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observation #54
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Hello there and thank you for your message - and your patience.
(the part about "reset - empty record..." I did not understand)
(the section about the crash of System Shock I did not understand)
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I checked again, when I chose the level, I found a creature humanoid mutant figure I could remove it with a button. but this way I have to click on all the levels and all the characters selected, it's quite a hassle. In the game objects section where I have all the characters, I cannot delete the selected character type. The described SS1 error results from an attempt to select type: no object in the Render section (no renderer was supposed to "disable the character") Windows XP 64bit tested |
When your intention is to completely clear a level, you can do that in the As for the crash, several low-level objet properties have further implications in the engine and possibly dependencies to other resources. For example, changing the render type is more relevant to "full conversion" mods, which might also would need to rework any associated images. The effects of such changes are not fully understood nor documented. |
Removing in the given way does not want to work throughout the scenery.A little disappeared, and the part is present in the rooms ver 1.7 game object::Humanoid Criters Setting the Humanoid Criteres parameters, Causes CRITERS in SS1 (Hopper sweeps something else) No 3D edition: Level Map 1: another: |
no facility to delete object
saving object parameters
reset - empty record in the object database (no use in the game, erased textures - null)
adjust the brightness of the editor
they could be useful direction keys for menu navigation.
Toughness = (1: 1 dng - raw: 0) <- is this to be displayed?
I m probing delete object, using change parametring
test carried out delete Critter -> humanoid
removed texture - object is visible
usemode null -
no object, but it is present
after some time systemshock suspension
usemode null rendertype bitmap (bitmap null)
illegal write to 206280c CS: IP 1e0 258a5b
illegal write to 206280d CS: IP 1e0 258a5b etc ..
if psible comlile to XP (no areo, change of brightness interferes with editing, no areo effects increased processor efficiency this program not use 32 bit size memory).
Under windows xp, the schock system works more efficiently (you can catch bugs that may be hidden in other systems).
tested winows 7 64bit + dosbox 074 & XP
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