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As noted in the PMA shader, some work needs to be done for PMA textures to "just work" in Bevy.
https://github.com/jabuwu/bevy_spine/blob/d97bf2067b86c9de34d0f0daa6c8fde67823e3f9/src/fragment_pma.wgsl
More discussion here: bevyengine/bevy#6315
This issue extends to using linear textures, so, for now, I've added an example showing how to convert all Spine-loaded textures to nearest: https://github.com/jabuwu/bevy_spine/blob/d97bf2067b86c9de34d0f0daa6c8fde67823e3f9/examples/nearest_textures.rs
Of course, nearest textures really aren't ideal either, so for now it might be best to avoid PMA altogether.
The text was updated successfully, but these errors were encountered:
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As noted in the PMA shader, some work needs to be done for PMA textures to "just work" in Bevy.
https://github.com/jabuwu/bevy_spine/blob/d97bf2067b86c9de34d0f0daa6c8fde67823e3f9/src/fragment_pma.wgsl
More discussion here: bevyengine/bevy#6315
This issue extends to using linear textures, so, for now, I've added an example showing how to convert all Spine-loaded textures to nearest: https://github.com/jabuwu/bevy_spine/blob/d97bf2067b86c9de34d0f0daa6c8fde67823e3f9/examples/nearest_textures.rs
Of course, nearest textures really aren't ideal either, so for now it might be best to avoid PMA altogether.
The text was updated successfully, but these errors were encountered: