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Basic game state information #3
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#3 added software list by @jramstedt
clarified Wing 0 and non-working extra game
I am starting to suspect the int16 (or int32) values at 001C, 0020, 0024, 0028 and 002C to be the game time values. They are close together (though, why should there be 5 game time variables). Why 15 I don't know, it just seemed to be a good factor that fit. I haven't tested this with larger game times yet. |
- fixed some errorneous index values
I just realized that the offsets of the remaining half of the Incidentally, the Source Port version still was able to read and parse it. Apparently there was some extra hack that would read the smaller sized game state resources? Because it would still consider any overrides from in there with the wrong offsets. Need a better update. |
The game state is stored in chunk 0x0FA1 (4001) - get some first information about it documented.
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