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push.c
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push.c
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Client *
nextc(Client *c, float f) {
if(!f)
return nexttiled(c);
for(; c && !ISVISIBLE(c); c = c->next);
return c;
}
static Client *
prevc(Client *c, float f) {
Client *p, *r;
for(p = selmon->clients, r = NULL; c && p && p != c; p = p->next)
if((f || !p->isfloating) && ISVISIBLE(p))
r = p;
return r;
}
// get amount of tiled clients
int clientcount()
{
return clientcountmon(selmon);
}
int clientcountmon(Monitor *m)
{
int n;
Client *c;
for (n = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), n++);
return n;
}
int allclientcount()
{
int n;
Client *c;
n = 0;
for (c = selmon->clients; c; c = c->next) {
if (c == selmon->overlay)
continue;
n++;
}
return n;
}
int clientdistance(Client *c, Client *c2) {
int x, y, distance;
x = abs(((c->x + c->w) / 2) - ((c2->x + c->w) / 2));
y = abs(((c->y + c->h) / 2) - ((c2->y + c->h) / 2));
distance = (sqrt(y*y+x*x));
return distance;
}
static void
pushup(const Arg *arg) {
Client *sel = selmon->sel;
Client *c;
if (clientcount() < 2) {
return;
}
if(!sel || (sel->isfloating && !arg->f))
return;
if((c = prevc(sel, arg->f))) {
/* attach before c */
detach(sel);
sel->next = c;
if(selmon->clients == c)
selmon->clients = sel;
else {
for(c = selmon->clients; c->next != sel->next; c = c->next);
c->next = sel;
}
} else {
/* move to the end */
for(c = sel; c->next; c = c->next);
detach(sel);
sel->next = NULL;
c->next = sel;
}
focus(sel);
arrange(selmon);
}
static void
pushdown(const Arg *arg) {
Client *sel = selmon->sel;
Client *c;
if (clientcount() < 2) {
return;
}
if(!sel || (sel->isfloating && !arg->f))
return;
if((c = nextc(sel->next, arg->f))) {
/* attach after c */
detach(sel);
sel->next = c->next;
c->next = sel;
} else {
/* move to the front */
detach(sel);
attach(sel);
}
focus(sel);
arrange(selmon);
}