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ShowBonuses.mac
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Sub Main
/echo
/echo Stats Bonuses:
/echo --------------
/echo HP: +${Me.HPBonus}
/echo Mana: +${Me.ManaBonus}
/echo Endurance: +${Me.EnduranceBonus}
/echo HP Regen: +${Me.HPRegenBonus} / 45
/if (${Me.AltAbility[Expansive Mind]} == 25) {
/echo Mana Regen: +${Me.ManaRegenBonus} / 20
} else /if (${Me.AltAbility[Expansive Mind]} == 20) {
/echo Mana Regen: +${Me.ManaRegenBonus} / 19
} else /if (${Me.AltAbility[Expansive Mind]} == 15) {
/echo Mana Regen: +${Me.ManaRegenBonus} / 18
} else /if (${Me.AltAbility[Expansive Mind]} == 10) {
/echo Mana Regen: +${Me.ManaRegenBonus} / 17
} else /if (${Me.AltAbility[Expansive Mind]} == 5) {
/echo Mana Regen: +${Me.ManaRegenBonus} / 16
} else {
/echo Mana Regen: +${Me.ManaRegenBonus} / 15
}
/echo
/echo Offensive Bonuses:
/echo ------------------
/echo Haste: ${Math.Calc[${Me.AttackSpeed}-100].Int}%
/if (${Me.AltAbility[Enhanced Aggression]} == 25) {
/echo Attack: +${Me.AttackBonus} / 300
} else /if (${Me.AltAbility[Enhanced Aggression]} == 20) {
/echo Attack: +${Me.AttackBonus} / 290
} else /if (${Me.AltAbility[Enhanced Aggression]} == 15) {
/echo Attack: +${Me.AttackBonus} / 280
} else /if (${Me.AltAbility[Enhanced Aggression]} == 10) {
/echo Attack: +${Me.AttackBonus} / 270
} else /if (${Me.AltAbility[Enhanced Aggression]} == 5) {
/echo Attack: +${Me.AttackBonus} / 260
} else {
/echo Attack: +${Me.AttackBonus} / 250
}
/echo Accuracy: +${Me.AccuracyBonus} / 150
/echo Damage Shield: +${Me.DamageShieldBonus} / 30
/echo Strikethrough: +${Me.StrikeThroughBonus}% / 35%
/echo Combat Effects: +${Me.CombatEffectsBonus} / 100?
/echo
/echo Defensive Bonuses:
/echo ------------------
/echo Avoidance: +${Me.AvoidanceBonus} / 100
/echo Shielding: +${Me.ShieldingBonus}% / 35%
/echo Spellshield: +${Me.SpellShieldBonus}% / 35%
/echo Stun Resist: +${Me.StunResistBonus}% / 35%
/echo DoT Shielding: +${Me.DoTShieldBonus}% / 35%
/return