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How to Use

  1. Follow the above instructions about how to use GitHub's project template feature to create your own project.

  2. Open CMakeLists.txt. Rename the project and the executable to whatever name you want. The project and executable names don't have to match.

  3. If you want to add or remove any .cpp files, change the source files listed in the add_executable call in CMakeLists.txt to match the source files your project requires. If you plan on keeping the default main.cpp file then no changes are required.

  4. If you use Linux, install SFML's dependencies using your system package manager. On Ubuntu and other Debian-based distributions you can use the following commands:

    sudo apt update
    sudo apt install \
        libxrandr-dev \
        libxcursor-dev \
        libudev-dev \
        libfreetype-dev \
        libopenal-dev \
        libflac-dev \
        libvorbis-dev \
        libgl1-mesa-dev \
        libegl1-mesa-dev
    
  5. Configure and build your project. Most popular IDEs support CMake projects with very little effort on your part.

    Using CMake from the command line is straightforward as well.

    For a single-configuration generator (typically the case on Linux and macOS):

    cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
    cmake --build build
    

    For a multi-configuration generator (typically the case on Windows):

    cmake -S . -B build
    cmake --build build --config Release
    

Note from author of CMakes, Alan Zhang:

  • Delete C:...\Desktop\DSAProject3\cmake-build-debug_deps\sfml-build
  • Delete C:...\Desktop\DSAProject3\cmake-build-debug_deps\sfml-build
  • do NOT delete sfml-src. VERY IMPORTANT
  • Reload CMake Project
  • Make sure target is set to DSAProject3 (should already be that way in CMakeLists.txt)
  • Make sure working directory in CLion is set to C:..\Desktop\DSAProject3\src
  • Enjoy!