Skip to content

Latest commit

 

History

History
263 lines (151 loc) · 7.7 KB

Readme.md

File metadata and controls

263 lines (151 loc) · 7.7 KB

The Hall of Fame 2022

In this page, you can find the several renderings from the student's homeworks.

The Hall of Fame 2021

In this page, you can find the several renderings from the student's homeworks.

Computer Graphics with OpenGL and Python

This set of examples illustrate different computer graphics concepts in 2D and 3D while using: Python, OpenGL core profile, GLFW and Numpy.

Raster

ex_color_palette.py

Simulating an indirect color scheme with matplotlib

ex_color_palette.py

ex_color_palette_anim.py

Animation changing the color palette while simulating an indirect color scheme with matplotlib

ex_color_palette_anim.py

ex_sira_direct.py

Using a direct color scheme with sira

ex_sira_direct.py

ex_sira_indirect.py

Using an indirect color scheme with sira

ex_sira_indirect.py

OpenGL Basics

opengl_version.py

Sample code to determine OpenGL version available on the current machine. It attempts to set OpenGL core profile 3.3.

ex_triangle.py

Hello OpenGL!

ex_triangle.py

ex_quad.py

Drawing a Quad via a EBO

ex_quad.py

ex_cube.py

Drawing a simple cube with OpenGL

ex_cube.py

ex_stream_draw.py

Drawing a deformable shape using GL_STREAM_DRAW

ex_stream_draw.py

Transformations

ex_transform_polygon.py

Drawing and transforming polygons with matplotlib

ex_transform_polygon.py

ex_cpu_transforms.py

Transforming vertices in the CPU to create shapes.

ex_cpu_transforms.py

ex_4shapes.py

Drawing 4 shapes with different transformations

ex_4shapes.py

ex_transformations_showcase.py

Ilustrating different transformations

ex_transformations_showcase.py

ex_quad_controlled.py

Controlling the movement of a quad

ex_quad_controlled.py

ex_transform_imgui.py

Simple example using ImGui with GLFW and OpenGL

More info at: https://pypi.org/project/imgui/

Installation: pip install imgui[glfw]

Another example: https://github.com/swistakm/pyimgui/blob/master/doc/examples/integrations_glfw3.py#L2

ex_transform_imgui.py

ex_mouse.py

Interactions with keyboard and mouse via GLFW/python

More information at: https://www.glfw.org/docs/latest/input_guide.html

How to convert GLFW/C calls to GLFW/python https://pypi.org/project/glfw/

ex_mouse.py

Textures

ex_texture_boo.py

Textures and transformations in 2D

ex_texture_boo.py

ex_texture_quad.py

Texture Quad in 2D

ex_texture_quad.py

ex_mipmap.py

Using mipmaps

ex_mipmap.py

ex_binding_textures.py

Using 2 different textures in the same Fragment Shader

ex_binding_textures.py

ex_text_renderer.py

Example drawing text with OpenGL textures

ex_text_renderer.py

Scene Graphs

ex_scene_graph_2dcars.py

Drawing many cars in 2D using scene_graph2

ex_scene_graph_2dcars.py

ex_scene_graph_snowman.py

Drawing a Snowman using scene_graph

ex_scene_graph_snowman.py

Curves

ex_curves.py

Hermite and Bezier curves using python, numpy and matplotlib

ex_curves.py

3D World

ex_projections.py

Projections example

ex_projections.py

ex_texture_dice.py

Textures and transformations in 3D

ex_texture_dice.py

ex_height_plotter.py

plotting a 2d function as a surface

ex_height_plotter.py

ex_scene_graph_3dcars.py

Drawing 3D cars via scene graph

ex_scene_graph_3dcars.py

ex_mix2d3d.py

Example drawing 2D over a 3D world. The trick is to not clear the color buffer after drawing 3D, and then draw 2D with the shader.

If it is required to draw 3D over 2D, you may need to clear the depth buffer with glClear(GL_DEPTH_BUFFER_BIT)

ex_mix2d3d.py

ex_surface.py

Bezier Surface using python, numpy and matplotlib

ex_surface.py

Shading and Lighting

ex_lighting.py

Showing lighting effects: Flat, Gauraud and Phong

ex_lighting.py

ex_lighting_texture2.py

Showing lighting effects over two textured objects: Flat, Gauraud and Phong

ex_lighting_texture2.py

ex_obj_reader.py

Rendering a OBJ file simplified

ex_obj_reader.py

Meshes

ex_delaunay.py

Using Delaunay triangluation from the scipy library

documentation: https://docs.scipy.org/doc/scipy-0.14.0/reference/generated/scipy.spatial.Delaunay.html

ex_delaunay.py

ex_triangle_mesh.py

Face based data structure for a triangle mesh

ex_triangle_mesh_builder.py

Using the dedicated face based triangle mesh builder

ex_openmesh_pyramid.py

Using OpenMesh to compute normals for lighting effects

ex_openmesh_pyramid.py

Physics and Collisions

ex_collisions.py

Circles, collisions and gravity

ex_collisions.py

Advanced OpenGL

ex_geometry_shader.py

Geometry Shader Basic Example

Adapted from: https://learnopengl.com/code_viewer_gh.php?code=src/4.advanced_opengl/9.1.geometry_shader_houses/geometry_shader_houses.cpp

ex_geometry_shader.py

ex_render_to_texture.py

Render to Texture Example

ex_render_to_texture.py