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observation #54

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Tsssl opened this issue Nov 23, 2019 · 4 comments
Open

observation #54

Tsssl opened this issue Nov 23, 2019 · 4 comments

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@Tsssl
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Tsssl commented Nov 23, 2019

no facility to delete object
saving object parameters
reset - empty record in the object database (no use in the game, erased textures - null)
adjust the brightness of the editor
they could be useful direction keys for menu navigation.

Toughness = (1: 1 dng - raw: 0) <- is this to be displayed?

I m probing delete object, using change parametring
test carried out delete Critter -> humanoid

removed texture - object is visible
usemode null -
no object, but it is present
after some time systemshock suspension

usemode null rendertype bitmap (bitmap null)
illegal write to 206280c CS: IP 1e0 258a5b
illegal write to 206280d CS: IP 1e0 258a5b etc ..

if psible comlile to XP (no areo, change of brightness interferes with editing, no areo effects increased processor efficiency this program not use 32 bit size memory).
Under windows xp, the schock system works more efficiently (you can catch bugs that may be hidden in other systems).
tested winows 7 64bit + dosbox 074 & XP

@dertseha
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Hello there and thank you for your message - and your patience.
I have difficulties understanding some of your points. I try to address them where I can understand them.

  1. Deleting an object:
    You can delete an object by selecting it first, then, in the "Level Objects" window, use the "Delete Selected" button. Note: You can not delete objects if you are looking at a static world data. You can only delete things in an active mod.

(the part about "reset - empty record..." I did not understand)

  1. Brightness in the editor
    An interesting request. Perhaps I find something in the UI library.

  2. Direction keys for menu navigation
    I am not sure whether this is possible with the UI library. Though, the editor is a very mouse-heavy application, so keyboard support is limited.

(the section about the crash of System Shock I did not understand)

  1. Compiling for XP/32 bit
    I am sorry, support for this environment is not possible.

@Tsssl
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Tsssl commented Oct 29, 2020

I checked again, when I chose the level, I found a creature humanoid mutant figure I could remove it with a button. but this way I have to click on all the levels and all the characters selected, it's quite a hassle. In the game objects section where I have all the characters, I cannot delete the selected character type. The described SS1 error results from an attempt to select type: no object in the Render section (no renderer was supposed to "disable the character")

Windows XP 64bit tested

@dertseha
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When your intention is to completely clear a level, you can do that in the Archive window with button Clear. This resets the entire level. If your intention is to remove all the objects in a level, then a function to "select all objects" is missing. I'll add this to the list of usability features I am planning to add.
If your intent is to remove all (specific) creatures from a level, beware that often levels have extra triggers that spawn in new creatures, so you'd have to look for those as well. For example, on level 1 of Citadel, more humanoid mutants are spawned in at random if there are too few.

As for the crash, several low-level objet properties have further implications in the engine and possibly dependencies to other resources. For example, changing the render type is more relevant to "full conversion" mods, which might also would need to rework any associated images. The effects of such changes are not fully understood nor documented.

@Tsssl
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Tsssl commented Sep 7, 2021

Removing in the given way does not want to work throughout the scenery.A little disappeared, and the part is present in the rooms

ver 1.7

game object::Humanoid Criters
bit map =clear
use mode = null
render type=no object
This causes the disappearance of the humanoid image, but it is present (it is an obstacle, Ai, although the invokes still works )

Setting the Humanoid Criteres parameters, Causes CRITERS in SS1 (Hopper sweeps something else)
Deleting a part of the weapon, causes SS1 hanging while playing SS1, Game is looking for deleted bitmap

No 3D edition:
For Humanoid Creatures is just a symbolic picture
For the camera, there is only a destroe effect

Level Map 1:
Replacement handkerchief on the access card - on the map The card is visible (in the SS1 game no effect)
Camera exchange for the phone - no effect
Removal of Humanoid Criteres - on the map is None (in the SS1 game is visible)
Removing Graffiti ALL (Removal bitmap) - Graffiti "Hire" is visible

another:
No editing of object description
Add editing game variables (Security level, other),
Make Export-Import to a file. Selecting a specific level (sound, bitmap)

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