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server_mainloop.c
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server_mainloop.c
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/*
* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
* See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
*/
#include <signal.h>
#ifdef _WIN32
# include <winsock2.h>
#else
# include <sys/select.h>
#endif
#ifdef UA_NO_AMALGAMATION
# include "ua_types.h"
# include "ua_server.h"
# include "ua_config_standard.h"
# include "ua_network_tcp.h"
# include "ua_log_stdout.h"
#else
# include "open62541.h"
#endif
UA_Boolean running = true;
UA_Logger logger = UA_Log_Stdout;
static void stopHandler(int sign) {
UA_LOG_INFO(logger, UA_LOGCATEGORY_SERVER, "received ctrl-c");
running = false;
}
/* In this example, we integrate the server into an external "mainloop". This
can be for example the event-loop used in GUI toolkits, such as Qt or GTK. */
int main(int argc, char** argv) {
signal(SIGINT, stopHandler); /* catches ctrl-c */
UA_ServerConfig config = UA_ServerConfig_standard;
UA_ServerNetworkLayer nl = UA_ServerNetworkLayerTCP(UA_ConnectionConfig_standard, 16664);
config.networkLayers = &nl;
config.networkLayersSize = 1;
UA_Server *server = UA_Server_new(config);
UA_StatusCode retval = UA_Server_run_startup(server);
if(retval != UA_STATUSCODE_GOOD)
goto cleanup;
/* Should the server networklayer block (with a timeout) until a message
arrives or should it return immediately? */
UA_Boolean waitInternal = false;
while(running) {
/* timeout is the maximum possible delay (in millisec) until the next
_iterate call. Otherwise, the server might miss an internal timeout
or cannot react to messages with the promised responsiveness. */
UA_UInt16 timeout = UA_Server_run_iterate(server, waitInternal);
/* Now we can use the max timeout to do something else. In this case, we
just sleep. (select is used as a platform-independent sleep
function.) */
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = timeout * 1000;
select(0, NULL, NULL, NULL, &tv);
}
retval = UA_Server_run_shutdown(server);
cleanup:
UA_Server_delete(server);
nl.deleteMembers(&nl);
return (int)retval;
}