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server_variable.c
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/* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
* See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
#include <signal.h>
#ifdef UA_NO_AMALGAMATION
#include "ua_types.h"
#include "ua_server.h"
#include "ua_config_standard.h"
#include "ua_network_tcp.h"
#include "ua_log_stdout.h"
#else
#include "open62541.h"
#endif
UA_Boolean running = true;
UA_Logger logger = UA_Log_Stdout;
static void stopHandler(int sign) {
UA_LOG_INFO(logger, UA_LOGCATEGORY_SERVER, "received ctrl-c");
running = false;
}
static void onRead(void *handle, const UA_NodeId nodeid, const UA_Variant *data,
const UA_NumericRange *range) {
UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "onRead; handle is: %i",
(uintptr_t)handle);
}
static void onWrite(void *h, const UA_NodeId nodeid, const UA_Variant *data,
const UA_NumericRange *range) {
UA_LOG_INFO(logger, UA_LOGCATEGORY_USERLAND, "onWrite; handle: %i",
(uintptr_t)h);
}
int main(int argc, char** argv) {
signal(SIGINT, stopHandler); /* catches ctrl-c */
UA_ServerConfig config = UA_ServerConfig_standard;
UA_ServerNetworkLayer nl;
nl = UA_ServerNetworkLayerTCP(UA_ConnectionConfig_standard, 16664);
config.networkLayers = &nl;
config.networkLayersSize = 1;
UA_Server *server = UA_Server_new(config);
/* 1) Define the attribute of the myInteger variable node */
UA_VariableAttributes attr;
UA_VariableAttributes_init(&attr);
UA_Int32 myInteger = 42;
UA_Variant_setScalar(&attr.value, &myInteger, &UA_TYPES[UA_TYPES_INT32]);
attr.description = UA_LOCALIZEDTEXT("en_US","the answer");
attr.displayName = UA_LOCALIZEDTEXT("en_US","the answer");
/* 2) Add the variable node to the information model */
UA_NodeId myIntegerNodeId = UA_NODEID_STRING(1, "the.answer");
UA_QualifiedName myIntegerName = UA_QUALIFIEDNAME(1, "the answer");
UA_NodeId parentNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER);
UA_NodeId parentReferenceNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES);
UA_Server_addVariableNode(server, myIntegerNodeId, parentNodeId,
parentReferenceNodeId, myIntegerName,
UA_NODEID_NULL, attr, NULL, NULL);
UA_ValueCallback callback = {(void*)7, onRead, onWrite};
UA_Server_setVariableNode_valueCallback(server, myIntegerNodeId, callback);
/* 3) Write another value */
myInteger = 43;
UA_Variant myVar;
UA_Variant_init(&myVar);
UA_Variant_setScalar(&myVar, &myInteger, &UA_TYPES[UA_TYPES_INT32]);
UA_Server_writeValue(server, myIntegerNodeId, myVar);
/* 4) Set the status code of the value */
UA_WriteValue wv;
UA_WriteValue_init(&wv);
wv.nodeId = myIntegerNodeId;
wv.attributeId = UA_ATTRIBUTEID_VALUE;
wv.value.status = UA_STATUSCODE_BADNOTCONNECTED;
wv.value.hasStatus = true;
UA_Server_write(server, &wv);
/* 5) Reset to a good statuscode with a value */
wv.value.hasStatus = false;
wv.value.value = myVar;
wv.value.hasValue = true;
UA_Server_write(server, &wv);
UA_StatusCode retval = UA_Server_run(server, &running);
UA_Server_delete(server);
nl.deleteMembers(&nl);
return (int)retval;
}