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Aclock.cxx
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Aclock.cxx
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// @(#)root/test:$Id$
// Author: Valeriy Onuchin & Fons Rademakers 04/10/98
///////////////////////////////////////////////////////////////////
// ROOT implementation of the X11 xclock.
//
// To run this example do the following:
//
// $ root
// root [0] gSystem->Load("libGpad")
// root [1] gSystem->Load("Aclock")
// root [1] Aclock a
// <enjoy>
// root [2] .q
//
// Other ROOT fun examples: Tetris, Hello ...
//
///////////////////////////////////////////////////////////////////
#include <TSystem.h>
#include "Aclock.h"
ClassImp(Aclock);
Float_t MinuteHand::fgMinuteHandX[] = { -0.05, 0, 0.05 };
Float_t MinuteHand::fgMinuteHandY[] = { -0.04, 0.625, -0.04 };
Float_t HourHand::fgHourHandX[] = { -0.05, 0, 0.05 };
Float_t HourHand::fgHourHandY[] = { -0.04, 0.4, -0.04 };
Float_t SecondHand::fgSecondHandX[] = { 0., 0.035, 0., -0.035 };
Float_t SecondHand::fgSecondHandY[] = { 0.78, 0.73, 0.68, 0.73 };
TDatime *ClockHand::fgTime = new TDatime;
TPolygon::TPolygon(Int_t n, Float_t *x, Float_t *y) : TPolyLine(n+1,x,y), fPad(0)
{
// Create filled polygon. Polygon will be added to current pad.
if (!TVirtualPad::Pad()) { Error("Constructor","Create TPad first!"); return; }
fPad = (TPad*)TVirtualPad::Pad();
fX[n] = x[0]; // create an extra point to connect polyline ends
fY[n] = y[0];
Draw(); // append to fPad
}
void TPolygon::Paint(Option_t *)
{
// Paint filled polygon.
TAttLine::Modify();
TAttFill::Modify();
fPad->PaintFillArea(fN-1, fX, fY);
fPad->PaintPolyLine(fN, fX, fY, "");
}
ClockHand::ClockHand(Int_t n, Float_t *x, Float_t *y) : TPolygon(n,x,y)
{
// Create clockhand
fPrevTimeValue = 0;
fX0 = new Float_t[GetN()]; // initial shape and position
fY0 = new Float_t[GetN()]; // initial shape and position
for (int i = 0; i < GetN(); i++) {
fX0[i] = fX[i];
fY0[i] = fY[i];
}
SetFillColor(9); // default fill color
}
void ClockHand::Update()
{
// Update hand position
if (!IsModified()) return;
fPrevTimeValue = GetTimeValue();
Move(GetHandAngle());
}
void ClockHand::Move(Float_t clock_angle)
{
// Move clockhand.
Int_t n = GetN();
// ClockPoints used to rotate,scale and shift initial points
static ClockPoints *points = new ClockPoints();
Float_t wh = (Float_t)fPad->XtoPixel(fPad->GetX2());
Float_t hh = (Float_t)fPad->YtoPixel(fPad->GetY1());
for (int i = 0; i < n; i++) {
points->SetXY(fX0[i],fY0[i]);
points->Rotate(clock_angle);
if (wh < hh) points->Scale(0.5,0.5*wh/hh); // scale to have a circular clock
else points->Scale(0.5*hh/wh,0.5);
points->Shift(0.5,0.5); // move to the center of pad
fX[i] = points->GetX();
fY[i] = points->GetY();
}
}
Aclock::Aclock(Int_t csize) : TTimer(500, kTRUE)
{
// Create a clock in a new canvas.
fPad = new TCanvas("Aclock:canvas","xclock",-csize,csize);
fPad->SetFillColor(14); // grey
fMinuteHand = new MinuteHand();
fSecondHand = new SecondHand();
fHourHand = new HourHand();
SetBit(kCanDelete);
Draw(); // append this Aclock to fPad
Animate();
gSystem->AddTimer(this); // start timer = start animation
}
Aclock::~Aclock()
{
// Clean up the clock.
delete fMinuteHand;
delete fSecondHand;
delete fHourHand;
}
void Aclock::Paint(Option_t *)
{
// Just draw clock scale (time and minutes ticks)
static ClockPoints *point1 = new ClockPoints();
static ClockPoints *point2 = new ClockPoints();
Float_t wh = (Float_t)fPad->XtoPixel(fPad->GetX2());
Float_t hh = (Float_t)fPad->YtoPixel(fPad->GetY1());
for (int i = 0; i < 60; i++ ) { // draw minute/hour ticks
point1->SetXY(0.,0.9);
if (!(i%5)) point2->SetXY(0.,0.8); // hour ticks are longer
else point2->SetXY(0.,0.87);
Float_t angle = 6.*i;
point1->Rotate(angle);
point2->Rotate(angle);
if (wh < hh) { // scale in oder to draw circle scale
point1->Scale(0.5,0.5*wh/hh);
point2->Scale(0.5,0.5*wh/hh);
} else {
point1->Scale(0.5*hh/wh,0.5);
point2->Scale(0.5*hh/wh,0.5);
}
point1->Shift(0.5,0.5); // move to center of pad
point2->Shift(0.5,0.5);
fPad->PaintLine(point1->GetX(),point1->GetY(),point2->GetX(),point2->GetY());
}
}
void Aclock::Animate()
{
// Update clock hand positions and redraw the fPad
if (!fSecondHand->IsModified()) return;
fHourHand->Update(); // update position every minute
fMinuteHand->Update(); // update position every minute
fSecondHand->Update(); // update position every second
fPad->Modified(); // drawing ...
fPad->Update();
}
Bool_t Aclock::Notify()
{
// Actions after timer's time-out
Animate();
TTimer::Reset();
return kFALSE;
}