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Unfortunately, materials cannot be specialized per-instance, so 8 more materials will need to be added (the same 8 materials we have already, but with cull mode enabled). Instead, this might need to rely on #3
The text was updated successfully, but these errors were encountered:
For some animations, it is preferable to enable backface culling. Currently, it's hardcoded to be enabled for all skeletons:
bevy_spine/src/materials.rs
Line 111 in 920eb63
Unfortunately, materials cannot be specialized per-instance, so 8 more materials will need to be added (the same 8 materials we have already, but with cull mode enabled). Instead, this might need to rely on #3
The text was updated successfully, but these errors were encountered: