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#43 documented "filtered trigger object" and "close data mfd" state c…
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dertseha committed Mar 9, 2016
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26 changes: 26 additions & 0 deletions levelObjects/12_Markers/levelMarkerEntry.md
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Expand Up @@ -390,6 +390,32 @@ The ```Radioactive object``` emits radiation with a radius of 2 tiles while ```W
> This is used only once, on level 2 for the small room in Beta quadrant. The door is both the emitter as well as the watched object.

##### Change State Type 13: Filtered Trigger Object

**Filtered Trigger Object Details** (12 byte)

0000 [4]byte Filter (?)
0004 int32 Object index
0008 [4]byte Unused

This change triggers the given object if the provided filter is satisfied.

> The filter is either ```0x0000```, ```0x4000```, ```0x8000``` or ```0xC000```. It is exclusively used
> on level 8 to trigger three different taunts from Diego.

##### Change State Type 14: Close Data MFD

**Close Data MFD Details** (12 byte)

0000 int32 Displayed object index
0004 [8]byte Unused

If the specified object is currently displayed in the "Data" MFD, close it and return to previous display.

> This change is used only once to close the keypad panel from the reactor if an invalid combination is entered.

##### Change State Type 15: Earth destruction by laser

This change has no parameters (all 12 bytes 0x00) and lets the player receive the message about the fired laser.
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2 comments on commit 026ed1f

@jramstedt
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Change State Type 13 uses players view angle (in world coordinates)
If player is looking away from Diego it plays different taunt than when he is looking at him.

@dertseha
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d'oh! Thank you, @jramstedt , I didn't think of this option; I tested always with the same orientation...
This would also explain to me why the triggers are set up in a star formation in the map; Most likely to give a visual clue.

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