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Support back face culling #4

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jabuwu opened this issue Mar 9, 2023 · 0 comments
Open

Support back face culling #4

jabuwu opened this issue Mar 9, 2023 · 0 comments

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@jabuwu
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jabuwu commented Mar 9, 2023

For some animations, it is preferable to enable backface culling. Currently, it's hardcoded to be enabled for all skeletons:

descriptor.primitive.cull_mode = None;

Unfortunately, materials cannot be specialized per-instance, so 8 more materials will need to be added (the same 8 materials we have already, but with cull mode enabled). Instead, this might need to rely on #3

@jabuwu jabuwu mentioned this issue Apr 29, 2023
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