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Smoothing groups lost on import? #5

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gedalia opened this issue Jul 26, 2024 · 2 comments
Open

Smoothing groups lost on import? #5

gedalia opened this issue Jul 26, 2024 · 2 comments

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@gedalia
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gedalia commented Jul 26, 2024

Hello, I'm using the importer to bring in a complex model that's built out of a number of obj files. I believe the objs have nice smoothed normal groups. But when they are baked to the URDF I wind up with a faceted model.
Debug view of interpolated normals in isaac sim, Left side is an regular obj, right side is the same object as part of urdf imported model:
image

is there any way to not lose this information? I'm trying to make nice renders with the path tracer.

@rgasoto
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rgasoto commented Jul 30, 2024

We are working on updating the mesh importer used by the URDF importer so this and some other issues we identified go away.

one thing you can try is on the imported mesh - go to the Refinement section and change the Subdivision Scheme from Bilinear to "None" or "catmullClark"

image
image

@gedalia
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gedalia commented Jul 31, 2024

thanks, that seemed to work on our obj based robot, seems less effective on the STL based one, but maybe those verts aren't welded.

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