From ecafc408209a82b77d0a9a0d7bcdeb45d5fa51ec Mon Sep 17 00:00:00 2001 From: Christian Haas Date: Sun, 6 Mar 2016 11:53:46 +0100 Subject: [PATCH] #43 documented "change effect" action --- levelObjects/12_Markers/levelMarkerEntry.md | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/levelObjects/12_Markers/levelMarkerEntry.md b/levelObjects/12_Markers/levelMarkerEntry.md index 125462c..803def0 100644 --- a/levelObjects/12_Markers/levelMarkerEntry.md +++ b/levelObjects/12_Markers/levelMarkerEntry.md @@ -198,3 +198,19 @@ Afterwards, the ```Next object``` field is incremented and reset to ```0``` if e 0000 int16 EMail index, based on 0x0989 0002 [14]byte Unknown + +#### Trigger Action 16: Change Effect + +**Change Effect Trigger Action Details** (16 byte) + + 0000 int16 Delta value + 0002 int16 Effect change flag; 0: add delta, 1: remove delta + 0004 int32 Effect type + 0008 [8]byte Unknown + +Effect types are: + + 4: Radiation poisoning + 8: Bio contamination + +> The game uses this only once to remove the radiation in level R - treatment area.