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options to load everything via SD card #2
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You can have a menu with the 2600+. The 2600+ cannot interact with the cart, it will only dump the ROM, hence the need for a more analog approach with dip-switches. Matrix decoder might be possible but that would require a substantial rework. |
I'm sure I'm going to use it on the old Atari 2600 |
I haven't tested the board on a real 2600, since I do not own one. If you run into problems we can discuss how to compile with overclocking or adding an external power-source to deal with potential timing issues. Other multi-carts are interacting with the 2600 via the cartridge slot. With the 2600+, the cart is dumped and run through an emulator, so an on-screen menu is not possible. I am working on a WIFI version that would allow messages via MQTT to allow for cart swapping with a simple python script that can probably be easily implemented into a local web-service. It's about 95% complete, I just trying to resolve some interrupt instability that can affect a currently running game often enough to be annoying. |
I'm putting it together maybe this weekend so I can test it |
Wouldn't it be possible to convert all the Atari 2600 roms and put them on an SD card and choose from a menu?
Or add a matrix of buttons in place of the 4 keys and enter a number that would load the games to the pico's RAM?
Thank you for making the files available
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