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Enhancement on walking over small models #9
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I talked to Nikke about making the character a sphere, but when going to the edge, the player would fall off because of the small touch area. With the box, the player stayed on. I thought of making the character a rounded cube (some how) so it would have a large touch area, while making it able to bump up these obstacles. Also, making a "slight climbing mechanic" can easily be used to climb things that are impossible to. |
typically the player is a capsule, however I believe that one had an issue falling through the terrain for some reason |
A little update on this topic: a player suggested that the maximum height you can climb over is one-fifth of the player's height. Seems promising. |
So you could do the height that it is on plus 0.2 or do the top of the player and subtract 0.8 from that. |
If we do % wise, maybe we could extend that to all NPCs so it's dynamically Sent with AquaMail for Android On November 28, 2014 6:45:48 PM Chaiyawat Nunes [email protected]
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So, a slime would have a wider base, right? And shorter, too? |
Probably, but why does the slime need to change? On Mon, Jan 5, 2015 at 11:37 PM, Chaiyawat Nunes [email protected]
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Not the slime, the slime hitbox On Wednesday, January 28, 2015, willibles [email protected] wrote:
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Ahhhh. On Wed, Jan 28, 2015 at 10:20 AM, Chaiyawat Nunes [email protected]
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It would be good to have a slight climbing mechanic to go up small models like edges of planks or stairs.
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