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#43 documented "filtered trigger object" and "close data mfd" state c…
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Change State Type 13 uses players view angle (in world coordinates)
If player is looking away from Diego it plays different taunt than when he is looking at him.
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d'oh! Thank you, @jramstedt , I didn't think of this option; I tested always with the same orientation...
This would also explain to me why the triggers are set up in a star formation in the map; Most likely to give a visual clue.