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EventMT.cxx
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EventMT.cxx
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// @(#)root/test:$Id$
// Author: Rene Brun 19/08/96
////////////////////////////////////////////////////////////////////////
//
// Event and Track classes
// =======================
//
// The Event class is a naive/simple example of an event structure.
// public:
// char fType[20];
// char *fEventName; //run+event number in character format
// Int_t fNtrack;
// Int_t fNseg;
// Int_t fNvertex;
// UInt_t fFlag;
// Double32_t fTemperature;
// Int_t fMeasures[10];
// Double32_t fMatrix[4][4];
// Double32_t *fClosestDistance; //[fNvertex] indexed array!
// EventHeader fEvtHdr;
// TClonesArray *fTracks;
// TRefArray *fHighPt; //array of High Pt tracks only
// TRefArray *fMuons; //array of Muon tracks only
// TRef fLastTrack; //pointer to last track
// TRef fHistoWeb; //EXEC:GetHistoWeb reference to an histogram in a TWebFile
// TH1F *fH;
// TBits fTriggerBits; //Bits triggered by this event.
//
// The EventHeader class has 3 data members (integers):
// public:
// Int_t fEvtNum;
// Int_t fRun;
// Int_t fDate;
//
//
// The Event data member fTracks is a pointer to a TClonesArray.
// It is an array of a variable number of tracks per event.
// Each element of the array is an object of class Track with the members:
// private:
// Float_t fPx; //X component of the momentum
// Float_t fPy; //Y component of the momentum
// Float_t fPz; //Z component of the momentum
// Float_t fRandom; //A random track quantity
// Float_t fMass2; //The mass square of this particle
// Float_t fBx; //X intercept at the vertex
// Float_t fBy; //Y intercept at the vertex
// Float_t fMeanCharge; //Mean charge deposition of all hits of this track
// Float_t fXfirst; //X coordinate of the first point
// Float_t fXlast; //X coordinate of the last point
// Float_t fYfirst; //Y coordinate of the first point
// Float_t fYlast; //Y coordinate of the last point
// Float_t fZfirst; //Z coordinate of the first point
// Float_t fZlast; //Z coordinate of the last point
// Double32_t fCharge; //Charge of this track
// Double32_t fVertex[3]; //Track vertex position
// Int_t fNpoint; //Number of points for this track
// Short_t fValid; //Validity criterion
// Int_t fNsp; //Number of points for this track with a special value
// Double32_t *fPointValue; //[fNsp] a special quantity for some point.
// TBits fTriggerBits; //Bits triggered by this track.
//
// An example of a batch program to use the Event/Track classes is given
// in this directory: MainEvent.
// Look also in the same directory at the following macros:
// - eventa.C an example how to read the tree
// - eventb.C how to read events conditionally
//
// During the processing of the event (optionally) also a large number
// of histograms can be filled. The creation and handling of the
// histograms is taken care of by the HistogramManager class.
//
// This version of the Event class is a simplified version suitable for
// use in a multi-threads environment as all Event objects are
// independent from each other.
//
////////////////////////////////////////////////////////////////////////
#include "TRandom.h"
#include "TDirectory.h"
#include "TProcessID.h"
#include "snprintf.h"
#include "Event.h"
ClassImp(EventHeader);
ClassImp(Event);
ClassImp(Track);
ClassImp(HistogramManager);
////////////////////////////////////////////////////////////////////////////////
/// Create an Event object.
Event::Event() : fIsValid(kFALSE)
{
fTracks = new TClonesArray("Track", 1000);
fHighPt = new TRefArray;
fMuons = new TRefArray;
fNtrack = 0;
fH = 0;
Int_t i0,i1;
for (i0 = 0; i0 < 4; i0++) {
for (i1 = 0; i1 < 4; i1++) {
fMatrix[i0][i1] = 0.0;
}
}
for (i0 = 0; i0 <10; i0++) fMeasures[i0] = 0;
for (i0 = 0; i0 <20; i0++) fType[i0] = 0;
fClosestDistance = 0;
fEventName = 0;
fWebHistogram.SetAction(this);
}
////////////////////////////////////////////////////////////////////////////////
Event::~Event()
{
Clear();
delete fH; fH = 0;
delete fHighPt; fHighPt = 0;
delete fMuons; fMuons = 0;
delete [] fClosestDistance;
if (fEventName) delete [] fEventName;
}
////////////////////////////////////////////////////////////////////////////////
void Event::Build(Int_t ev, Int_t arg5, Float_t ptmin) {
fIsValid = kTRUE;
char etype[20];
Float_t sigmat, sigmas;
gRandom->Rannor(sigmat,sigmas);
Int_t ntrack = Int_t(arg5 +arg5*sigmat/120.);
Float_t random = gRandom->Rndm(1);
//Save current Object count
Int_t ObjectNumber = TProcessID::GetObjectCount();
Clear();
fHighPt->Delete();
fMuons->Delete();
Int_t nch = 15;
if (ev >= 100) nch += 3;
if (ev >= 10000) nch += 3;
if (fEventName) delete [] fEventName;
fEventName = new char[nch];
snprintf(fEventName,nch,"Event%d_Run%d",ev,200);
snprintf(etype,20,"type%d",ev%5);
SetType(etype);
SetHeader(ev, 200, 960312, random);
SetNseg(Int_t(10*ntrack+20*sigmas));
SetNvertex(Int_t(1+20*gRandom->Rndm()));
SetFlag(UInt_t(random+0.5));
SetTemperature(random+20.);
for(UChar_t m = 0; m < 10; m++) {
SetMeasure(m, Int_t(gRandom->Gaus(m,m+1)));
}
for(UChar_t i0 = 0; i0 < 4; i0++) {
for(UChar_t i1 = 0; i1 < 4; i1++) {
SetMatrix(i0,i1,gRandom->Gaus(i0*i1,1));
}
}
fTriggerBits.SetBitNumber((UInt_t)(64*gRandom->Rndm(1)));
fTriggerBits.SetBitNumber((UInt_t)(64*gRandom->Rndm(1)));
fTriggerBits.SetBitNumber((UInt_t)(64*gRandom->Rndm(1)));
// Create and Fill the Track objects
for (Int_t t = 0; t < ntrack; t++) AddTrack(random,ptmin);
//Restore Object count
//To save space in the table keeping track of all referenced objects
//we assume that our events do not address each other. We reset the
//object count to what it was at the beginning of the event.
TProcessID::SetObjectCount(ObjectNumber);
}
////////////////////////////////////////////////////////////////////////////////
/// Add a new track to the list of tracks for this event.
/// To avoid calling the very time consuming operator new for each track,
/// the standard but not well know C++ operator "new with placement"
/// is called. If tracks[i] is 0, a new Track object will be created
/// otherwise the previous Track[i] will be overwritten.
Track *Event::AddTrack(Float_t random, Float_t ptmin)
{
TClonesArray &tracks = *fTracks;
Track *track = new(tracks[fNtrack++]) Track(random);
//Save reference to last Track in the collection of Tracks
fLastTrack = track;
//Save reference in fHighPt if track is a high Pt track
if (track->GetPt() > ptmin) fHighPt->Add(track);
//Save reference in fMuons if track is a muon candidate
if (track->GetMass2() < 0.11) fMuons->Add(track);
return track;
}
////////////////////////////////////////////////////////////////////////////////
void Event::Clear(Option_t * /*option*/)
{
fTracks->Clear("C"); //will also call Track::Clear
fHighPt->Delete();
fMuons->Delete();
fTriggerBits.Clear();
}
///______________________________________________________________________________
void Event::SetHeader(Int_t i, Int_t run, Int_t date, Float_t random)
{
fNtrack = 0;
fEvtHdr.Set(i, run, date);
fH = new TH1F("hstat","Event Histogram",100,0,1);
fH->Fill(random);
}
////////////////////////////////////////////////////////////////////////////////
void Event::SetMeasure(UChar_t which, Int_t what) {
if (which<10) fMeasures[which] = what;
}
////////////////////////////////////////////////////////////////////////////////
/// This delete is to test the relocation of variable length array
void Event::SetRandomVertex() {
if (fClosestDistance) delete [] fClosestDistance;
if (!fNvertex) {
fClosestDistance = 0;
return;
}
fClosestDistance = new Double32_t[fNvertex];
for (Int_t k = 0; k < fNvertex; k++ ) {
fClosestDistance[k] = gRandom->Gaus(1,1);
}
}
////////////////////////////////////////////////////////////////////////////////
/// Copy a track object
Track::Track(const Track &orig) : TObject(orig),fTriggerBits(orig.fTriggerBits)
{
fPx = orig.fPx;
fPy = orig.fPy;
fPz = orig.fPx;
fRandom = orig.fRandom;
fMass2 = orig.fMass2;
fBx = orig.fBx;
fBy = orig.fBy;
fMeanCharge = orig.fMeanCharge;
fXfirst = orig.fXfirst;
fXlast = orig.fXlast;
fYfirst = orig.fYfirst;
fYlast = orig.fYlast;
fZfirst = orig.fZfirst;
fZlast = orig.fZlast;
fCharge = orig.fCharge;
fVertex[0] = orig.fVertex[0];
fVertex[1] = orig.fVertex[1];
fVertex[2] = orig.fVertex[2];
fNpoint = orig.fNpoint;
fNsp = orig.fNsp;
if (fNsp) {
fPointValue = new Double32_t[fNsp];
for(int i=0; i<fNsp; i++) {
fPointValue[i] = orig.fPointValue[i];
}
} else {
fPointValue = 0;
}
fValid = orig.fValid;
}
////////////////////////////////////////////////////////////////////////////////
/// Create a track object.
/// Note that in this example, data members do not have any physical meaning.
Track::Track(Float_t random) : TObject(),fTriggerBits(64)
{
Float_t a,b,px,py;
gRandom->Rannor(px,py);
fPx = px;
fPy = py;
fPz = TMath::Sqrt(px*px+py*py);
fRandom = 1000*random;
if (fRandom < 10) fMass2 = 0.106;
else if (fRandom < 100) fMass2 = 0.8;
else if (fRandom < 500) fMass2 = 4.5;
else if (fRandom < 900) fMass2 = 8.9;
else fMass2 = 9.8;
gRandom->Rannor(a,b);
fBx = 0.1*a;
fBy = 0.1*b;
fMeanCharge = 0.01*gRandom->Rndm(1);
gRandom->Rannor(a,b);
fXfirst = a*10;
fXlast = b*10;
gRandom->Rannor(a,b);
fYfirst = a*12;
fYlast = b*16;
gRandom->Rannor(a,b);
fZfirst = 50 + 5*a;
fZlast = 200 + 10*b;
fCharge = Double32_t(Int_t(3*gRandom->Rndm(1)) - 1);
fTriggerBits.SetBitNumber((UInt_t)(64*gRandom->Rndm(1)));
fTriggerBits.SetBitNumber((UInt_t)(64*gRandom->Rndm(1)));
fTriggerBits.SetBitNumber((UInt_t)(64*gRandom->Rndm(1)));
fVertex[0] = gRandom->Gaus(0,0.1);
fVertex[1] = gRandom->Gaus(0,0.2);
fVertex[2] = gRandom->Gaus(0,10);
fNpoint = Int_t(60+10*gRandom->Rndm(1));
fNsp = Int_t(3*gRandom->Rndm(1));
if (fNsp) {
fPointValue = new Double32_t[fNsp];
for(int i=0; i<fNsp; i++) {
fPointValue[i] = i+1;
}
} else {
fPointValue = 0;
}
fValid = Int_t(0.6+gRandom->Rndm(1));
}
////////////////////////////////////////////////////////////////////////////////
/// Copy a track
Track &Track::operator=(const Track &orig)
{
TObject::operator=(orig);
fPx = orig.fPx;
fPy = orig.fPy;
fPz = orig.fPx;
fRandom = orig.fRandom;
fMass2 = orig.fMass2;
fBx = orig.fBx;
fBy = orig.fBy;
fMeanCharge = orig.fMeanCharge;
fXfirst = orig.fXfirst;
fXlast = orig.fXlast;
fYfirst = orig.fYfirst;
fYlast = orig.fYlast;
fZfirst = orig.fZfirst;
fZlast = orig.fZlast;
fCharge = orig.fCharge;
fVertex[0] = orig.fVertex[0];
fVertex[1] = orig.fVertex[1];
fVertex[2] = orig.fVertex[2];
fNpoint = orig.fNpoint;
if (fNsp > orig.fNsp) {
fNsp = orig.fNsp;
if (fNsp == 0) {
delete [] fPointValue;
fPointValue = 0;
} else {
for(int i=0; i<fNsp; i++) {
fPointValue[i] = orig.fPointValue[i];
}
}
} else {
if (fNsp) {
delete [] fPointValue;
}
fNsp = orig.fNsp;
if (fNsp) {
fPointValue = new Double32_t[fNsp];
for(int i=0; i<fNsp; i++) {
fPointValue[i] = orig.fPointValue[i];
}
} else {
fPointValue = 0;
}
}
fValid = orig.fValid;
fTriggerBits = orig.fTriggerBits;
return *this;
}
////////////////////////////////////////////////////////////////////////////////
void Track::Clear(Option_t * /*option*/)
{
fTriggerBits.Clear();
delete [] fPointValue;
fPointValue=0;
}
////////////////////////////////////////////////////////////////////////////////
/// Create histogram manager object. Histograms will be created
/// in the "dir" directory.
HistogramManager::HistogramManager(TDirectory *dir)
{
// Save current directory and cd to "dir".
TDirectory *saved = gDirectory;
dir->cd();
fNtrack = new TH1F("hNtrack", "Ntrack",100,575,625);
fNseg = new TH1F("hNseg", "Nseg",100,5800,6200);
fTemperature = new TH1F("hTemperature","Temperature",100,19.5,20.5);
fPx = new TH1F("hPx", "Px",100,-4,4);
fPy = new TH1F("hPy", "Py",100,-4,4);
fPz = new TH1F("hPz", "Pz",100,0,5);
fRandom = new TH1F("hRandom", "Random",100,0,1000);
fMass2 = new TH1F("hMass2", "Mass2",100,0,12);
fBx = new TH1F("hBx", "Bx",100,-0.5,0.5);
fBy = new TH1F("hBy", "By",100,-0.5,0.5);
fMeanCharge = new TH1F("hMeanCharge","MeanCharge",100,0,0.01);
fXfirst = new TH1F("hXfirst", "Xfirst",100,-40,40);
fXlast = new TH1F("hXlast", "Xlast",100,-40,40);
fYfirst = new TH1F("hYfirst", "Yfirst",100,-40,40);
fYlast = new TH1F("hYlast", "Ylast",100,-40,40);
fZfirst = new TH1F("hZfirst", "Zfirst",100,0,80);
fZlast = new TH1F("hZlast", "Zlast",100,0,250);
fCharge = new TH1F("hCharge", "Charge",100,-1.5,1.5);
fNpoint = new TH1F("hNpoint", "Npoint",100,50,80);
fValid = new TH1F("hValid", "Valid",100,0,1.2);
// cd back to original directory
saved->cd();
}
////////////////////////////////////////////////////////////////////////////////
/// Clean up all histograms.
HistogramManager::~HistogramManager()
{
// Nothing to do. Histograms will be deleted when the directory
// in which tey are stored is closed.
}
////////////////////////////////////////////////////////////////////////////////
/// Fill histograms.
void HistogramManager::Hfill(Event *event)
{
fNtrack->Fill(event->GetNtrack());
fNseg->Fill(event->GetNseg());
fTemperature->Fill(event->GetTemperature());
for (Int_t itrack = 0; itrack < event->GetNtrack(); itrack++) {
Track *track = (Track*)event->GetTracks()->UncheckedAt(itrack);
fPx->Fill(track->GetPx());
fPy->Fill(track->GetPy());
fPz->Fill(track->GetPz());
fRandom->Fill(track->GetRandom());
fMass2->Fill(track->GetMass2());
fBx->Fill(track->GetBx());
fBy->Fill(track->GetBy());
fMeanCharge->Fill(track->GetMeanCharge());
fXfirst->Fill(track->GetXfirst());
fXlast->Fill(track->GetXlast());
fYfirst->Fill(track->GetYfirst());
fYlast->Fill(track->GetYlast());
fZfirst->Fill(track->GetZfirst());
fZlast->Fill(track->GetZlast());
fCharge->Fill(track->GetCharge());
fNpoint->Fill(track->GetNpoint());
fValid->Fill(track->GetValid());
}
}