ActionWidget
is a light-weight widget system for Ruby on
Rails and Middleman. It is
essentially a minimal tool set for building desktop-like UI components. The
main idea behind ActionWidget
is the separation of the concept of an UI
component and its representation. While the representation of component might
easily change over time, the concept of a component is unlikely to change
significantly. Think of a button for instance: Most developers will agree that
a button is conceptually something that has a caption and when clicked triggers
an action. When we think about the visual representation of a button, however,
things get more complicated. While most people will agree to a certain degree
on what can visually be considered a button and what is something else, people
tend to have different ideas about a button's exact representation. There are
buttons with icons, without icons, round ones, rectangular ones, and so on.
Despite their different appearances, the functionality and in this sense the
component's concept stays the same: when clicked an action is triggered.
ActionWidget provides developers with a tool set that helps them to strictly
decouple a component's concept from its representation to support future
change.
Add this line to your application's Gemfile:
gem 'action_widget'
And then execute:
$ bundle
Or install it yourself as:
$ gem install action_widget
ActionWidget
can be used to build arbitrarily complex view components. To
illustrate the basic usage of ActionWidget
, however, we start with a simple
example, a widget for representing a button. We then continue with widgets that
except blocks. We will use a widget representing panels as an example. Finally,
we see discuss how to build widgets that utilize widgets themselves for
constructing navigation components.
The goal of this section is to build a widget that represents a button. The
button we are designing must have a caption
and a type
. The type can either
be regular
, accept
, or cancel
. The button further must have a specified
size
, which can be small
, medium
, or large
. Finally, the button
requires a target
that defines the resource it links to. ActionWidget
compentens utilize SmartProperties to
define attributes that can be configured to automatically enforce these
constraints and provide sensible defaults.
In the example below, we simple use an <a>
tag to represent a button. The
attributes size
and type
are simply translated into CSS classes. The
caption
will be used as the text encolsed by the <a>
tag and the target
will be used as the value the the <a>
tag's href
attribute.
class ButtonWidget < ActionWidget::Base
property :caption,
converts: :to_s,
required: true
property :target,
converts: :to_s,
accepts: lambda { |uri| URI.parse(uri) rescue false },
required: true
property :type,
converts: :to_sym,
accepts: [:regular, :accept, :cancel],
default: :regular
property :size,
converts: :to_sym,
accepts: [:small, :medium, :large],
default: :medium
def render
content_tag(:a, caption, href: target, class: css_classes)
end
protected
def css_classes
css_classes = ['btn']
css_classes << "btn-#{size}" unless size == :regular
css_classes << "btn-#{type}" unless type == :medium
css_classes
end
end
By convention, a widget's class name should end in "Widget". This way,
ActionWidget
automatically generates ActionView
helper methods for more
convenient instantiation and rendering of a widget.
In our example, the widget can be instantiated by simply calling the helper
method button_widget
and providing it with all necessary attributes:
<%= button_widget caption: 'Go to Admin Area', size: :small, target: '/admin' %>
Instead of using the provided helper method, a widget can always be instantiated manually:
<%= ButtonWidget.new(self, caption: 'Go to Admin Area', size: :small, target: '/admin').render %>
In both cases, the resulting HTML looks as follows:
<a class="btn btn-small" href="/admin">Go to Admin Area</a>
The panel widget we are building requires a title
and a block that defines the
widgets content.
require 'action_widget'
class PanelWidget < ActionWidget::Base
property :title, required: true, converts: :to_s
def render(&block)
content_tag(:div, class: 'panel') do
content_tag(:h2, title, class: 'title') +
content_tag(:div, class: 'content', &block)
end
end
end
Again, the automatically generated helper method, #panel_widget
in this case,
can be used to instantiate and render the widget:
<%= panel_widget title: "Important Notice" do %>
The system will be down for maintanence today.
<% end %>
Executing the code above results in the follwing HTML:
<div class="panel">
<h2 class="title">Important Notice</h2>
<div class="content">
The system will be down for maintanence today.
</div>
</div>
Since widgets are simple Ruby classes, they naturally support inheritance. Let's assume we require a special panel widget for sidebars that renders a different header. There are two options:
- we can provide the tag that is chosen for the header as a property, or
- we restructure the
PanelWidget
class and then subclass it.
Let's take the second approach and extract the header rendering and the content rendering into their own methods so we can overwrite either one of them in a potential subclass.
class PanelWidget < ActionWidget::Base
property :title, required: true, converts: :to_s
def render(&block)
header + content(&block)
end
protected
def header
content_tag(:h2, title)
end
def content(&block)
content_tag(:div, &block)
end
end
After this refactoring, we are able to subclass PanelWidget
and customize the
header
method:
class SidebarPanelWidget < PanelWidget
protected
def header
content_tag(:h3, title)
end
end
Let's assume we want to implement a widget that simplifies the rendering of
navigational menus. The widget only exposes one property, orientation
, which
can either be horizontal
or vertical
.
class MenuWidget < ActionWidget::Base
property :orientation,
accepts: [:horizontal, :vertical],
converts: :to_sym,
default: :horizontal,
required: true
def render(&block)
content_tag(:nav, class: orientation) do
content_tag(:ul) do
capture(self, &block)
end
end
end
def item(caption, target)
content_tag(:li) do
content_tag(:a, caption, href: target)
end
end
def submenu(caption, &block)
content_tag(:li) do
content_tag(:span, caption) +
self.class.new(view, orientation: orientation).render(&block)
end
end
end
The following example demonstrates how to use this widget:
<%= menu_widget do |m| %>
<%= m.item "Dashboard", "/" %>
<%= m.submenu "Admin" do |m| %>
<%= m.item "Manage Users", "/admin/users" %>
<%= m.item "Manage Groups", "/admin/groups" %>
<% end %>
<% end %>
Executing the code above, will result in the following HTML being generated:
<nav class="horizontal">
<ul>
<li> <a href="/">Dashboard</a> </li>
<li>
<span>Admin</span>
<nav class="horizontal">
<ul>
<li><a href="/admin/users">Manage Users</a></li>
<li><a href="/admin/groups">Manage Groups</a></li>
</ul>
</nav>
</li>
</ul>
</nav>
ActionWidget
instances capture all initializer keyword
arguments that do not correspond to a property in a general options
hash.
All positional arguments supplied to an autogenerated helper are
forwarded to the render
method.
class ParagraphWidget < ActionWidget::Base
def render(content, &block)
content = capture(&block) if block
content_tag(:p, content, class: options[:class])
end
end
This widget can be used in the following two ways:
<%= paragraph_widget("Some content", class: 'important') %>
<%= paragraph_widget(class: 'important') do %>
Some content
<% end %>
In both cases, the resulting HTML reads as follows:
<p class="important">
Some content
</p>
- Fork it
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'Added some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create new Pull Request