-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathdeathmatch.sp
3398 lines (3051 loc) · 102 KB
/
deathmatch.sp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <csgocolors>
#include <cstrike>
#undef REQUIRE_PLUGIN
#pragma newdecls required
#define PLUGIN_VERSION "2.0.7a"
#define PLUGIN_NAME "[CS:GO] Deathmatch"
#define PLUGIN_AUTHOR "Maxximou5"
#define PLUGIN_DESCRIPTION "Enables deathmatch style gameplay (respawning, gun selection, spawn protection, etc)."
#define PLUGIN_URL "https://github.com/Maxximou5/csgo-deathmatch/"
#define UPDATE_URL "http://www.maxximou5.com/sourcemod/deathmatch/update.txt"
public Plugin myinfo =
{
name = PLUGIN_NAME,
author = PLUGIN_AUTHOR,
description = PLUGIN_DESCRIPTION,
version = PLUGIN_VERSION,
url = PLUGIN_URL
}
/* Defined Variables */
#define MAX_SPAWNS 200
#define HIDEHUD_RADAR 1 << 12
#define DMG_HEADSHOT (1 << 30)
/* Native Console Variables */
Handle mp_ct_default_primary;
Handle mp_t_default_primary;
Handle mp_ct_default_secondary;
Handle mp_t_default_secondary;
Handle mp_startmoney;
Handle mp_playercashawards;
Handle mp_teamcashawards;
Handle mp_friendlyfire;
Handle mp_autokick;
Handle mp_tkpunish;
Handle mp_teammates_are_enemies;
Handle ff_damage_reduction_bullets;
Handle ff_damage_reduction_grenade;
Handle ff_damage_reduction_other;
Handle ammo_grenade_limit_default;
Handle ammo_grenade_limit_flashbang;
Handle ammo_grenade_limit_total;
/* Native Backup Variables */
int backup_mp_startmoney;
int backup_mp_playercashawards;
int backup_mp_teamcashawards;
int backup_mp_friendlyfire;
int backup_mp_autokick;
int backup_mp_tkpunish;
int backup_mp_teammates_are_enemies;
int backup_ammo_grenade_limit_default;
int backup_ammo_grenade_limit_flashbang;
int backup_ammo_grenade_limit_total;
float backup_ff_damage_reduction_bullets;
float backup_ff_damage_reduction_grenade;
float backup_ff_damage_reduction_other;
/* Console variables */
ConVar cvar_dm_enabled;
ConVar cvar_dm_valvedm;
ConVar cvar_dm_welcomemsg;
ConVar cvar_dm_free_for_all;
ConVar cvar_dm_hide_radar;
ConVar cvar_dm_display_panel;
ConVar cvar_dm_display_panel_damage;
ConVar cvar_dm_sounds_bodyshots;
ConVar cvar_dm_sounds_headshots;
ConVar cvar_dm_headshot_only;
ConVar cvar_dm_headshot_only_allow_world;
ConVar cvar_dm_headshot_only_allow_knife;
ConVar cvar_dm_headshot_only_allow_taser;
ConVar cvar_dm_headshot_only_allow_nade;
ConVar cvar_dm_remove_objectives;
ConVar cvar_dm_respawning;
ConVar cvar_dm_respawn_time;
ConVar cvar_dm_gun_menu_mode;
ConVar cvar_dm_los_spawning;
ConVar cvar_dm_los_attempts;
ConVar cvar_dm_spawn_distance;
ConVar cvar_dm_spawn_time;
ConVar cvar_dm_no_knife_damage;
ConVar cvar_dm_remove_weapons;
ConVar cvar_dm_replenish_ammo;
ConVar cvar_dm_replenish_clip;
ConVar cvar_dm_replenish_reserve;
ConVar cvar_dm_replenish_grenade;
ConVar cvar_dm_replenish_hegrenade;
ConVar cvar_dm_replenish_grenade_kill;
ConVar cvar_dm_hp_start;
ConVar cvar_dm_hp_max;
ConVar cvar_dm_hp_kill;
ConVar cvar_dm_hp_hs;
ConVar cvar_dm_hp_knife;
ConVar cvar_dm_hp_nade;
ConVar cvar_dm_hp_messages;
ConVar cvar_dm_ap_max;
ConVar cvar_dm_ap_kill;
ConVar cvar_dm_ap_hs;
ConVar cvar_dm_ap_knife;
ConVar cvar_dm_ap_nade;
ConVar cvar_dm_ap_messages;
ConVar cvar_dm_nade_messages;
ConVar cvar_dm_armor;
ConVar cvar_dm_armor_full;
ConVar cvar_dm_zeus;
ConVar cvar_dm_nades_incendiary;
ConVar cvar_dm_nades_molotov;
ConVar cvar_dm_nades_decoy;
ConVar cvar_dm_nades_flashbang;
ConVar cvar_dm_nades_he;
ConVar cvar_dm_nades_smoke;
/* Plugin Variables */
bool enabled = false;
bool valveDM;
bool welcomemsg;
bool ffa;
bool hideradar;
bool displayPanel;
bool displayPanelDamage;
bool bdSounds;
bool hsSounds;
bool hsOnly;
bool hsOnly_AllowWorld;
bool hsOnly_AllowKnife;
bool hsOnly_AllowTaser;
bool hsOnly_AllowNade;
bool removeObjectives;
/* Weapon Variables */
bool noKnifeDamage;
bool removeWeapons;
bool replenishAmmo;
bool replenishClip;
bool replenishReserve;
bool replenishGrenade;
bool replenishHEGrenade;
bool replenishGrenadeKill;
bool displayHPMessages;
bool displayAPMessages;
bool displayGrenadeMessages;
bool roundEnded = false;
int gunMenuMode;
/* Health Variables */
int startHP;
int maxHP;
int HPPerKill;
int HPPerHeadshotKill;
int HPPerKnifeKill;
int HPPerNadeKill;
/* Armor Variables */
int maxAP;
int APPerKill;
int APPerHeadshotKill;
int APPerKnifeKill;
int APPerNadeKill;
/* Player Color Variables */
int defaultColor[4] = { 255, 255, 255, 255 };
int tColor[4] = { 255, 0, 0, 200 };
int ctColor[4] = { 0, 0, 255, 200 };
/* Respawn Variables */
float spawnDistanceFromEnemies;
float spawnProtectionTime;
float respawnTime;
bool respawning;
bool lineOfSightSpawning;
int lineOfSightAttempts;
int spawnPointCount = 0;
bool inEditMode = false;
bool spawnPointOccupied[MAX_SPAWNS] = {false, ...};
float spawnPositions[MAX_SPAWNS][3];
float spawnAngles[MAX_SPAWNS][3];
float eyeOffset[3] = { 0.0, 0.0, 64.0 }; /* CSGO offset. */
float spawnPointOffset[3] = { 0.0, 0.0, 20.0 };
/* Offsets */
int ownerOffset;
int healthOffset;
int armorOffset;
int helmetOffset;
int ammoTypeOffset;
int ammoOffset;
int ragdollOffset;
/* Weapon Info */
Handle primaryWeaponsAvailable;
Handle secondaryWeaponsAvailable;
Handle weaponMenuNames;
Handle weaponLimits;
Handle weaponCounts;
StringMap weaponSkipMap;
/* Grenade/Misc Options */
bool armorChest;
bool armorFull;
bool zeus;
int molotov;
int incendiary;
int decoy;
int flashbang;
int he;
int smoke;
/* Menus */
Handle optionsMenu1 = INVALID_HANDLE;
Handle optionsMenu2 = INVALID_HANDLE;
Handle primaryMenus[MAXPLAYERS + 1];
Handle secondaryMenus[MAXPLAYERS + 1];
Handle damageDisplay[MAXPLAYERS+1];
/* Player settings */
int lastEditorSpawnPoint[MAXPLAYERS + 1] = { -1, ... };
char primaryWeapon[MAXPLAYERS + 1][24];
char secondaryWeapon[MAXPLAYERS + 1][24];
int infoMessageCount[MAXPLAYERS + 1] = { 2, ... };
bool firstWeaponSelection[MAXPLAYERS + 1] = { true, ... };
bool weaponsGivenThisRound[MAXPLAYERS + 1] = { false, ... };
bool newWeaponsSelected[MAXPLAYERS + 1] = { false, ... };
bool rememberChoice[MAXPLAYERS + 1] = { false, ... };
bool playerMoved[MAXPLAYERS + 1] = { false, ... };
/* Player Glow Sprite */
int glowSprite;
/* Spawn stats */
int numberOfPlayerSpawns = 0;
int losSearchAttempts = 0;
int losSearchSuccesses = 0;
int losSearchFailures = 0;
int distanceSearchAttempts = 0;
int distanceSearchSuccesses = 0;
int distanceSearchFailures = 0;
int spawnPointSearchFailures = 0;
/* Static Offsets */
static int g_iWeapons_Clip1Offset;
public void OnPluginStart()
{
/* Let's not waste our time here... */
if(GetEngineVersion() != Engine_CSGO)
{
SetFailState("ERROR: This plugin is designed only for CS:GO.");
}
/* Load translations for multi-language */
LoadTranslations("deathmatch.phrases");
LoadTranslations("common.phrases");
/* Create spawns directory if necessary. */
char spawnsPath[PLATFORM_MAX_PATH];
BuildPath(Path_SM, spawnsPath, sizeof(spawnsPath), "configs/deathmatch/spawns");
if (!DirExists(spawnsPath))
CreateDirectory(spawnsPath, 711);
/* Find Offsets */
ownerOffset = FindSendPropInfo("CBaseCombatWeapon", "m_hOwnerEntity");
healthOffset = FindSendPropInfo("CCSPlayerResource", "m_iHealth");
armorOffset = FindSendPropInfo("CCSPlayer", "m_ArmorValue");
helmetOffset = FindSendPropInfo("CCSPlayer", "m_bHasHelmet");
ammoTypeOffset = FindSendPropInfo("CBaseCombatWeapon", "m_iPrimaryAmmoType");
ammoOffset = FindSendPropInfo("CCSPlayer", "m_iAmmo");
ragdollOffset = FindSendPropInfo("CCSPlayer", "m_hRagdoll");
/* Create arrays to store available weapons loaded by config */
primaryWeaponsAvailable = CreateArray(24);
secondaryWeaponsAvailable = CreateArray(10);
weaponSkipMap = new StringMap();
/* Create trie to store menu names for weapons */
BuildWeaponMenuNames();
/* Create trie to store weapon limits and counts */
weaponLimits = CreateTrie();
weaponCounts = CreateTrie();
/* Create Menus */
optionsMenu1 = BuildOptionsMenu(true);
optionsMenu2 = BuildOptionsMenu(false);
/* Create Console Variables */
CreateConVar("dm_m5_version", PLUGIN_VERSION, PLUGIN_NAME, FCVAR_SPONLY | FCVAR_REPLICATED | FCVAR_NOTIFY | FCVAR_DONTRECORD);
cvar_dm_enabled = CreateConVar("dm_enabled", "1", "Enable Deathmatch.");
cvar_dm_valvedm = CreateConVar("dm_enable_valve_deathmatch", "0", "Enable compatibility for Valve's Deathmatch (game_type 1 & game_mode 2) or Custom (game_type 3 & game_mode 0).");
cvar_dm_welcomemsg = CreateConVar("dm_welcomemsg", "1", "Display a message saying that your server is running Deathmatch.");
cvar_dm_free_for_all = CreateConVar("dm_free_for_all", "0", "Free for all mode.");
cvar_dm_hide_radar = CreateConVar("dm_hide_radar", "0", "Hides the radar from players.");
cvar_dm_display_panel = CreateConVar("dm_display_panel", "0", "Display a panel showing health of the victim.");
cvar_dm_display_panel_damage = CreateConVar("dm_display_panel_damage", "0", "Display a panel showing damage done to a player. Requires dm_display_panel set to 1.");
cvar_dm_sounds_bodyshots = CreateConVar("dm_sounds_bodyshots", "1", "Enable the sounds of bodyshots.");
cvar_dm_sounds_headshots = CreateConVar("dm_sounds_headshots", "1", "Enable the sounds of headshots.");
cvar_dm_headshot_only = CreateConVar("dm_headshot_only", "0", "Headshot only mode.");
cvar_dm_headshot_only_allow_world = CreateConVar("dm_headshot_only_allow_world", "0", "Enable world damage during headshot only mode.");
cvar_dm_headshot_only_allow_knife = CreateConVar("dm_headshot_only_allow_knife", "0", "Enable knife damage during headshot only mode.");
cvar_dm_headshot_only_allow_taser = CreateConVar("dm_headshot_only_allow_taser", "0", "Enable taser damage during headshot only mode.");
cvar_dm_headshot_only_allow_nade = CreateConVar("dm_headshot_only_allow_nade", "0", "Enable grenade damage during headshot only mode.");
cvar_dm_remove_objectives = CreateConVar("dm_remove_objectives", "1", "Remove objectives (disables bomb sites, and removes c4 and hostages).");
cvar_dm_respawning = CreateConVar("dm_respawning", "1", "Enable respawning.");
cvar_dm_respawn_time = CreateConVar("dm_respawn_time", "2.0", "Respawn time.");
cvar_dm_gun_menu_mode = CreateConVar("dm_gun_menu_mode", "1", "Gun menu mode. 1) Enabled. 2) Primary weapons only. 3) Secondary weapons only. 4) Random weapons only. 5) Disabled.");
cvar_dm_los_spawning = CreateConVar("dm_los_spawning", "1", "Enable line of sight spawning. If enabled, players will be spawned at a point where they cannot see enemies, and enemies cannot see them.");
cvar_dm_los_attempts = CreateConVar("dm_los_attempts", "10", "Maximum number of attempts to find a suitable line of sight spawn point.");
cvar_dm_spawn_distance = CreateConVar("dm_spawn_distance", "0.0", "Minimum distance from enemies at which a player can spawn.");
cvar_dm_spawn_time = CreateConVar("dm_spawn_time", "1.0", "Spawn protection time.");
cvar_dm_no_knife_damage = CreateConVar("dm_no_knife_damage", "0", "Knives do NO damage to players.");
cvar_dm_remove_weapons = CreateConVar("dm_remove_weapons", "1", "Remove ground weapons.");
cvar_dm_replenish_ammo = CreateConVar("dm_replenish_ammo", "1", "Replenish ammo on reload.");
cvar_dm_replenish_clip = CreateConVar("dm_replenish_clip", "0", "Replenish ammo clip on kill.");
cvar_dm_replenish_reserve = CreateConVar("dm_replenish_reserve", "0", "Replenish ammo reserve on kill.");
cvar_dm_replenish_grenade = CreateConVar("dm_replenish_grenade", "0", "Unlimited player grenades.");
cvar_dm_replenish_hegrenade = CreateConVar("dm_replenish_hegrenade", "0", "Unlimited hegrenades.");
cvar_dm_replenish_grenade_kill = CreateConVar("dm_replenish_grenade_kill", "0", "Give players their grenade back on successful kill.");
cvar_dm_hp_start = CreateConVar("dm_hp_start", "100", "Spawn Health Points (HP).");
cvar_dm_hp_max = CreateConVar("dm_hp_max", "100", "Maximum Health Points (HP).");
cvar_dm_hp_kill = CreateConVar("dm_hp_kill", "5", "Health Points (HP) per kill.");
cvar_dm_hp_hs = CreateConVar("dm_hp_hs", "10", "Health Points (HP) per headshot kill.");
cvar_dm_hp_knife = CreateConVar("dm_hp_knife", "50", "Health Points (HP) per knife kill.");
cvar_dm_hp_nade = CreateConVar("dm_hp_nade", "30", "Health Points (HP) per nade kill.");
cvar_dm_hp_messages = CreateConVar("dm_hp_messages", "1", "Display HP messages.");
cvar_dm_ap_max = CreateConVar("dm_ap_max", "100", "Maximum Armor Points (AP).");
cvar_dm_ap_kill = CreateConVar("dm_ap_kill", "5", "Armor Points (AP) per kill.");
cvar_dm_ap_hs = CreateConVar("dm_ap_hs", "10", "Armor Points (AP) per headshot kill.");
cvar_dm_ap_knife = CreateConVar("dm_ap_knife", "50", "Armor Points (AP) per knife kill.");
cvar_dm_ap_nade = CreateConVar("dm_ap_nade", "30", "Armor Points (AP) per nade kill.");
cvar_dm_ap_messages = CreateConVar("dm_ap_messages", "1", "Display AP messages.");
cvar_dm_nade_messages = CreateConVar("dm_nade_messages", "1", "Display grenade messages.");
cvar_dm_armor = CreateConVar("dm_armor", "0", "Give players chest armor.");
cvar_dm_armor_full = CreateConVar("dm_armor_full", "1", "Give players head and chest armor.");
cvar_dm_zeus = CreateConVar("dm_zeus", "0", "Give players a taser.");
cvar_dm_nades_incendiary = CreateConVar("dm_nades_incendiary", "0", "Number of incendiary grenades to give each player.");
cvar_dm_nades_molotov = CreateConVar("dm_nades_molotov", "0", "Number of molotov grenades to give each player.");
cvar_dm_nades_decoy = CreateConVar("dm_nades_decoy", "0", "Number of decoy grenades to give each player.");
cvar_dm_nades_flashbang = CreateConVar("dm_nades_flashbang", "0", "Number of flashbang grenades to give each player.");
cvar_dm_nades_he = CreateConVar("dm_nades_he", "0", "Number of HE grenades to give each player.");
cvar_dm_nades_smoke = CreateConVar("dm_nades_smoke", "0", "Number of smoke grenades to give each player.");
/* Load DM Config */
LoadConfig();
/* Admin Commands */
RegAdminCmd("dm_spawn_menu", Command_SpawnMenu, ADMFLAG_CHANGEMAP, "Opens the spawn point menu.");
RegAdminCmd("dm_respawn_all", Command_RespawnAll, ADMFLAG_CHANGEMAP, "Respawns all players.");
RegAdminCmd("dm_stats", Command_Stats, ADMFLAG_CHANGEMAP, "Displays spawn statistics.");
RegAdminCmd("dm_reset_stats", Command_ResetStats, ADMFLAG_CHANGEMAP, "Resets spawn statistics.");
/* Client Commands */
char guns[32];
Format(guns, sizeof(guns), "%t", "Guns Menu");
RegConsoleCmd(guns, Command_Guns);
/* Hook Console Variables */
HookConVarChange(cvar_dm_enabled, Event_CvarChange);
HookConVarChange(cvar_dm_valvedm, Event_CvarChange);
HookConVarChange(cvar_dm_welcomemsg, Event_CvarChange);
HookConVarChange(cvar_dm_free_for_all, Event_CvarChange);
HookConVarChange(cvar_dm_hide_radar, Event_CvarChange);
HookConVarChange(cvar_dm_display_panel, Event_CvarChange);
HookConVarChange(cvar_dm_display_panel_damage, Event_CvarChange);
HookConVarChange(cvar_dm_sounds_bodyshots, Event_CvarChange);
HookConVarChange(cvar_dm_sounds_headshots, Event_CvarChange);
HookConVarChange(cvar_dm_headshot_only, Event_CvarChange);
HookConVarChange(cvar_dm_headshot_only_allow_world, Event_CvarChange);
HookConVarChange(cvar_dm_headshot_only_allow_knife, Event_CvarChange);
HookConVarChange(cvar_dm_headshot_only_allow_taser, Event_CvarChange);
HookConVarChange(cvar_dm_headshot_only_allow_nade, Event_CvarChange);
HookConVarChange(cvar_dm_remove_objectives, Event_CvarChange);
HookConVarChange(cvar_dm_respawning, Event_CvarChange);
HookConVarChange(cvar_dm_respawn_time, Event_CvarChange);
HookConVarChange(cvar_dm_gun_menu_mode, Event_CvarChange);
HookConVarChange(cvar_dm_los_spawning, Event_CvarChange);
HookConVarChange(cvar_dm_los_attempts, Event_CvarChange);
HookConVarChange(cvar_dm_spawn_distance, Event_CvarChange);
HookConVarChange(cvar_dm_spawn_time, Event_CvarChange);
HookConVarChange(cvar_dm_no_knife_damage, Event_CvarChange);
HookConVarChange(cvar_dm_remove_weapons, Event_CvarChange);
HookConVarChange(cvar_dm_replenish_ammo, Event_CvarChange);
HookConVarChange(cvar_dm_replenish_clip, Event_CvarChange);
HookConVarChange(cvar_dm_replenish_reserve, Event_CvarChange);
HookConVarChange(cvar_dm_replenish_grenade, Event_CvarChange);
HookConVarChange(cvar_dm_replenish_hegrenade, Event_CvarChange);
HookConVarChange(cvar_dm_replenish_grenade_kill, Event_CvarChange);
HookConVarChange(cvar_dm_hp_start, Event_CvarChange);
HookConVarChange(cvar_dm_hp_max, Event_CvarChange);
HookConVarChange(cvar_dm_hp_kill, Event_CvarChange);
HookConVarChange(cvar_dm_hp_hs, Event_CvarChange);
HookConVarChange(cvar_dm_hp_knife, Event_CvarChange);
HookConVarChange(cvar_dm_hp_nade, Event_CvarChange);
HookConVarChange(cvar_dm_hp_messages, Event_CvarChange);
HookConVarChange(cvar_dm_ap_max, Event_CvarChange);
HookConVarChange(cvar_dm_ap_kill, Event_CvarChange);
HookConVarChange(cvar_dm_ap_hs, Event_CvarChange);
HookConVarChange(cvar_dm_ap_knife, Event_CvarChange);
HookConVarChange(cvar_dm_ap_nade, Event_CvarChange);
HookConVarChange(cvar_dm_ap_messages, Event_CvarChange);
HookConVarChange(cvar_dm_nade_messages, Event_CvarChange);
HookConVarChange(cvar_dm_armor, Event_CvarChange);
HookConVarChange(cvar_dm_armor_full, Event_CvarChange);
HookConVarChange(cvar_dm_zeus, Event_CvarChange);
HookConVarChange(cvar_dm_nades_incendiary, Event_CvarChange);
HookConVarChange(cvar_dm_nades_molotov, Event_CvarChange);
HookConVarChange(cvar_dm_nades_decoy, Event_CvarChange);
HookConVarChange(cvar_dm_nades_flashbang, Event_CvarChange);
HookConVarChange(cvar_dm_nades_he, Event_CvarChange);
HookConVarChange(cvar_dm_nades_smoke, Event_CvarChange);
/* Listen For Client Commands */
AddCommandListener(Event_Say, "say");
AddCommandListener(Event_Say, "say_team");
/* Hook Client Messages */
HookUserMessage(GetUserMessageId("TextMsg"), Event_TextMsg, true);
HookUserMessage(GetUserMessageId("HintText"), Event_HintText, true);
HookUserMessage(GetUserMessageId("RadioText"), Event_RadioText, true);
/* Hook Events */
HookEvent("player_team", Event_PlayerTeam);
HookEvent("player_hurt", Event_PlayerHurt, EventHookMode_Pre);
HookEvent("round_prestart", Event_RoundPrestart, EventHookMode_PostNoCopy);
HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy);
HookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy);
HookEvent("weapon_reload", Event_WeaponReload, EventHookMode_Post);
HookEvent("hegrenade_detonate", Event_HegrenadeDetonate, EventHookMode_Post);
HookEvent("smokegrenade_detonate", Event_SmokegrenadeDetonate, EventHookMode_Post);
HookEvent("flashbang_detonate", Event_FlashbangDetonate, EventHookMode_Post);
HookEvent("molotov_detonate", Event_MolotovDetonate, EventHookMode_Post);
HookEvent("inferno_startburn", Event_InfernoStartburn, EventHookMode_Post);
HookEvent("decoy_started", Event_DecoyStarted, EventHookMode_Post);
HookEvent("player_spawn", Event_PlayerSpawn, EventHookMode_Post);
HookEvent("player_death", Event_PlayerDeath);
HookEvent("bomb_pickup", Event_BombPickup);
/* Hook Sound Events */
AddNormalSoundHook(view_as<NormalSHook>(Event_Sound));
/* Create Global Timers */
CreateTimer(0.5, UpdateSpawnPointStatus, INVALID_HANDLE, TIMER_REPEAT);
CreateTimer(1.0, RemoveGroundWeapons, INVALID_HANDLE, TIMER_REPEAT);
/* Find Offsets */
g_iWeapons_Clip1Offset = FindSendPropInfo("CBaseCombatWeapon", "m_iClip1");
if (g_iWeapons_Clip1Offset == -1)
{
SetFailState("[DM] Error - Unable to get offset for CBaseCombatWeapon::m_iClip1");
}
healthOffset = FindSendPropInfo("CCSPlayer", "m_iHealth");
if (healthOffset == -1)
{
SetFailState("[DM] Error - Unable to get offset for CCSPlayer::m_iHealth");
}
armorOffset = FindSendPropInfo("CCSPlayer", "m_ArmorValue");
if (armorOffset == -1)
{
SetFailState("[DM] Error - Unable to get offset for CCSPlayer::m_ArmorValue");
}
/* SDK Hooks For Clients */
for (int i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i))
{
OnClientPutInServer(i);
}
}
/* Updater */
if (LibraryExists("updater"))
{
}
/* Update and retrieve */
RetrieveVariables();
UpdateState();
}
public void OnLibraryAdded(const char[] name)
{
if (StrEqual(name, "updater"))
{
}
}
public void OnLibraryRemoved(const char[] name)
{
}
public void OnPluginEnd()
{
for (int i = 1; i <= MaxClients; i++)
{
DisableSpawnProtection(INVALID_HANDLE, i);
}
SetBuyZones("Enable");
SetObjectives("Enable");
/* Cancel Menus */
CancelMenu(optionsMenu1);
CancelMenu(optionsMenu2);
for (int i = 1; i <= MaxClients; i++)
{
if (primaryMenus[i] != INVALID_HANDLE)
CancelMenu(primaryMenus[i]);
}
for (int i = 1; i <= MaxClients; i++)
{
if (secondaryMenus[i] != INVALID_HANDLE)
CancelMenu(secondaryMenus[i]);
}
RestoreCashState();
RestoreGrenadeState();
DisableFFA();
}
public void OnConfigsExecuted()
{
RetrieveVariables();
UpdateState();
}
public void OnMapStart()
{
/* Precache Sprite */
glowSprite = PrecacheModel("sprites/glow01.vmt", true);
InitialiseWeaponCounts();
for (int i = 1; i <= MaxClients; i++)
{
if (IsClientConnected(i))
ResetClientSettings(i);
}
LoadMapConfig();
if (spawnPointCount > 0)
{
for (int i = 0; i < spawnPointCount; i++)
spawnPointOccupied[i] = false;
}
if (enabled)
{
SetBuyZones("Disable");
if (removeObjectives)
{
SetObjectives("Disable");
RemoveHostages();
}
SetCashState();
SetGrenadeState();
SetNoSpawnWeapons();
if (ffa)
EnableFFA();
}
}
public void OnClientPutInServer(int client)
{
SDKHook(client, SDKHook_TraceAttack, OnTraceAttack);
SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
}
public void OnClientPostAdminCheck(int client)
{
if (enabled)
{
ResetClientSettings(client);
}
}
public void OnClientDisconnect(int client)
{
RemoveRagdoll(client);
SDKUnhook(client, SDKHook_TraceAttack, OnTraceAttack);
SDKUnhook(client, SDKHook_OnTakeDamage, OnTakeDamage);
}
stock bool IsValidClient(int client)
{
if (!(0 < client <= MaxClients)) return false;
if (!IsClientInGame(client)) return false;
return true;
}
void ResetClientSettings(int client)
{
lastEditorSpawnPoint[client] = -1;
SetClientGunModeSettings(client);
infoMessageCount[client] = 2;
weaponsGivenThisRound[client] = false;
newWeaponsSelected[client] = false;
playerMoved[client] = false;
}
void SetClientGunModeSettings(int client)
{
if (gunMenuMode != 4)
{
if(gunMenuMode <= 3 && !IsFakeClient(client))
{
if (StrEqual(primaryWeapon[client], "") || StrEqual(secondaryWeapon[client], ""))
{
primaryWeapon[client] = "none";
secondaryWeapon[client] = "none";
}
}
firstWeaponSelection[client] = true;
rememberChoice[client] = false;
if (gunMenuMode == 1 && IsFakeClient(client))
{
primaryWeapon[client] = "random";
secondaryWeapon[client] = "random";
firstWeaponSelection[client] = false;
rememberChoice[client] = true;
}
else if (gunMenuMode == 2 && IsFakeClient(client))
{
primaryWeapon[client] = "random";
secondaryWeapon[client] = "none";
firstWeaponSelection[client] = false;
rememberChoice[client] = true;
}
else if (gunMenuMode == 3 && IsFakeClient(client))
{
primaryWeapon[client] = "none";
secondaryWeapon[client] = "random";
firstWeaponSelection[client] = false;
rememberChoice[client] = true;
}
}
else if (gunMenuMode == 4)
{
primaryWeapon[client] = "random";
secondaryWeapon[client] = "random";
firstWeaponSelection[client] = false;
rememberChoice[client] = true;
}
}
public void Event_CvarChange(ConVar cvar, const char[] oldValue, const char[] newValue)
{
UpdateState();
}
void LoadConfig()
{
Handle keyValues = CreateKeyValues("Deathmatch Config");
char path[PLATFORM_MAX_PATH];
BuildPath(Path_SM, path, sizeof(path), "configs/deathmatch/deathmatch.ini");
if (!FileToKeyValues(keyValues, path))
SetFailState("The configuration file could not be read.");
char key[25];
char value[25];
if (!KvJumpToKey(keyValues, "Options"))
SetFailState("The configuration file is corrupt (\"Options\" section could not be found).");
KvGetString(keyValues, "dm_enabled", value, sizeof(value), "yes");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_enabled, value);
KvGetString(keyValues, "dm_enable_valve_deathmatch", value, sizeof(value), "no");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_valvedm, value);
KvGetString(keyValues, "dm_welcomemsg", value, sizeof(value), "yes");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_welcomemsg, value);
KvGetString(keyValues, "dm_free_for_all", value, sizeof(value), "no");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_free_for_all, value);
KvGetString(keyValues, "dm_hide_radar", value, sizeof(value), "no");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_hide_radar, value);
KvGetString(keyValues, "dm_display_panel", value, sizeof(value), "no");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_display_panel, value);
KvGetString(keyValues, "dm_display_panel_damage", value, sizeof(value), "no");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_display_panel_damage, value);
KvGetString(keyValues, "dm_sounds_bodyshots", value, sizeof(value), "no");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_sounds_bodyshots, value);
KvGetString(keyValues, "dm_sounds_headshots", value, sizeof(value), "no");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_sounds_headshots, value);
KvGetString(keyValues, "dm_headshot_only", value, sizeof(value), "no");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_headshot_only, value);
KvGetString(keyValues, "dm_headshot_only_allow_world", value, sizeof(value), "no");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_headshot_only_allow_world, value);
KvGetString(keyValues, "dm_headshot_only_allow_knife", value, sizeof(value), "no");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_headshot_only_allow_knife, value);
KvGetString(keyValues, "dm_headshot_only_allow_taser", value, sizeof(value), "no");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_headshot_only_allow_taser, value);
KvGetString(keyValues, "dm_headshot_only_allow_nade", value, sizeof(value), "no");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_headshot_only_allow_nade, value);
KvGetString(keyValues, "dm_remove_objectives", value, sizeof(value), "yes");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_remove_objectives, value);
KvGetString(keyValues, "dm_respawning", value, sizeof(value), "yes");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_respawning, value);
KvGetString(keyValues, "dm_respawn_time", value, sizeof(value), "2.0");
SetConVarString(cvar_dm_respawn_time, value);
KvGetString(keyValues, "dm_gun_menu_mode", value, sizeof(value), "1");
SetConVarString(cvar_dm_gun_menu_mode, value);
KvGetString(keyValues, "dm_line_of_sight_spawning", value, sizeof(value), "yes");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_los_spawning, value);
KvGetString(keyValues, "dm_line_of_sight_attempts", value, sizeof(value), "10");
SetConVarString(cvar_dm_los_attempts, value);
KvGetString(keyValues, "dm_spawn_distance_from_enemies", value, sizeof(value), "0.0");
SetConVarString(cvar_dm_spawn_distance, value);
KvGetString(keyValues, "dm_spawn_protection_time", value, sizeof(value), "1.0");
SetConVarString(cvar_dm_spawn_time, value);
KvGetString(keyValues, "dm_no_knife_damage", value, sizeof(value), "no");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_no_knife_damage, value);
KvGetString(keyValues, "dm_remove_weapons", value, sizeof(value), "yes");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_remove_weapons, value);
KvGetString(keyValues, "dm_replenish_ammo", value, sizeof(value), "yes");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_replenish_ammo, value);
KvGetString(keyValues, "dm_replenish_clip", value, sizeof(value), "no");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_replenish_clip, value);
KvGetString(keyValues, "dm_replenish_reserve", value, sizeof(value), "no");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_replenish_reserve, value);
KvGetString(keyValues, "dm_replenish_grenade", value, sizeof(value), "no");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_replenish_grenade, value);
KvGetString(keyValues, "dm_replenish_hegrenade", value, sizeof(value), "no");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_replenish_hegrenade, value);
KvGetString(keyValues, "dm_replenish_grenade_kill", value, sizeof(value), "no");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_replenish_grenade_kill, value);
KvGetString(keyValues, "dm_display_grenade_messages", value, sizeof(value), "yes");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_nade_messages, value);
KvGetString(keyValues, "dm_player_hp_start", value, sizeof(value), "100");
SetConVarString(cvar_dm_hp_start, value);
KvGetString(keyValues, "dm_player_hp_max", value, sizeof(value), "100");
SetConVarString(cvar_dm_hp_max, value);
KvGetString(keyValues, "dm_hp_per_kill", value, sizeof(value), "5");
SetConVarString(cvar_dm_hp_kill, value);
KvGetString(keyValues, "dm_hp_per_headshot_kill", value, sizeof(value), "10");
SetConVarString(cvar_dm_hp_hs, value);
KvGetString(keyValues, "dm_hp_per_knife_kill", value, sizeof(value), "50");
SetConVarString(cvar_dm_hp_knife, value);
KvGetString(keyValues, "dm_hp_per_nade_kill", value, sizeof(value), "30");
SetConVarString(cvar_dm_hp_nade, value);
KvGetString(keyValues, "dm_display_hp_messages", value, sizeof(value), "yes");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_hp_messages, value);
KvGetString(keyValues, "dm_player_ap_max", value, sizeof(value), "100");
SetConVarString(cvar_dm_ap_max, value);
KvGetString(keyValues, "dm_ap_per_kill", value, sizeof(value), "5");
SetConVarString(cvar_dm_ap_kill, value);
KvGetString(keyValues, "dm_ap_per_headshot_kill", value, sizeof(value), "10");
SetConVarString(cvar_dm_ap_hs, value);
KvGetString(keyValues, "dm_ap_per_knife_kill", value, sizeof(value), "50");
SetConVarString(cvar_dm_ap_knife, value);
KvGetString(keyValues, "dm_ap_per_nade_kill", value, sizeof(value), "30");
SetConVarString(cvar_dm_ap_nade, value);
KvGetString(keyValues, "dm_display_ap_messages", value, sizeof(value), "yes");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_ap_messages, value);
KvGoBack(keyValues);
if (!KvJumpToKey(keyValues, "Weapons"))
SetFailState("The configuration file is corrupt (\"Weapons\" section could not be found).");
if (!KvJumpToKey(keyValues, "Primary"))
SetFailState("The configuration file is corrupt (\"Primary\" section could not be found).");
if (KvGotoFirstSubKey(keyValues, false))
{
do {
KvGetSectionName(keyValues, key, sizeof(key));
int limit = KvGetNum(keyValues, NULL_STRING, -1);
if(limit == 0) {continue;}
PushArrayString(primaryWeaponsAvailable, key);
SetTrieValue(weaponLimits, key, limit);
} while (KvGotoNextKey(keyValues, false));
}
KvGoBack(keyValues);
KvGoBack(keyValues);
if (!KvJumpToKey(keyValues, "Secondary"))
SetFailState("The configuration file is corrupt (\"Secondary\" section could not be found).");
if (KvGotoFirstSubKey(keyValues, false))
{
do {
KvGetSectionName(keyValues, key, sizeof(key));
int limit = KvGetNum(keyValues, NULL_STRING, -1);
if(limit == 0) {continue;}
PushArrayString(secondaryWeaponsAvailable, key);
SetTrieValue(weaponLimits, key, limit);
} while (KvGotoNextKey(keyValues, false));
}
KvGoBack(keyValues);
KvGoBack(keyValues);
if (!KvJumpToKey(keyValues, "Misc"))
SetFailState("The configuration file is corrupt (\"Misc\" section could not be found).");
KvGetString(keyValues, "armor (chest)", value, sizeof(value), "no");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_armor, value);
KvGetString(keyValues, "armor (full)", value, sizeof(value), "yes");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_armor_full, value);
KvGetString(keyValues, "zeus", value, sizeof(value), "no");
value = (StrEqual(value, "yes")) ? "1" : "0";
SetConVarString(cvar_dm_zeus, value);
KvGoBack(keyValues);
if (!KvJumpToKey(keyValues, "Grenades"))
SetFailState("The configuration file is corrupt (\"Grenades\" section could not be found).");
KvGetString(keyValues, "incendiary", value, sizeof(value), "0");
SetConVarString(cvar_dm_nades_incendiary, value);
KvGetString(keyValues, "molotov", value, sizeof(value), "0");
SetConVarString(cvar_dm_nades_incendiary, value);
KvGetString(keyValues, "decoy", value, sizeof(value), "0");
SetConVarString(cvar_dm_nades_decoy, value);
KvGetString(keyValues, "flashbang", value, sizeof(value), "0");
SetConVarString(cvar_dm_nades_flashbang, value);
KvGetString(keyValues, "he", value, sizeof(value), "0");
SetConVarString(cvar_dm_nades_he, value);
KvGetString(keyValues, "smoke", value, sizeof(value), "0");
SetConVarString(cvar_dm_nades_smoke, value);
KvGoBack(keyValues);
if (KvJumpToKey(keyValues, "TeamData") && KvGotoFirstSubKey(keyValues, false)) {
do {
KvGetSectionName(keyValues, key, sizeof(key));
KvGetString(keyValues, NULL_STRING, value, sizeof(value), "");
int team = 0;
if (StrEqual(value, "CT", false))
{
team = CS_TEAM_CT;
}
else if (StrEqual(value, "T", false))
{
team = CS_TEAM_T;
}
weaponSkipMap.SetValue(key, team);
} while (KvGotoNextKey(keyValues, false));
KvGoBack(keyValues);
}
CloseHandle(keyValues);
}
void RetrieveVariables()
{
/* Retrieve Native Console Variables */
mp_ct_default_primary = FindConVar("mp_ct_default_primary");
mp_t_default_primary = FindConVar("mp_t_default_primary");
mp_ct_default_secondary = FindConVar("mp_ct_default_secondary");
mp_t_default_secondary = FindConVar("mp_t_default_secondary");
mp_startmoney = FindConVar("mp_startmoney");
mp_playercashawards = FindConVar("mp_playercashawards");
mp_teamcashawards = FindConVar("mp_teamcashawards");
mp_friendlyfire = FindConVar("mp_friendlyfire");
mp_autokick = FindConVar("mp_autokick");
mp_tkpunish = FindConVar("mp_tkpunish");
mp_teammates_are_enemies = FindConVar("mp_teammates_are_enemies");
ff_damage_reduction_bullets = FindConVar("ff_damage_reduction_bullets");
ff_damage_reduction_grenade = FindConVar("ff_damage_reduction_grenade");
ff_damage_reduction_other = FindConVar("ff_damage_reduction_other");
ammo_grenade_limit_default = FindConVar("ammo_grenade_limit_default");
ammo_grenade_limit_flashbang = FindConVar("ammo_grenade_limit_flashbang");
ammo_grenade_limit_total = FindConVar("ammo_grenade_limit_total");
/* Retrieve Native Console Variable Values */
backup_mp_startmoney = GetConVarInt(mp_startmoney);
backup_mp_playercashawards = GetConVarInt(mp_playercashawards);
backup_mp_teamcashawards = GetConVarInt(mp_teamcashawards);
backup_mp_friendlyfire = GetConVarInt(mp_friendlyfire);
backup_mp_autokick = GetConVarInt(mp_autokick);
backup_mp_tkpunish = GetConVarInt(mp_tkpunish);
backup_mp_teammates_are_enemies = GetConVarInt(mp_teammates_are_enemies);
backup_ff_damage_reduction_bullets = GetConVarFloat(ff_damage_reduction_bullets);
backup_ff_damage_reduction_grenade = GetConVarFloat(ff_damage_reduction_grenade);
backup_ff_damage_reduction_other = GetConVarFloat(ff_damage_reduction_other);
backup_ammo_grenade_limit_default = GetConVarInt(ammo_grenade_limit_default);
backup_ammo_grenade_limit_flashbang = GetConVarInt(ammo_grenade_limit_flashbang);
backup_ammo_grenade_limit_total = GetConVarInt(ammo_grenade_limit_total);
}
void UpdateState()
{
int old_enabled = enabled;
int old_gunMenuMode = gunMenuMode;
enabled = GetConVarBool(cvar_dm_enabled);
valveDM = GetConVarBool(cvar_dm_valvedm);
welcomemsg = GetConVarBool(cvar_dm_welcomemsg);
ffa = GetConVarBool(cvar_dm_free_for_all);
hideradar = GetConVarBool(cvar_dm_hide_radar);
displayPanel = GetConVarBool(cvar_dm_display_panel);
displayPanelDamage = GetConVarBool(cvar_dm_display_panel_damage);
bdSounds = GetConVarBool(cvar_dm_sounds_bodyshots);
hsSounds = GetConVarBool(cvar_dm_sounds_headshots);
hsOnly = GetConVarBool(cvar_dm_headshot_only);
hsOnly_AllowWorld = GetConVarBool(cvar_dm_headshot_only_allow_world);
hsOnly_AllowKnife = GetConVarBool(cvar_dm_headshot_only_allow_knife);
hsOnly_AllowTaser = GetConVarBool(cvar_dm_headshot_only_allow_taser);
hsOnly_AllowNade = GetConVarBool(cvar_dm_headshot_only_allow_nade);
removeObjectives = GetConVarBool(cvar_dm_remove_objectives);
respawning = GetConVarBool(cvar_dm_respawning);
respawnTime = GetConVarFloat(cvar_dm_respawn_time);
gunMenuMode = GetConVarInt(cvar_dm_gun_menu_mode);
lineOfSightSpawning = GetConVarBool(cvar_dm_los_spawning);
lineOfSightAttempts = GetConVarInt(cvar_dm_los_attempts);
spawnDistanceFromEnemies = GetConVarFloat(cvar_dm_spawn_distance);
spawnProtectionTime = GetConVarFloat(cvar_dm_spawn_time);
noKnifeDamage = GetConVarBool(cvar_dm_no_knife_damage);
removeWeapons = GetConVarBool(cvar_dm_remove_weapons);