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# OASIS_START
# DO NOT EDIT (digest: da6af4688b6bfd02736d213b8fc25497)
# Ignore VCS directories, you can use the same kind of rule outside
# OASIS_START/STOP if you want to exclude directories that contains
# useless stuff for the build process
<**/.svn>: -traverse
<**/.svn>: not_hygienic
".bzr": -traverse
".bzr": not_hygienic
".hg": -traverse
".hg": not_hygienic
".git": -traverse
".git": not_hygienic
"_darcs": -traverse
"_darcs": not_hygienic
# Library vector
"SRC/vector.cmxs": use_vector
# Library bounding_box
"SRC/bounding_box.cmxs": use_bounding_box
# Library loadtga
"SRC/loadtga.cmxs": use_loadtga
"SRC/loadtga.cma": use_libloadtga_stubs
"SRC/loadtga_stubs.c": pkg_bigarray
# Library directional_light
"SRC/directional_light.cmxs": use_directional_light
# Library camera
"SRC/camera.cmxs": use_camera
# Library glex
"SRC/glex.cmxs": use_glex
"SRC/glex.cma": use_libglex_stubs
"SRC/glex_stubs.c": pkg_GL
# Library FBO
"SRC/FBO.cmxs": use_FBO
"SRC/FBO.cma": use_libFBO_stubs
"SRC/FBO_stubs.c": pkg_GL
# Library glsl_shader
"SRC/glsl_shader.cmxs": use_glsl_shader
# Library gl_buffer
"SRC/gl_buffer.cmxs": use_gl_buffer
# Library texture
"SRC/texture.cmxs": use_texture
# Library depth_buffer
"SRC/depth_buffer.cmxs": use_depth_buffer
# Library render_texture
"SRC/render_texture.cmxs": use_render_texture
# Library rsm
"SRC/rsm.cmxs": use_rsm
# Library model
"SRC/model.cmxs": use_model
# Library depth_normal_buffer
"SRC/depth_normal_buffer.cmxs": use_depth_normal_buffer
# Library indirect_light_buffer
"SRC/indirect_light_buffer.cmxs": use_indirect_light_buffer
# Library geometry_volume
"SRC/geometry_volume.cmxs": use_geometry_volume
# Library grid
"SRC/grid.cmxs": use_grid
# Executable GI_LPV
"SRC/main.byte": use_grid
"SRC/main.byte": use_geometry_volume
"SRC/main.byte": use_indirect_light_buffer
"SRC/main.byte": use_depth_normal_buffer
"SRC/main.byte": use_model
"SRC/main.byte": use_camera
"SRC/main.byte": use_directional_light
"SRC/main.byte": use_vector
"SRC/main.byte": use_bounding_box
"SRC/main.byte": use_loadtga
"SRC/main.byte": use_rsm
"SRC/main.byte": use_render_texture
"SRC/main.byte": use_texture
"SRC/main.byte": use_gl_buffer
"SRC/main.byte": use_glsl_shader
"SRC/main.byte": use_glex
"SRC/main.byte": use_depth_buffer
"SRC/main.byte": use_FBO
"SRC/main.byte": pkg_bigarray
"SRC/main.byte": pkg_GL
"SRC/main.byte": pkg_Glu
"SRC/main.byte": pkg_Glut
"SRC/main.byte": pkg_vertArray
"SRC/main.byte": pkg_VBO
<SRC/*.ml{,i}>: use_grid
<SRC/*.ml{,i}>: use_geometry_volume
<SRC/*.ml{,i}>: use_indirect_light_buffer
<SRC/*.ml{,i}>: use_depth_normal_buffer
<SRC/*.ml{,i}>: use_model
<SRC/*.ml{,i}>: use_camera
<SRC/*.ml{,i}>: use_directional_light
<SRC/*.ml{,i}>: use_vector
<SRC/*.ml{,i}>: use_bounding_box
<SRC/*.ml{,i}>: use_loadtga
<SRC/*.ml{,i}>: use_rsm
<SRC/*.ml{,i}>: use_render_texture
<SRC/*.ml{,i}>: use_texture
<SRC/*.ml{,i}>: use_gl_buffer
<SRC/*.ml{,i}>: use_glsl_shader
<SRC/*.ml{,i}>: use_glex
<SRC/*.ml{,i}>: use_depth_buffer
<SRC/*.ml{,i}>: use_FBO
<SRC/*.ml{,i}>: pkg_bigarray
<SRC/*.ml{,i}>: pkg_GL
<SRC/*.ml{,i}>: pkg_Glu
<SRC/*.ml{,i}>: pkg_Glut
<SRC/*.ml{,i}>: pkg_vertArray
<SRC/*.ml{,i}>: pkg_VBO
# OASIS_STOP