />
<Compiler>
<Add option="-fomit-frame-pointer" />
<Add option="-O3" />
<Add option="-m64 -msse -msse2" />
<Add option="-DNDEBUG" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="GLEW" />
<Add library="GL" />
<Add library="SDL2" />
</Linker>
</Target>
<Target title="Win32 Debug">
<Option platforms="Windows;Unix;" />
<Option output="bin/Debug/ac130.exe" prefix_auto="1" extension_auto="0" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="mingw_crosscompilation" />
<Option parameters="-w" />
<Compiler>
<Add option="-Wshadow" />
<Add option="-Winit-self" />
<Add option="-Wredundant-decls" />
<Add option="-Wcast-align" />
<Add option="-Winline" />
<Add option="-Wunreachable-code" />
<Add option="-Wextra" />
<Add option="-Wall" />
<Add option="-pg" />
<Add option="-g" />
</Compiler>
<Linker>
<Add option="-pg" />
<Add library="mingw32" />
<Add library="glew32s" />
<Add library="SDL2.dll" />
<Add library="opengl32" />
</Linker>
</Target>
<Target title="Win32 Release">
<Option platforms="Windows;Unix;" />
<Option output="bin/Release/ac130.exe" prefix_auto="1" extension_auto="0" />
<Option object_output="obj/Release/" />
<Option type="0" />
<Option compiler="mingw_crosscompilation" />
<Option parameters="-r 1280x1024" />
<Compiler>
<Add option="-march=athlon-4" />
<Add option="-march=pentium3" />
<Add option="-fomit-frame-pointer" />
<Add option="-O2" />
<Add option="-DNDEBUG" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="mingw32" />
<Add library="glew32s" />
<Add library="SDL2.dll" />
<Add library="opengl32" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-msse" />
<Add option="-msse2" />
</Compiler>
<Unit filename="src/ac130.h" />
<Unit filename="src/ac_math.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/ac_math.h" />
<Unit filename="src/font.h" />
<Unit filename="src/footmobile.h" />
<Unit filename="src/game/g_collision.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/game/g_local.h" />
<Unit filename="src/game/g_main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/generator.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/renderer/r_2D.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/renderer/r_footmobile.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/renderer/r_fx.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/renderer/r_local.h" />
<Unit filename="src/renderer/r_main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/renderer/r_props.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/renderer/r_shaders.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/renderer/r_terrain.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/shaders/compositor_compat_fs.glsl" />
<Unit filename="src/shaders/compositor_fs.glsl">
<Option target="Unix Debug 32" />
<Option target="Unix Release 32" />
<Option target="Win32 Debug" />
<Option target="Unix Debug 64" />
<Option target="Unix Release 64" />
</Unit>
<Unit filename="src/shaders/compositor_vs.glsl">
<Option target="Unix Debug 32" />
<Option target="Unix Release 32" />
<Option target="Win32 Debug" />
<Option target="Unix Debug 64" />
<Option target="Unix Release 64" />
</Unit>
<Unit filename="src/shaders/font_fs.glsl" />
<Unit filename="src/shaders/footmobile_vs.glsl" />
<Unit filename="src/shaders/prop_fs.glsl" />
<Unit filename="src/shaders/prop_vs.glsl" />
<Unit filename="src/shaders/sprite_fs.glsl" />
<Unit filename="src/shaders/sprite_vs.glsl" />
<Unit filename="src/shaders/terrain_fs.glsl" />
<Unit filename="src/shaders/terrain_vs.glsl" />
<Extensions>
<code_completion />
<envvars />
<lib_finder disable_auto="1" />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>