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candy-crush.js
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candy-crush.js
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/**
* Candy Crush
*
* This question is about implementing a basic elimination algorithm for Candy Crush.
*
* Given a 2D integer array board representing the grid of candy, different positive integers board[i][j]
* represent different types of candies. A value of board[i][j] = 0 represents that the cell at position (i, j)
* is empty. The given board represents the state of the game following the player's move.
*
* Now, you need to restore the board to a stable state by crushing candies according to the following rules:
*
* If three or more candies of the same type are adjacent vertically or horizontally, "crush" them all at the
* same time - these positions become empty.
*
* After crushing all candies simultaneously, if an empty space on the board has candies on top of itself,
* then these candies will drop until they hit a candy or bottom at the same time. (No new candies will drop
* outside the top boundary.)
*
* After the above steps, there may exist more candies that can be crushed. If so, you need to repeat the above steps.
*
* If there does not exist more candies that can be crushed (ie. the board is stable), then return the current board.
* You need to perform the above rules until the board becomes stable, then return the current board.
*
* Note:
* The length of board will be in the range [3, 50].
* The length of board[i] will be in the range [3, 50].
* Each board[i][j] will initially start as an integer in the range [1, 2000].
*/
/**
* @param {number[][]} board
* @return {number[][]}
*/
const candyCrush = board => {
const m = board.length;
const n = board[0].length;
let shouldContinue = false;
// Crush horizontally
for (let i = 0; i < m; i++) {
for (let j = 0; j < n - 2; j++) {
const v = Math.abs(board[i][j]);
if (v && v === Math.abs(board[i][j + 1]) && v === Math.abs(board[i][j + 2])) {
board[i][j] = board[i][j + 1] = board[i][j + 2] = -v;
shouldContinue = true;
}
}
}
// Crush vertically
for (let i = 0; i < m - 2; i++) {
for (let j = 0; j < n; j++) {
const v = Math.abs(board[i][j]);
if (v && v === Math.abs(board[i + 1][j]) && v === Math.abs(board[i + 2][j])) {
board[i][j] = board[i + 1][j] = board[i + 2][j] = -v;
shouldContinue = true;
}
}
}
// Drop vertically
for (let j = 0; j < n; j++) {
let row = m - 1;
for (let i = m - 1; i >= 0; i--) {
if (board[i][j] >= 0) {
board[row--][j] = board[i][j];
}
}
for (let i = row; i >= 0; i--) {
board[i][j] = 0;
}
}
return shouldContinue ? candyCrush(board) : board;
};
export { candyCrush };