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Figure out remaining fields of level chunk L08 (Level Object Table) #7
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While working on the surveillance chunk and the screens I found some information on the last bytes of an entry: Offset This also somehow worked for surveillance cams: When this value was not 0x00, the screen would skip through various images until landing on the live feed. The screen would even show the other available surveillance feed for a brief moment. When the screen reached the actual feed (the 0 frame), it stopped zapping. |
Some progress while trying to crack ICE: I suspect this value to be the strength of the ICE, but I am currently struggling with two other problems:
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It seems that modifications regarding the object tables is not easily transferred between archive changes in one run of the engine. Restarting the game with a changed archive (changed object parameters) of cyberspace seems to cause these issues of objects not registering contact. As soon as the archive (or savegame) is started from a fresh engine start, everything is fine. With this sorted out, the following things could be identified: Higher ICE level also make the blue infestation look bigger, even with identical health values. |
L08 is defined for the most part. Still, some fields are declared as "Unknown". Determine their meaning.
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