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sounds.go
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package main
import (
"log"
"os"
"github.com/faiface/beep"
"github.com/faiface/beep/mp3"
"github.com/faiface/beep/speaker"
)
// Call as a go-routine.
func playSound(buffer *beep.Buffer, completeFlag chan bool) {
streamer := buffer.Streamer(0, buffer.Len())
done := make(chan bool)
speaker.Play(beep.Seq(streamer, beep.Callback(func() {
completeFlag <- true
done <- true
})))
<-done
}
// Call as a go-routine.
func playLoopingSound(buffer *beep.Buffer, controller chan bool) {
for {
// Loop while sound is disabled. Exit if controller is closed.
if soundDisabled {
select {
case _, ok := <-controller:
if !ok {
return
}
default:
}
continue
}
streamer := buffer.Streamer(0, buffer.Len())
done := make(chan bool)
speaker.Play(beep.Seq(streamer, beep.Callback(func() {
done <- true
})))
playback:
for {
select {
case _, ok := <-controller:
if !ok {
return
}
case finished, ok := <-done:
if finished || !ok {
break playback
}
default:
}
if soundDisabled {
break playback
}
}
}
}
func bufferSound(path string) *beep.Buffer {
f, err := os.Open(path)
if err != nil {
log.Fatal(err)
}
streamer, format, err := mp3.Decode(f)
if err != nil {
log.Fatal(err)
}
buffer := beep.NewBuffer(format)
buffer.Append(streamer)
streamer.Close()
return buffer
}