Markers and Simulate Options.
light = new THREEFLOW.PointLight
color: 0xff0000
power: 300
simulate: true
scene.add light
# custom geometry
lightGeometry = new THREE.PlaneGeometry 300,300,2,2
light = new THREEFLOW.AreaLight
color: 0xff0000
radiance: 20
simulate: false
geometry: lightGeometry
scene.add light