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Enhancement on walking over small models #9

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eric-ycw opened this issue Nov 11, 2014 · 9 comments
Open

Enhancement on walking over small models #9

eric-ycw opened this issue Nov 11, 2014 · 9 comments

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@eric-ycw
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It would be good to have a slight climbing mechanic to go up small models like edges of planks or stairs.

@ChaiTeaNunes
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I talked to Nikke about making the character a sphere, but when going to the edge, the player would fall off because of the small touch area. With the box, the player stayed on. I thought of making the character a rounded cube (some how) so it would have a large touch area, while making it able to bump up these obstacles.

Also, making a "slight climbing mechanic" can easily be used to climb things that are impossible to.

@bsparks
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bsparks commented Nov 14, 2014

typically the player is a capsule, however I believe that one had an issue falling through the terrain for some reason

@eric-ycw
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A little update on this topic: a player suggested that the maximum height you can climb over is one-fifth of the player's height. Seems promising.

@ChaiTeaNunes
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So you could do the height that it is on plus 0.2 or do the top of the player and subtract 0.8 from that.

@ghost
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ghost commented Nov 29, 2014

If we do % wise, maybe we could extend that to all NPCs so it's dynamically
determined.

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On November 28, 2014 6:45:48 PM Chaiyawat Nunes [email protected]
wrote:

So you could do the height that it is on plus 0.2 or do the top of the
player and subtract 0.8 from that.


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#9 (comment)

@ChaiTeaNunes
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So, a slime would have a wider base, right? And shorter, too?

@willibles
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Probably, but why does the slime need to change?

On Mon, Jan 5, 2015 at 11:37 PM, Chaiyawat Nunes [email protected]
wrote:

So, a slime would have a wider base, right? And shorter, too?


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#9 (comment)
.

@ChaiTeaNunes
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Not the slime, the slime hitbox

On Wednesday, January 28, 2015, willibles [email protected] wrote:

Probably, but why does the slime need to change?

On Mon, Jan 5, 2015 at 11:37 PM, Chaiyawat Nunes <[email protected]
javascript:_e(%7B%7D,'cvml','[email protected]');>
wrote:

So, a slime would have a wider base, right? And shorter, too?


Reply to this email directly or view it on GitHub
<
https://github.com/ironbane/ironbane-client/issues/9#issuecomment-68825225>

.


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#9 (comment)
.

@willibles
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Ahhhh.

On Wed, Jan 28, 2015 at 10:20 AM, Chaiyawat Nunes [email protected]
wrote:

Not the slime, the slime hitbox

On Wednesday, January 28, 2015, willibles [email protected]
wrote:

Probably, but why does the slime need to change?

On Mon, Jan 5, 2015 at 11:37 PM, Chaiyawat Nunes <
[email protected]
javascript:_e(%7B%7D,'cvml','[email protected]');>
wrote:

So, a slime would have a wider base, right? And shorter, too?


Reply to this email directly or view it on GitHub
<

https://github.com/ironbane/ironbane-client/issues/9#issuecomment-68825225>

.


Reply to this email directly or view it on GitHub
<
https://github.com/ironbane/ironbane-client/issues/9#issuecomment-71838891>

.


Reply to this email directly or view it on GitHub
#9 (comment)
.

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