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There doesn't seem to be anything useful for animations. All of the existing ones have their four bytes of level data zero. Static ones probably don't need any information, and the remainder are short-lived explosion-type things.
I captured a "camera explosion" in a savegame, and the second pair of bytes referenced the original object index - though that one was already cleared.
As for the object properties, the generic ones are documented now.
The one specific byte is set though for five different explosions, from 11/2/x. I have no further idea what they could mean. Setting their values to other objects doesn't change them; Nor do I see any effect when I change their values. The one I tested with was 11/2/0, an explosion from the rail gun projectile for instance.
I'd guess it has something to do with size, as the "large explosion" has its special byte set to 4, while the other ones only use 1.
It's not a push-back force, like a shockwave. Nor does it affect the light emission.
Document the Animation objects:
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