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A tunnel should not be very difficult to code, each part of the track has a specific function (eg, short left turn, long straight line, hill, etc). Coding a tunnel should only be a matter of adding the graphics and a new function (or an option for each of the old tracks parts functions to allow to turn them into a tunnel).
Your source is very useful to build 2.5D racing game
But unfortunately, I was looking for Racing Game that includes tunnel.
Please attach it if you have made new version with tunnel or please write reference links
Thanks very much for your sharing gold source
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