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Changelog 23/6/2023:

  • Update Ban Mai idle and run animation

Changelog 22/6/2023:

Update player's UI

Add Crit Chance

Update PlayerTypeAndStartingAbility.cs

Update DamageAbilityBase.cs

  • Add critChance and currentCritChance (Setup in AbilityManager.cs)
  • Add function SetupCritChance to update critChance

Update AbilityManager.cs

  • During Awake, when setup Abilities for allAbilities, we also setup critChance using SetupCritChance

Update all Ability inherit from DamageAbilityBase

Update attachment scripts for DamageAbility Prefab

  • Add multiplier: for crit damage multiplier
  • Update function OnTriggerEnter2D: Support crit chance
  • See updates in ChuaTeNuaBai.cs and LanKnife.cs

Update EnemyCombat.cs

  • Function TakeDamage support damage multiplier if crit
  • Function DamagePopupSequence support Text UI display if crit

Update Linh Lan run animation

Update Ban Mai and animation