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Tanks.userprefs
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Tanks.userprefs
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Scripts/Tank/TankHealth.cs">
<Files>
<File FileName="Assets/Scripts/ExplotionScript.cs" Line="7" Column="1" />
<File FileName="Assets/Scripts/Tank/TankShooting.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/Shell/ShellExplosion.cs" Line="24" Column="105" />
<File FileName="Assets/Scripts/Managers/TankManager.cs" Line="65" Column="1" />
<File FileName="Assets/Scripts/Managers/GameManager.cs" Line="170" Column="1" />
<File FileName="Assets/Scripts/Tank/TankHealth.cs" Line="85" Column="4" />
</Files>
<Pads>
<Pad Id="ProjectPad">
<State name="__root__">
<Node name="Tanks" expanded="True">
<Node name="Assembly-CSharp" expanded="True">
<Node name="Scripts" expanded="True">
<Node name="Managers" expanded="True" />
<Node name="Shell" expanded="True" />
<Node name="Tank" expanded="True">
<Node name="TankHealth.cs" selected="True" />
</Node>
</Node>
</Node>
</Node>
</State>
</Pad>
</Pads>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>