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bridge.go
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bridge.go
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package qml
// #cgo CPPFLAGS: -I./cpp
// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
// #cgo LDFLAGS: -lstdc++
// #cgo pkg-config: Qt5Core Qt5Widgets Qt5Quick
//
// #include <stdlib.h>
//
// #include "cpp/capi.h"
//
import "C"
import (
"fmt"
"os"
"reflect"
"runtime"
"sync/atomic"
"unsafe"
"github.com/jamalsa/qml/cdata"
)
var (
guiFunc = make(chan func())
guiDone = make(chan struct{})
guiLock = 0
guiMainRef uintptr
guiPaintRef uintptr
guiIdleRun int32
initialized int32
)
func init() {
runtime.LockOSThread()
guiMainRef = cdata.Ref()
}
// Run runs the main QML event loop, runs f, and then terminates the
// event loop once f returns.
//
// Most functions from the qml package block until Run is called.
//
// The Run function must necessarily be called from the same goroutine as
// the main function or the application may fail when running on Mac OS.
func Run(f func() error) error {
if cdata.Ref() != guiMainRef {
panic("Run must be called on the initial goroutine so apps are portable to Mac OS")
}
if !atomic.CompareAndSwapInt32(&initialized, 0, 1) {
panic("qml.Run called more than once")
}
C.newGuiApplication()
C.idleTimerInit((*C.int32_t)(&guiIdleRun))
done := make(chan error, 1)
go func() {
RunMain(func() {}) // Block until the event loop is running.
done <- f()
C.applicationExit()
}()
C.applicationExec()
return <-done
}
// RunMain runs f in the main QML thread and waits for f to return.
//
// This is meant to be used by extensions that integrate directly with the
// underlying QML logic.
func RunMain(f func()) {
ref := cdata.Ref()
if ref == guiMainRef || ref == atomic.LoadUintptr(&guiPaintRef) {
// Already within the GUI or render threads. Attempting to wait would deadlock.
f()
return
}
// Tell Qt we're waiting for the idle hook to be called.
if atomic.AddInt32(&guiIdleRun, 1) == 1 {
C.idleTimerStart()
}
// Send f to be executed by the idle hook in the main GUI thread.
guiFunc <- f
// Wait until f is done executing.
<-guiDone
}
// Lock freezes all QML activity by blocking the main event loop.
// Locking is necessary before updating shared data structures
// without race conditions.
//
// It's safe to use qml functionality while holding a lock, as
// long as the requests made do not depend on follow up QML
// events to be processed before returning. If that happens, the
// problem will be observed as the application freezing.
//
// The Lock function is reentrant. That means it may be called
// multiple times, and QML activities will only be resumed after
// Unlock is called a matching number of times.
func Lock() {
// TODO Better testing for this.
RunMain(func() {
guiLock++
})
}
// Unlock releases the QML event loop. See Lock for details.
func Unlock() {
RunMain(func() {
if guiLock == 0 {
panic("qml.Unlock called without lock being held")
}
guiLock--
})
}
// Flush synchronously flushes all pending QML activities.
func Flush() {
// TODO Better testing for this.
RunMain(func() {
C.applicationFlushAll()
})
}
// Changed notifies all QML bindings that the given field value has changed.
//
// For example:
//
// qml.Changed(&value, &value.Field)
//
func Changed(value, fieldAddr interface{}) {
valuev := reflect.ValueOf(value)
fieldv := reflect.ValueOf(fieldAddr)
for valuev.Kind() == reflect.Ptr {
valuev = valuev.Elem()
}
if fieldv.Kind() != reflect.Ptr {
panic("qml.Changed received non-address value as fieldAddr")
}
fieldv = fieldv.Elem()
if fieldv.Type().Size() == 0 {
panic("cannot report changes on zero-sized fields")
}
offset := fieldv.UnsafeAddr() - valuev.UnsafeAddr()
if !(0 <= offset && offset < valuev.Type().Size()) {
panic("provided field is not a member of the given value")
}
RunMain(func() {
tinfo := typeInfo(value)
for _, engine := range engines {
fold := engine.values[value]
for fold != nil {
C.goValueActivate(fold.cvalue, tinfo, C.int(offset))
fold = fold.next
}
// TODO typeNew might also be a linked list keyed by the gvalue.
// This would prevent the iteration and the deferrals.
for fold, _ = range typeNew {
if fold.gvalue == value {
// Activate these later so they don't get recursively moved
// out of typeNew while the iteration is still happening.
defer C.goValueActivate(fold.cvalue, tinfo, C.int(offset))
}
}
}
})
}
// hookIdleTimer is run once per iteration of the Qt event loop,
// within the main GUI thread, but only if at least one goroutine
// has atomically incremented guiIdleRun.
//
//export hookIdleTimer
func hookIdleTimer() {
var f func()
for {
select {
case f = <-guiFunc:
default:
if guiLock > 0 {
f = <-guiFunc
} else {
return
}
}
f()
guiDone <- struct{}{}
atomic.AddInt32(&guiIdleRun, -1)
}
}
type valueFold struct {
engine *Engine
gvalue interface{}
cvalue unsafe.Pointer
init reflect.Value
prev *valueFold
next *valueFold
owner valueOwner
}
// cgoFolds holds all fold values that get reference to on the cgo space.
// Since Go Pointer are not allowed to be held by cgo. We need a lookup
// table to interface the two space.
var cgoFolds = make(map[C.GoRef]*valueFold)
// GoRef index the valueFold value and return a lookup
// key (C.GoRef), so that we can retrieve the fold using
// the C.GoRef. need to cross between go and cgo
func (f *valueFold) goRef() C.GoRef {
ref := C.GoRef(uintptr(unsafe.Pointer(f)))
cgoFolds[ref] = f
return ref
}
// destroyRef remove the valueFold reference from the lookup table.
func (f *valueFold) destroyRef() {
ref := C.GoRef(uintptr(unsafe.Pointer(f)))
delete(cgoFolds, ref)
}
// getFoldFromGoRef return the valueFold value located at ref
func getFoldFromGoRef(ref C.GoRef) *valueFold {
fold := cgoFolds[ref]
if fold == nil {
panic("cannot find fold go reference")
}
return fold
}
type valueOwner uint8
const (
cppOwner = 1 << iota
jsOwner
)
// wrapGoValue creates a new GoValue object in C++ land wrapping
// the Go value contained in the given interface.
//
// This must be run from the main GUI thread.
func wrapGoValue(engine *Engine, gvalue interface{}, owner valueOwner) (cvalue unsafe.Pointer) {
gvaluev := reflect.ValueOf(gvalue)
gvaluek := gvaluev.Kind()
if gvaluek == reflect.Struct && !hashable(gvalue) {
name := gvaluev.Type().Name()
if name != "" {
name = " (" + name + ")"
}
panic("cannot hand an unhashable struct value" + name + " to QML logic; use its address instead")
}
if gvaluek == reflect.Ptr && gvaluev.Elem().Kind() == reflect.Ptr {
panic("cannot hand pointer of pointer to QML logic; use a simple pointer instead")
}
painting := cdata.Ref() == atomic.LoadUintptr(&guiPaintRef)
// Cannot reuse a jsOwner because the QML runtime may choose to destroy
// the value _after_ we hand it a new reference to the same value.
// See issue #68 for details.
prev, ok := engine.values[gvalue]
if ok && (prev.owner == cppOwner || painting) {
return prev.cvalue
}
if painting {
panic("cannot allocate new objects while painting")
}
parent := nilPtr
if owner == cppOwner {
parent = engine.addr
}
fold := &valueFold{
engine: engine,
gvalue: gvalue,
owner: owner,
}
fold.cvalue = C.newGoValue(fold.goRef(), typeInfo(gvalue), parent)
if prev != nil {
// Put new fold first so the single cppOwner, if any, is always the first entry.
fold.next = prev
prev.prev = fold
}
engine.values[gvalue] = fold
//fmt.Printf("[DEBUG] value alive (wrapped): cvalue=%x gvalue=%x/%#v\n", fold.cvalue, addrOf(fold.gvalue), fold.gvalue)
stats.valuesAlive(+1)
C.engineSetContextForObject(engine.addr, fold.cvalue)
switch owner {
case cppOwner:
C.engineSetOwnershipCPP(engine.addr, fold.cvalue)
case jsOwner:
C.engineSetOwnershipJS(engine.addr, fold.cvalue)
}
return fold.cvalue
}
func addrOf(gvalue interface{}) uintptr {
return reflect.ValueOf(gvalue).Pointer()
}
// typeNew holds fold values that are created by registered types.
// These values are special in two senses: first, they don't have a
// reference to an engine before they are used in a context that can
// set the reference; second, these values always hold a new cvalue,
// because they are created as a side-effect of the registered type
// being instantiated (it's too late to reuse an existent cvalue).
//
// For these reasons, typeNew holds the fold for these values until
// their engine is known, and once it's known they may have to be
// added to the linked list, since mulitple references for the same
// gvalue may occur.
var typeNew = make(map[*valueFold]bool)
//export hookGoValueTypeNew
func hookGoValueTypeNew(cvalue unsafe.Pointer, specr C.GoTypeSpec_) (foldr C.GoRef) {
// Initialization is postponed until the engine is available, so that
// we can hand Init the qml.Object that represents the object.
spec := types[specr]
if spec == nil {
panic("cannot find the specified TypeSpec")
}
init := reflect.ValueOf(spec.Init)
fold := &valueFold{
init: init,
gvalue: reflect.New(init.Type().In(0).Elem()).Interface(),
cvalue: cvalue,
owner: jsOwner,
}
typeNew[fold] = true
//fmt.Printf("[DEBUG] value alive (type-created): cvalue=%x gvalue=%x/%#v\n", fold.cvalue, addrOf(fold.gvalue), fold.gvalue)
stats.valuesAlive(+1)
return fold.goRef()
}
//export hookGoValueDestroyed
func hookGoValueDestroyed(enginep unsafe.Pointer, foldr C.GoRef) {
fold := getFoldFromGoRef(foldr)
engine := fold.engine
if engine == nil {
before := len(typeNew)
delete(typeNew, fold)
fold.destroyRef()
if len(typeNew) == before {
panic("destroying value without an associated engine; who created the value?")
}
} else if engines[engine.addr] == nil {
// Must never do that. The engine holds memory references that C++ depends on.
panic(fmt.Sprintf("engine %p was released from global list while its values were still alive", engine.addr))
} else {
switch {
case fold.prev != nil:
fold.prev.next = fold.next
if fold.next != nil {
fold.next.prev = fold.prev
}
case fold.next != nil:
fold.next.prev = fold.prev
if fold.prev != nil {
fold.prev.next = fold.next
} else {
fold.engine.values[fold.gvalue] = fold.next
}
default:
before := len(engine.values)
delete(engine.values, fold.gvalue)
if len(engine.values) == before {
panic("destroying value that knows about the engine, but the engine doesn't know about the value; who cleared the engine?")
}
if engine.destroyed && len(engine.values) == 0 {
delete(engines, engine.addr)
}
}
fold.destroyRef()
}
//fmt.Printf("[DEBUG] value destroyed: cvalue=%x gvalue=%x/%#v\n", fold.cvalue, addrOf(fold.gvalue), fold.gvalue)
stats.valuesAlive(-1)
}
func deref(value reflect.Value) reflect.Value {
for {
switch value.Kind() {
case reflect.Ptr, reflect.Interface:
value = value.Elem()
continue
}
return value
}
panic("cannot happen")
}
//export hookGoValueReadField
func hookGoValueReadField(enginep unsafe.Pointer, foldr C.GoRef, reflectIndex, getIndex, setIndex C.int, resultdv *C.DataValue) {
fold := ensureEngine(enginep, foldr)
var field reflect.Value
if getIndex >= 0 {
field = reflect.ValueOf(fold.gvalue).Method(int(getIndex)).Call(nil)[0]
} else {
field = deref(reflect.ValueOf(fold.gvalue)).Field(int(reflectIndex))
}
field = deref(field)
// Cannot compare Type directly as field may be invalid (nil).
if field.Kind() == reflect.Slice && field.Type() == typeObjSlice {
// TODO Handle getters that return []qml.Object.
// TODO Handle other GoValue slices (!= []qml.Object).
resultdv.dataType = C.DTListProperty
*(*unsafe.Pointer)(unsafe.Pointer(&resultdv.data)) = C.newListProperty(C.GoRef(foldr), C.intptr_t(reflectIndex), C.intptr_t(setIndex))
return
}
fieldk := field.Kind()
if fieldk == reflect.Slice || fieldk == reflect.Struct && field.Type() != typeRGBA {
if field.CanAddr() {
field = field.Addr()
} else if !hashable(field.Interface()) {
t := reflect.ValueOf(fold.gvalue).Type()
for t.Kind() == reflect.Ptr {
t = t.Elem()
}
panic(fmt.Sprintf("cannot access unaddressable and unhashable struct value on interface field %s.%s; value: %#v", t.Name(), t.Field(int(reflectIndex)).Name, field.Interface()))
}
}
var gvalue interface{}
if field.IsValid() {
gvalue = field.Interface()
}
// TODO Strings are being passed in an unsafe manner here. There is a
// small chance that the field is changed and the garbage collector is run
// before C++ has a chance to look at the data. We can solve this problem
// by queuing up values in a stack, and cleaning the stack when the
// idle timer fires next.
packDataValue(gvalue, resultdv, fold.engine, jsOwner)
}
//export hookGoValueWriteField
func hookGoValueWriteField(enginep unsafe.Pointer, foldr C.GoRef, reflectIndex, setIndex C.int, assigndv *C.DataValue) {
fold := ensureEngine(enginep, foldr)
v := reflect.ValueOf(fold.gvalue)
ve := v
for ve.Type().Kind() == reflect.Ptr {
ve = ve.Elem()
}
var field, setMethod reflect.Value
if reflectIndex >= 0 {
// It's a real field rather than a getter.
field = ve.Field(int(reflectIndex))
}
if setIndex >= 0 {
// It has a setter.
setMethod = v.Method(int(setIndex))
}
assign := unpackDataValue(assigndv, fold.engine)
// TODO Return false to the call site if it fails. That's how Qt seems to handle it internally.
err := convertAndSet(field, reflect.ValueOf(assign), setMethod)
if err != nil {
panic(err.Error())
}
}
func convertAndSet(to, from reflect.Value, setMethod reflect.Value) (err error) {
var toType reflect.Type
if setMethod.IsValid() {
toType = setMethod.Type().In(0)
} else {
toType = to.Type()
}
fromType := from.Type()
defer func() {
// TODO This is catching more than it should. There are calls
// to custom code below that should be isolated.
if v := recover(); v != nil {
err = fmt.Errorf("cannot use %s as a %s", fromType, toType)
}
}()
if fromType == typeList && toType.Kind() == reflect.Slice {
list := from.Interface().(*List)
from = reflect.MakeSlice(toType, len(list.data), len(list.data))
elemType := toType.Elem()
for i, elem := range list.data {
from.Index(i).Set(reflect.ValueOf(elem).Convert(elemType))
}
} else if fromType == typeMap && toType.Kind() == reflect.Map {
qmap := from.Interface().(*Map)
from = reflect.MakeMap(toType)
elemType := toType.Elem()
for i := 0; i < len(qmap.data); i += 2 {
key := reflect.ValueOf(qmap.data[i])
val := reflect.ValueOf(qmap.data[i+1])
if val.Type() != elemType {
val = val.Convert(elemType)
}
from.SetMapIndex(key, val)
}
} else if toType != fromType {
from = from.Convert(toType)
}
if setMethod.IsValid() {
setMethod.Call([]reflect.Value{from})
} else {
to.Set(from)
}
return nil
}
var (
dataValueSize = uintptr(unsafe.Sizeof(C.DataValue{}))
dataValueArray [C.MaxParams]C.DataValue
)
//export hookGoValueCallMethod
func hookGoValueCallMethod(enginep unsafe.Pointer, foldr C.GoRef, reflectIndex C.int, args *C.DataValue) {
fold := ensureEngine(enginep, foldr)
v := reflect.ValueOf(fold.gvalue)
// TODO Must assert that v is necessarily a pointer here, but we shouldn't have to manipulate
// gvalue here for that. This should happen in a sensible place in the wrapping functions
// that can still error out to the user in due time.
method := v.Method(int(reflectIndex))
methodt := method.Type()
methodName := v.Type().Method(int(reflectIndex)).Name
// TODO Ensure methods with more parameters than this are not registered.
var params [C.MaxParams]reflect.Value
var err error
numIn := methodt.NumIn()
for i := 0; i < numIn; i++ {
paramdv := (*C.DataValue)(unsafe.Pointer(uintptr(unsafe.Pointer(args)) + (uintptr(i)+1)*dataValueSize))
param := reflect.ValueOf(unpackDataValue(paramdv, fold.engine))
if argt := methodt.In(i); param.Type() != argt {
param, err = convertParam(methodName, i, param, argt)
if err != nil {
panic(err.Error())
}
}
params[i] = param
}
result := method.Call(params[:numIn])
if len(result) == 1 {
packDataValue(result[0].Interface(), args, fold.engine, jsOwner)
} else if len(result) > 1 {
if len(result) > len(dataValueArray) {
panic("function has too many results")
}
for i, v := range result {
packDataValue(v.Interface(), &dataValueArray[i], fold.engine, jsOwner)
}
args.dataType = C.DTVariantList
*(*unsafe.Pointer)(unsafe.Pointer(&args.data)) = C.newVariantList(&dataValueArray[0], C.int(len(result)))
}
}
func convertParam(methodName string, index int, param reflect.Value, argt reflect.Type) (reflect.Value, error) {
out := reflect.New(argt).Elem()
err := convertAndSet(out, param, reflect.Value{})
if err != nil {
err = fmt.Errorf("cannot convert parameter %d of method %s from %s to %s; provided value: %#v",
index, methodName, param.Type(), argt, param.Interface())
return reflect.Value{}, err
}
return out, nil
}
func printPaintPanic() {
if v := recover(); v != nil {
buf := make([]byte, 8192)
runtime.Stack(buf, false)
fmt.Fprintf(os.Stderr, "panic while painting: %s\n\n%s", v, buf)
}
}
//export hookGoValuePaint
func hookGoValuePaint(enginep unsafe.Pointer, foldr C.GoRef, reflectIndex C.intptr_t) {
// Besides a convenience this is a workaround for http://golang.org/issue/8588
defer printPaintPanic()
defer atomic.StoreUintptr(&guiPaintRef, 0)
// The main GUI thread is mutex-locked while paint methods are called,
// so no two paintings should be happening at the same time.
atomic.StoreUintptr(&guiPaintRef, cdata.Ref())
fold := ensureEngine(enginep, foldr)
if fold.init.IsValid() {
return
}
painter := &Painter{engine: fold.engine, obj: &Common{fold.cvalue, fold.engine}}
v := reflect.ValueOf(fold.gvalue)
method := v.Method(int(reflectIndex))
method.Call([]reflect.Value{reflect.ValueOf(painter)})
}
func ensureEngine(enginep unsafe.Pointer, foldr C.GoRef) *valueFold {
fold := getFoldFromGoRef(foldr)
if fold.engine != nil {
if fold.init.IsValid() {
initGoType(fold)
}
return fold
}
if enginep == nilPtr {
panic("accessing value without an engine pointer; who created the value?")
}
engine := engines[enginep]
if engine == nil {
panic("unknown engine pointer; who created the engine?")
}
fold.engine = engine
prev := engine.values[fold.gvalue]
if prev != nil {
for prev.next != nil {
prev = prev.next
}
prev.next = fold
fold.prev = prev
} else {
engine.values[fold.gvalue] = fold
}
before := len(typeNew)
delete(typeNew, fold)
if len(typeNew) == before {
panic("value had no engine, but was not created by a registered type; who created the value?")
}
initGoType(fold)
return fold
}
func initGoType(fold *valueFold) {
if cdata.Ref() == atomic.LoadUintptr(&guiPaintRef) {
go RunMain(func() { _initGoType(fold, true) })
} else {
_initGoType(fold, false)
}
}
func _initGoType(fold *valueFold, schedulePaint bool) {
if !fold.init.IsValid() {
return
}
// TODO Would be good to preserve identity on the Go side. See unpackDataValue as well.
obj := &Common{engine: fold.engine, addr: fold.cvalue}
fold.init.Call([]reflect.Value{reflect.ValueOf(fold.gvalue), reflect.ValueOf(obj)})
fold.init = reflect.Value{}
if schedulePaint {
obj.Call("update")
}
}
//export hookPanic
func hookPanic(message *C.char) {
defer C.free(unsafe.Pointer(message))
panic(C.GoString(message))
}
func listSlice(fold *valueFold, reflectIndex C.intptr_t) *[]Object {
field := deref(reflect.ValueOf(fold.gvalue)).Field(int(reflectIndex))
return field.Addr().Interface().(*[]Object)
}
//export hookListPropertyAt
func hookListPropertyAt(foldr C.GoRef, reflectIndex, setIndex C.intptr_t, index C.int) (objp unsafe.Pointer) {
fold := getFoldFromGoRef(foldr)
slice := listSlice(fold, reflectIndex)
return (*slice)[int(index)].Common().addr
}
//export hookListPropertyCount
func hookListPropertyCount(foldr C.GoRef, reflectIndex, setIndex C.intptr_t) C.int {
fold := getFoldFromGoRef(foldr)
slice := listSlice(fold, reflectIndex)
return C.int(len(*slice))
}
//export hookListPropertyAppend
func hookListPropertyAppend(foldr C.GoRef, reflectIndex, setIndex C.intptr_t, objp unsafe.Pointer) {
fold := getFoldFromGoRef(foldr)
slice := listSlice(fold, reflectIndex)
var objdv C.DataValue
objdv.dataType = C.DTObject
*(*unsafe.Pointer)(unsafe.Pointer(&objdv.data)) = objp
newslice := append(*slice, unpackDataValue(&objdv, fold.engine).(Object))
if setIndex >= 0 {
reflect.ValueOf(fold.gvalue).Method(int(setIndex)).Call([]reflect.Value{reflect.ValueOf(newslice)})
} else {
*slice = newslice
}
}
//export hookListPropertyClear
func hookListPropertyClear(foldr C.GoRef, reflectIndex, setIndex C.intptr_t) {
fold := getFoldFromGoRef(foldr)
slice := listSlice(fold, reflectIndex)
newslice := (*slice)[0:0]
if setIndex >= 0 {
reflect.ValueOf(fold.gvalue).Method(int(setIndex)).Call([]reflect.Value{reflect.ValueOf(newslice)})
} else {
for i := range *slice {
(*slice)[i] = nil
}
*slice = newslice
}
}